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Autodesk Maya Books

3D Content Creation with Autodesk Maya
3D Content Creation with Autodesk  Maya
Author: Mike Choong; Buy New: $39.95 

Introducing Autodesk Maya 2013
Introducing Autodesk Maya 2013
Author: Dariush Derakhshani; Buy New: $29.48 

Autodesk Maya 2013 Essentials
Autodesk Maya 2013 Essentials
Author: Paul Naas; Buy New: $29.30 

Mastering Autodesk Maya 2013
Mastering Autodesk Maya 2013
Author: Todd Palamar; Buy New: $39.59 

101 Autodesk Maya Tips
101 Autodesk Maya Tips
Author: Dave Girard; Buy New: $2.99 

How to Cheat in Maya 2013: Tools and Techniques for Character Animation
How to Cheat in Maya 2013: Tools and Techniques for Character Animation
Author: Eric Luhta; Buy New: $29.67 

Maya Studio Projects: Game Environments and Props
Maya Studio Projects: Game Environments and Props
Author: Michael McKinley; Buy New: $31.49 

Autodesk Maya Websites

Tutorialized.com 

Good-Tutorials.com 

Autodesk.com 

Learning-Maya.com 

TheGnomonWorkshop.com 

SimplyMaya.com 

POLYFACE.com 



Autodesk Maya Tutorials    

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a table lamp using Autodesk Maya.
 
 

  Autodesk Maya Tutorials

Modeling a table lamp - Tutorial for beginners  

 
Written by zelal  
Wednesday, 19 March 2008
Category Autodesk Maya - Materials, textures and Modeling  
 
In this tutorial, we will model and set-up light for making a Table Lamp in Maya. I assume that you are already familiar with the basic modeling techniques and interface of Autodesk Maya.
 
Step 1
Create a Poly Cylinder in the middle of view. Press 5 to see the objects in shaded mode. Also press f to focus (zoom in) on the selected poly cylinder.
 
Figure 1.  Click here to view larger image.
 
Step 2
Go to Inputs of the polyCylider1 and set the Subdivisions Axis = 8. Scale down the height of the cylinder and also scale up its radius. You can do it manually by Scale tool as me or you can edit those parameters (Height and Radius). Maya will not mind it.
 
Figure 2.  Click here to view larger image.
 
Step 3
Enter into Edge sub-object level. Delete four edges so that we get four equal faces like below.
 
Figure 3.  Click here to view larger image.
 
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