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Amazon.com
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Maya Websites |
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Autodesk Maya Tutorials |
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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
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Step 18 |
The ripple should appear on top surface of object, you can adjust intensity on bump node. I have put the value as 3 so
that it is more visible. But for final render I have used 1 for value. Now lets create bump for table surface, i.e., is the plane that is below all surfaces.
In photoShop, let us create a texture 512x512 and I painted every second pixel in black and white as shown in the below image. This will produce nice
reflection on the surface. |
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| Figure 18. |
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Step 19 |
Place the texture as a bump and set the value of the Bump to 0.010 and tilling in Place node set the value as 10x10 for
U and V value. |
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| Figure 19. Click here to view larger image. |
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Step 20 |
You would get a nice bumpy texture and quite interesting pattern on the surface as shown below. |
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| Figure 20. |
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Next Page
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