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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this part of tutorial we would be learning how to unwrap a face, ear, arm and palm of a male character. |
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Male Character Modeling - Unwrapping Face, Ear, Arm and Palm |
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Written by zelal
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Saturday, 28 January 2012
Category Autodesk 3ds Max - Character Modeling
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In the last tutorial we learned how to attach all the parts like: face, ear, arm, foot and torso together and created a full ‘Male character model’.
In this part of tutorial we are going learn how to unwrap a face, which is most complicated part compared to other parts, and then we shall proceed further
and do the same for ear, arm and palm. I want to remind once again that this tutorial series is show how to model a ‘Human Character’, not how to
exclusively use the program. Now let us proceed further and unwrap the face (head) part first.
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Step One |
First let us delete the “Turbosmooth” and then let us delete the eye balls and then let us switch off the symmetry as shown below.
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| Figure 1. Click here to view larger image. |
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Step Two |
Now let us apply “Unwrap UVW” modifier, which can done by ‘Selecting the object > Modify Pane > Modifier List > Object-Space Modifiers > Unwrap
UVW’ or by ‘Selecting the object > Modifiers menu > UV Coordinates > Unwrap UVW’ as shown below.
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| Figure 2. Click here to view larger image. |
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Step Three |
Now let us apply “Unwrap UVW” modifier by going to ‘Modify Panel > Modifier List > Object-Space Modifiers > Unwrap UVW’. The Unwrap UVW
modifier lets us to assign mapping coordinates to sub-object selections, and to edit UVW coordinates of those selections. You can also use it to unwrap and
edit existing UVW coordinates on an object. Maps can be adjusted to the proper fit on a mesh, patch, polygon, HSDS, or NURBS model. After applying the
modifier, its panel appears, consisting of modifier stack and two rollouts. First let us select ‘Face’ sub-object level from ‘Modifier Stack,/i>’
and then make sure to check ‘Ignore Backfacing’ option under ‘Selection Parameter’ rollout as shown below. (Ignore
Backfacing: When region selecting, prevents the selection of faces not visible in the viewport.)
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| Figure 3. Click here to view larger image. |
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