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Welcome to CG Online Tutorials |
Welcome to CG Online Tutorials -
In this tutorial let us learn how to create a human ear using reference image in 3ds max. |
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Human Character Modeling - Ear |
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Written by zelal
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Friday, 30 May 2008
Category Autodesk 3ds Max - Character Modeling
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Hello and welcome to the second part of the Human Character Modeling tutorial series. In the earlier tutorial we created a human face and now we are going
to start modeling the ear in this part of the tutorial. As modeling the ear may get a bit confusing we shall break up the modeling process to smaller steps
with detailed explanation for each step. When we are finished with modeling the ear we can later attach it to face and we will be dealing with it in the
later part of this tutorial series. Let us start with modeling ear, to begin with ear modeling we shall use the same process that we used in the earlier
part of this tutorial series by importing the background image. The Viewport Background dialog controls display of an image for one or all viewports.
(Note: When safe frames are displayed in a viewport, and the Aspect Ratio options are set to either
Match Viewport or Match Rendering Output, the assigned viewport background image is confined to the Live area of the safe frames and will correctly match
the rendered background bitmap. If you are using a viewport driver with hardware acceleration (OpenGL or Direct3D), then the viewport background may not
appear. If this happens, choose Customize > Preferences. In the Viewports preferences, click Configure Driver. Then in the Configure OpenGL dialog or the
Configure Direct3D dialog, go to the Background Texture Size group and turn on Match Bitmap Size As Closely As Possible (do not change the numeric setting).
Click OK in both dialogs to accept your change.).
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Step 1 |
Activate the viewport on which you want to place the reference image and then go to
Views menu > View Background or you can just press Alt+B key to open Viewport Background dialog box. In the Background Sources group, click
the files button, here you are prompted with Select Background Image dialog box. Use the dialog to browse through and select the image file which we will be
using as reference image for this tutorial. Click ok, that is it we have mapped the image to the viewport, you can see the Viewport Background dialog in the
below image.
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| Figure 1. Click here to view larger image. |
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Step 2 |
Now let us create a simple plane and then convert it to edit poly. Click Alt+X to switch to X-ray mode. Now let us move the vertex and give it basic
shape as shown in the below image.
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| Figure 2. Click here to view larger image. |
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