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3ds Max 9 Bible
3ds Max 9 Bible
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Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
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Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
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Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
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3ds Max 9 Essentials
3ds Max 9 Essentials
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Introducing 3ds Max 9
Introducing 3ds Max 9
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Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a human hand using a reference image in 3ds max.
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Step 9
Now let us add 3 more segments to the box where the joints are supposed to be. When tweaking with it, make sure that you match it with the reference image as shown below. We can add edge loops in couple of ways, by either right clicking on the viewport and clicking on the box next to “Connect” option or you can see the option in the command panel when you’re in vertex or edge mode etc. Don’t add more segments as we’re working on a low poly character, off course you can add segments but only in the place where you need them because in the end you’ll find it to be high mesh model and will be problematic while rendering, saving etc., as it consumes more of RAM unnecessarily.
 
Figure 9.  Click here to view larger image.
 
Step 10
Take a look at the below image to see how I have placed the vertex and the segments and matched it according to the reference image. Now select the corner vertex of the finger and push them down.
 
Figure 10.  Click here to view larger image.
 
Step 11
You can also see how I have pushed the edge loop of joint to the upper in the below image.
 
Figure 11.  Click here to view larger image.
 
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