Your Ad Here
Affiliates

Amazon.com


3ds Max Books

3ds Max 9 Bible
3ds Max 9 Bible
Author: Kelly L. Murdock; Buy New: $31.49 

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Author: Joep van der Steen; Buy New: $34.62 

Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
Author: Roger Cusson, Jamie Cardoso; Buy New: $45.10 

Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
Author: Paul Steed; Buy New: $29.67 

3ds Max 9 Essentials
3ds Max 9 Essentials
Author: Autodesk; Buy New: $32.97 

Introducing 3ds Max 9
Introducing 3ds Max 9
Author: Dariush Derakhshani, Randi L. Munn, ...; Buy New: $23.09 

Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker; Buy New: $32.97 

3ds Max Websites

Tutorialized.com 



3ds Max Tutorials   

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to create a human ear using reference image in 3ds max.
Google
 

  3ds Max Tutorials

Human Character Modeling - Ear  

 
Written by zelal  
Friday, 30 May 2008
Category Autodesk 3ds Max - Character Modeling  
 
Hello and welcome to the second part of the Human Character Modeling tutorial series. In the earlier tutorial we created a human face and now we are going to start modeling the ear in this part of the tutorial. As modeling the ear may get a bit confusing we shall break up the modeling process to smaller steps with detailed explanation for each step. When we are finished with modeling the ear we can later attach it to face and we will be dealing with it in the later part of this tutorial series. Let us start with modeling ear, to begin with ear modeling we shall use the same process that we used in the earlier part of this tutorial series by importing the background image. The Viewport Background dialog controls display of an image for one or all viewports. (Note: When safe frames are displayed in a viewport, and the Aspect Ratio options are set to either Match Viewport or Match Rendering Output, the assigned viewport background image is confined to the Live area of the safe frames and will correctly match the rendered background bitmap. If you are using a viewport driver with hardware acceleration (OpenGL or Direct3D), then the viewport background may not appear. If this happens, choose Customize > Preferences. In the Viewports preferences, click Configure Driver. Then in the Configure OpenGL dialog or the Configure Direct3D dialog, go to the Background Texture Size group and turn on Match Bitmap Size As Closely As Possible (do not change the numeric setting). Click OK in both dialogs to accept your change.).
 
Step 1
Activate the viewport on which you want to place the reference image and then go to Views menu > View Background or you can just press Alt+B key to open Viewport Background dialog box. In the Background Sources group, click the files button, here you are prompted with Select Background Image dialog box. Use the dialog to browse through and select the image file which we will be using as reference image for this tutorial. Click ok, that is it we have mapped the image to the viewport, you can see the Viewport Background dialog in the below image.
 
Figure 1.  Click here to view larger image.
 
Step 2
Now let us create a simple plane and then convert it to edit poly. Click Alt+X to switch to X-ray mode. Now let us move the vertex and give it basic shape as shown in the below image.
 
Figure 2.  Click here to view larger image.
 
Next Page

 
Advertisement



Advertisement



Copyright © CG Online Tutorials
A Division of Gurijala and Company, 2007
Home - Tips and Tricks - Resources - Links - Contact - Site Map - Privacy Policy - Email Webmaster