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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
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Step 14
Now go to hyper shade. Create a water texture which would be under 2D textures on left side of Hyper Shade.
 
Figure 14.
 
Step 15
Now set the attributes as shown in the below image.
 
Figure 15.
 
Step 16
Be sure to keep number of waves to 0, as it will not act like a ripple if not set to zero instead it will look like waves, so keep the number as 0 and ripple time to 0.2 and you would get an concentric circles if you set the parameters as shown in the above shown image. Now drag and drop that texture on fluid shader but in BUMP slot.
 
Figure 13.
 
Step 17
Now create test render.
 
Figure 17.
 
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