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  3ds Max Tutorials

Human Character Modeling - Foot  

 
Written by zelal  
Friday, 30 May 2008
Category Autodesk 3ds Max - Character Modeling  
 
Hello and welcome once again. Well, in this part of the tutorial series we are going to learn how to create a human foot. I hope you’re enjoying these tutorial series and have learned something new. What are we waiting for? Let’s get started.
 
Let us start by importing the image as we did in the earlier part of the tutorial series create a reference image on whose basis we are going to start modeling the foot.
 
Step 1
Now let us activate the top view port by click on it and then press Alt+B to open “Viewport Background” dialog box, when the dialog box pops up click on click on the “Files” button and then browse through your hard disk to locate the top view reference image and select it and click ok. Make sure that you have selected “Match Viewport” radio button selected as it changes the aspect ratio of the image to match the aspect ratio of the viewport. And also make sure to check the box next to “Lock Zoom/Pan” option as it locks the background to the geometry during zoom and pan operation in orthographic or user viewports. Please keep in mind that when you use different images for different viewports, the setting for each viewport are stored separately. When ever you display the Viewport Background dialog, the setting of the currently active viewport are displayed.
 
Figure 1.  Click here to view larger image.
 
Step 2
Continue to do the same thing for the front viewport also, as explained in the above step. Here we are ready with the reference images set up and now we shall carry on with modeling the foot.
 
Figure 2.  Click here to view larger image.
 
Step 3
Ok, here we go, let us use the box modeling technique to model the foot. Let us create a box with length segment as 5 and width segment as 3 as shown in the below image.
 
Figure 3.  Click here to view larger image.
 
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