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3ds Max 9 Bible
3ds Max 9 Bible
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Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
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Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
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Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
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3ds Max 9 Essentials
3ds Max 9 Essentials
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Introducing 3ds Max 9
Introducing 3ds Max 9
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Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
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3ds Max Tutorials   

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a human ear using reference image in 3ds max.
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Step 7
Try to make geometry rounder in shape. Don’t worry much about while you’re working on foot because we can add details or add smoothness when we attach it with our main geometry.
 
Figure 7.  Click here to view larger image.
 
Step 8
Follow the steps as shown in this tutorial and do not worry much about the final result as it needs lots of tweaking to get a realistic look. You can see a white line box around your foot model if you don’t want that simply press J in your keyboard.
 
Figure 8.  Click here to view larger image.
 
Step 9
Now let us start adding the fingers to the base of the foot. It would be same as we did while modeling the hand but the shape of the fingers would be different. As I am not aware of the names by which the each finger is called. So, let us call is the big toe, next to toe, middle toe, second to last toe and the little toe or you can also call it as baby toe. So, let’s proceed with adding the big toe to the base of the foot. Now create a box using the same technique while we modeled the fingers of a hand. Let us enter the value for Length segments as 2 and width segments as 2 and then let us convert it to edit poly.
 
Figure 9.  Click here to view larger image.
 
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