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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 31 |
Now select tea cup object and go to uv editor. Go to the menu and choose UV snapshot and in new window set the parameters
as shown in the above image and put some path where you want the uv to be exported. Do the same thing for the plate. When you have your pictures exported
open them in PhotoShop. As we learnt in the earlier steps to create texture for cup, with the same procedure you need to create textures and uv for all
other objects in scene. Open cup UV map you just exported. It would be similar the image shown below. |
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| Figure 31. |
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Step 32 |
It is black and white texture like we had in uv editor. Press CTRL + I and you will invert colors. So that the
background is white and lines are black as shown in the below image. |
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| Figure 32. |
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Step 33 |
In the layers, set mode to Multiply so that when you place other layers it just sits above them and would not change
colors of your texture. You need to find some nice pictures that you want to use for textures on your cup. I got some nice flower textures. |
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| Figure 33. |
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Next Page
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