Written by zelal
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Wednesday, 19 March 2008
Category Autodesk Maya - Materials, textures and Modeling
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In this tutorial, we will model and set-up light for making a Table Lamp in Maya. I assume that you are already
familiar with the basic modeling techniques and interface of Autodesk Maya. |
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Step 1 |
Create a Poly Cylinder in the middle of view. Press ‘5’ to see the objects in shaded mode. Also press ‘f’ to focus
(zoom in) on the selected poly cylinder. |
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| Figure 1. Click here to view larger image. |
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Step 2 |
Go to Inputs of the polyCylider1 and set the Subdivisions Axis = 8. Scale down the height of the cylinder and also
scale up its radius. You can do it manually by Scale tool as me or you can edit those parameters (Height and Radius). Maya will not mind it. |
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| Figure 2. Click here to view larger image. |
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Step 3 |
Enter into Edge sub-object level. Delete four edges so that we get four equal faces like below. |
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| Figure 3. Click here to view larger image. |
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