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Realistic Architectural Visualization with 3ds Max and...
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Modeling a Character in 3DS Max, 2nd Edition
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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a human hand using a reference image in 3ds max.
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  3ds max Tutorials

Human Character Modeling - Hand  

 
Written by zelal  
Friday, 30 May 2008
Category Autodesk 3ds Max - Character Modeling  
 
Hello and welcome back. In this part of the tutorial series we are going to learn to model a human hand using 3ds max. If you have watched the earlier parts of the tutorial series you would be able to understand the flow and basic thing while modeling in 3ds max. Ok, let us get started.
 
I have got these reference images from Google Images, I normally find ver good search result on Google images and find it very useful and helpful as it is a great place to find human anatomy references for 3D and traditional artists. You will find great deal of photo references for modeling and texturing your 3D character. You can also get reference images from many other sources also, you have to go to Google and search for human character reference images and will get hell lot of results.
 
Step 1
First we need to import the reference image in the background. There’re couple of ways we can do this. Right now I am going to use the easiest method. This method was used while modeling human ear in the earlier part of tutorial series. Activate Top viewport and press Alt+b to open “Viewport Background” dialog as shown below.
 
Figure 1.  Click here to view larger image.
 
Step 2
Now let us click on files option just below Background Source tab as shown below and when Select Image dialog appears browse through and choose the reference image from the folder where you have kept it. You have to check the radio button next to “Match Bitmap” option and then have to check the box next to “Lock Zoom/Pan” option as shown below.
 
Figure 2.  Click here to view larger image.
 
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