|
|
|
Amazon.com
|
 |
|
|
Maya Websites |
|
|
|
 |
 |
 |
 |
Autodesk Maya Tutorials |
|
|
Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the
object and create shading and texturing using Mental RAY. |
|
|
| |
|
|
|
| |
Step 11 |
Go to Hyper shade and create a Blinn shader and rename it to tea fluid or something like that. Press ctrl+a and tweak
the settings for that shader. |
| |
|
| Figure 11. |
| |
Step 12 |
For color and transparency set the parameters as shown in the above image and lower the reflectivity, and turn on
refractions option, and for index of refraction set it to 1.33, as that is usual the index set for fluids, so make sure you remember that number. Now we
have to make the shader more interesting. Let us put small ripple on the object as if something is moving on surface. We will use bump for that. This is how
shader looks now. |
| |
|
| Figure 12. |
| |
Step 13 |
For table create some blinn shader with small index of reflectivity so that the image would be like the shown below.
Now let’s create the bump for the fluid. We will use water texture for that. First you need to make planar UV projection for tea fluid object like we did so
far, Use Y axis. We don’t need texturing on sides of object, just on top part. So just Y planar would be enough. This is how my uv map looks like. |
| |
|
| Figure 13. |
| |
Next Page
|
|
|
|
| |
|
|
|
|
|
 |
 |
 |
|