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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
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Step 23
When you have the shader copy, just rename it and change the color and texture and then assign it to the right object in the scene. By doing so you do not need to enter all the values in the settings manually for every shader. Now lets test render and see how the objects look with all textures and shaders assigned.
 
Figure 23.
 
Step 24
It looks nice to me, I am not sure how you are feeling about the above image. It seems to be flat, let us add some more light’s in the scene to give it more depth and shadows. Let us create a Areal light and change the settings in MentalRay In Area Light part to Disc shape, turn on RayTrace shadows for decay rate Linear and set the intensity to 50. See that the light is pretty big, Because with the area of light size will change way of lightning. Now place the light as shown below.
 
Figure 24.
 
Step 25
Now let us make test render the scene.
 
Figure 25.
 
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