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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of the tutorial let us learn how to improve the scene that we created in the earlier part of the tutorial. Then let us go over to UV mapping of the object and create shading and texturing using Mental RAY.
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Step 7
But that Is not what we can use. We need to unwrap that picture so that it fits to spherical environment. Go to image>panorama>panoramic transforms. Now enter the parameters as shown below.
 
Figure 7.
 
Step 8
Now we have usable HDRI picture. Save that picture as an HDRI image in your hard drive.
 
Figure 8.
 
Step 9
Now in the mental ray settings for environment load the HDRI picture.
 
Figure 9.
 
Step 10
You will get that image around your scene like environment. And we will use that picture for realistic reflections and lightning. Try once to render that out. As in the "Final Gathering" we turned on 500 lights for that sphere so you get result like that. Now hide everything and leave just the tea fluid object. You can Hide the objects by selecting them and by clicking CRTL + H on the keyboard and you can unhide when you select hidden object from outliner and press SHIFT + H. so remember that. You will use lot of that. Now when you have the tea fluid as the only object in the scene. Now create a poly plane and scale it bigger and place It under the object, like an table or something similar.
 
Figure 10.
 
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