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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 10 |
Hypershade is an editor where you can create shaders for your scene. Now let us create Lambert shed by clicking on
lamer sphere in HShade window as shown in the below image. |
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| Figure 10. Click here to view larger image. |
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Step 11 |
When the new lambert shader created just double clik on shader ball and you see attribute editor open. In the attribute
editor click on checker board button which would be next to Color attribute. |
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| Figure 11. |
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Step 12 |
A new window for properties of color for that shader will open. Click on FILE option because we want to use file for
texture, and when the file browser opens select the teabag image which we got from Google images. |
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| Figure 12. |
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Next Page
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