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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a table lamp using Autodesk Maya.
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Step 22
Move, rotate and scale the sphere to position and match it properly to the lamp holder.
 
Figure 22.  Click here to view larger image.
 
Step 23
While the NURBS Sphere is still selected, right-click and go to Isoparm level. Select the middle Isoparm and choose “Surfaces” Menu-set (‘F4’ is the shortcut) > Edit NURBS > Detach Surfaces. Select the detached inner hemisphere surface and delete it.
 
Figure 23.  Click here to view larger image.
 
Step 24
Now select the existing front hemisphere. Adjust its scale to match it more with the holder shape like below. This is our front-glass of the table lamp. We will not make the actual geometry for the bulb, because it will not be visible from outside. We will just set a light there later on.
 
Figure 24.  Click here to view larger image.
 

 
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