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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 28 |
Now let us select inner part that is not included in uv map and make a cylindrical map again. Then place that part of
uv in free space (red square). This is how your uv map should look like. |
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| Figure 28. |
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Step 29 |
Now for the plate! Using same way. We will separate upper and lower part of object, but for plate we will use planar
mapping and Y axis. You need to repeat this process couple of times until you get everything perfect. Uv mapping is process that you need to understand and
learn. Without a decent and smart uv map you cannot do good texturing. This is how my uv map is set for plate. |
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| Figure 29. |
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Step 30 |
Now let us leave much more uv space for upper part because it will have texture, and lower part will have just white
color so it does not need to have big uv space. Now we will export this uv maps to PhotoShop and paint textures over them so that our texture will get into
place after we import our textures and put them on objects. |
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| Figure 30. |
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Next Page
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