Your Ad Here
Affiliates

Amazon.com


Maya Books

Learning Autodesk Maya 2008
Learning Autodesk Maya 2008
Author: Autodesk Maya Press; Buy New: $44.09 

Learning Autodesk Maya 2008
Learning Autodesk Maya 2008
Author: Autodesk Maya Press; Buy New: $44.09 

Learning Autodesk Maya 8|Foundation +DVD
Learning Autodesk Maya 8|Foundation +DVD
Author: Autodesk Maya Press; Buy New: $44.09 

Maya Visual Effects
Maya Visual Effects
Author: Eric Keller; Buy New: $23.99 

Maya Professional Tips and Techniques
Maya Professional Tips and Techniques
Author: Lee Lanier; Buy New: $26.39 

Mastering Maya 8.5
Mastering Maya 8.5
Author: John Kundert-Gibbs, Mick Larkins, Da...; Buy New: $29.99 

Introducing Maya 8
Introducing Maya 8
Author: Dariush Derakhshani; Buy New: $20.99 

Maya Websites

Tutorialized.com 



Autodesk Maya Tutorials   

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
Google
 

  Autodesk Maya Tutorials
Previous Page
 
Step 22
It’s important to understand what we did. We used Z axis as the object is facing to Z axis so we project from that axis. Keep the image width/height such as to keep same proportions of object in uv map. Now open UV editor from "Edit UVs" menu as shown in the below image.
 
Figure 22.
 
Step 23
You will see the tea bag label in wireframe and that represent the part of texture it’s covering. As you can see it’s it is not properly placed.
 
Figure 23.
 
Step 24
I have marked in red where the uv map is and the blue mark the place where it needs to be. First hold RMB button over uv lines and choose UV. The vertices will turn into green color. Drag and select all vertices and move it to part of texture that you want on your label i.e., on blue color portion as shown in the above image. You have to manipulate with points as we do while creating a regular object. Use rotate, translate until you get it on right place. If the texture, after placement is flipped like an image we see in a mirror, use mirror buttons in the panel of UV texture editor to fix that. Here’s what it should look like after you tweak with it.
 
Figure 24.
 
Next Page

 
Advertisement



Advertisement



Copyright © CG Online Tutorials
A Division of Gurijala and Company, 2007
Home - Tips and Tricks - Resources - Links - Contact - Site Map - Privacy Policy - Email Webmaster