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3ds Max 9 Bible
3ds Max 9 Bible
Author: Kelly L. Murdock; Buy New: $31.49 

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
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Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
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Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
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3ds Max 9 Essentials
3ds Max 9 Essentials
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Introducing 3ds Max 9
Introducing 3ds Max 9
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Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
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3ds max Tutorials   

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a human face using a reference image in 3ds max.
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Step 29
Now let us apply symmetry as shown below. (The symmetry modifier is particularly useful when modelling characters or while modeling the boats or the Airplane. This modifier is very different because it enables you to carry out three modeling tasks, while mirroring a mesh about X, Y or Z plane, to slice a mesh and removing parts if necessary and finally it automatically welds vertices along a common seam).
 
Figure 29.  Click here to view larger image.
 
Step 30
Now let us apply turbosmooth to see how the result would be, I think it is so far going well and the result seems to pretty decent as shown below.
 
Figure 30.  Click here to view larger image.
 
Step 31
Make sure keep saving the data and also make copies of the same as the exercise progress, as making copies will be beneficial for you as sometimes files get corrupt or the application may pop up error message so it is better to save the data regularly while the modeling and also save it’s copies.
 
Now select the eye socket object border edge and nose object border edge and ‘BRIDGE’ them as shown below.
 
Figure 31.  Click here to view larger image.
 
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