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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 37 |
The resultant final texture would be as shown below. |
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| Figure 37. |
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Step 38 |
Now let’s import those textures on the objects. Go to maya and open Hyper shade. Make blinn shader because we want it
to have specular and reflecitions on our cup and plate. |
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| Figure 38. |
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Step 39 |
As we did in the earlier steps of this tutorial, we need to put the texture to color attribute, I have explained the
steps, when we added texture to plain for modeling the tea bag. You can go back and see how it was created to refresh your memory. Basicaly just click on
checker button next to color slot and browse to your texture that you made in photoshop. |
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| Figure 39. Click here to view larger image. |
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Step 40 |
Now with MMB drag that shader to cup object. Texture should be visible on object. If not press 6 key on keyboard. The
resultant model of the cup with the texture applied would be as shown below. |
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| Figure 40. |
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