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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
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Step 21
Now let us create one more blinn shader or edit the previous one that we assigned to teacup. Now edit the settings with parameters set as shown below.
 
Figure 21.
 
Step 22
Now let us add those settings to all the object in the scene which have same type of material, such as sugar jar, saucer, etc., or you can copy that shader and change texture. If you want to copy the shader so that you don’t have to enter all the values manually by hand by hand, then go to hyperShade and select shader that you want to copy and then go to "Edit" menu and select "Shading Network" as shown below.
 
Figure 22.  Click here to view larger image.
 
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