Written by zelal
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Friday, 27 January 2012
Category Autodesk Maya - Materials and Rendering
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In this tutorial, we will see how to create some different types of basic materials and apply to some very simple
models and render in Autodesk Maya. This is not a modeling tutorial. So, I will not focus much how to make models on which we are going apply these
materials. Also, I may not be very accurate for the measurement for the example models I will be using. |
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Step One |
Create and arrange some polygonal primitives in Maya Viewport as shown below (one Cylinder, one Sphere and one Torus).
For seeing the material effects on the objects, we should “Smooth Shade All” view-mode. |
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| Figure 2. Click here to view larger image. |
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Step Two |
Using curve (CP and EP) tool and revolve command add another 2 models (for a flower pot and a glass-mug)
as shown in the below image. |
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| Figure 3. Click here to view larger image. |
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Step Three |
Now, add 2 walls and a floor using box/plane primitives in the scene and arrange the other objects as well as you can
see in the following illustration. |
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| Figure 3. Click here to view larger image. |
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