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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 7 |
I have used scale tool to fix that. I scaled my tea object one by one axis to make it look right, you should pay
attention such that it does not intersect with cup object as it woulb an obstacle in the later part while we do the shading. Make it a bit smaller and move
it to sit inside the cup, but just a bit so that the gap will not be visible. |
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| Figure 7. Click here to view larger image. |
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Step 8 |
Now we have our object fixed and it is ready for shading and texturing, which we can do it in the later part of the
tutorial. Now let us create some more objects, say by creating a tea bag. You can use Google Images to get a decent image of a tea bag for reference. I got
below shown image from Google images. |
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| Figure 8. |
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Step 9 |
This picture is just what we need. The above image has the label card and teabag object from front view so we can use
same picture for modeling and texturing. Now Let us create a poly plane 1x1 segments on Z axis. So when we look in front view plane the image should be
visible to us. Now when we have our plane in front view let’s apply the poly plane texture with the teabag image. So we can use it like reference for
modeling. Now let us open hypershade from "Window" menu as shown in the below image. |
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| Figure 9. |
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