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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
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Step 13
Now in attribute editor that we just opened click on folder icon next to Image name and browse to the texture that we just now created by using the tea bag image.
 
Figure 13.
 
Step 14
This is the to create a texture by using file texture for any attribute like spec, bump and other objects. So you should remember this part very well as we will be using the same procedure to create a texture in the later part of this tutorial. Now if you look in HyperShade you will see how texture is connected in our shader.
 
Figure 14.
 
Step 15
Now just click Middle Mouse button to drag it from the shader ball to plane object that we made earlier and you will assign shader to that object. Press 6 key on keyboard to see the texture on object. Now we have created a textured plane in viewport.
 
Figure 15.
 
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