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Step 34 |
It’s the time to create some materials for our models. Apply a Blinn material with blackish color to the lamp. You
could apply also other color of your choice. |
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| Figure 34. Click here to view larger image. |
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Step 35 |
Make a Surface Shader material with the settings for Surface Shader Attributes as below image and apply it to the light
glass (hemisphere NURBS). |
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| Figure 35. Click here to view larger image. |
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Step 36 |
Make and apply some appropriate materials to other objects (books, walls etc.). |
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| Figure 36. Click here to view larger image. |
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Next Page
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