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Step Four |
Time to start making of the materials. Click on Window > Rendering Editors > Hypershade. |
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| Figure 4. Click here to view larger image. |
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Step Five |
Maya’s material factory “Hypershade” window will be opened which is comprised of 3 main parts. On the left side, you
will see Create Bar from where you can choose different types of Maya Surface Materials / 2D procedural Textures etc. There are 2 big areas on the right
side where the upper portion (Hypershade Top Tab) stores the materials that are already exists (default + newly created) materials in the scene and the
lower portion is Working Area which you will use for creating new materials. |
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| Figure 5. Click here to view larger image. |
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Step Six |
Lets’ start making our 1st material which we will use for our Flower Pot. Click “Lambert” surface material in the
Create Bar. Lambert is a highlightless/non-specular/non-reflective surface material preset. |
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| Figure 6. Click here to view larger image. |
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Next Page
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