Affiliates



3ds Max Books

3ds Max 9 Bible
3ds Max 9 Bible
Author: Kelly L. Murdock; Buy New: $31.49 

Rendering with mental ray & 3ds Max
Rendering with mental ray & 3ds Max
Author: Joep van der Steen; Buy New: $34.62 

Realistic Architectural Visualization with 3ds Max and...
Realistic Architectural Visualization with 3ds Max and...
Author: Roger Cusson, Jamie Cardoso; Buy New: $45.10 

Modeling a Character in 3DS Max, 2nd Edition
Modeling a Character in 3DS Max, 2nd Edition
Author: Paul Steed; Buy New: $29.67 

3ds Max 9 Essentials
3ds Max 9 Essentials
Author: Autodesk; Buy New: $32.97 

Introducing 3ds Max 9
Introducing 3ds Max 9
Author: Dariush Derakhshani, Randi L. Munn, ...; Buy New: $23.09 

Essential CG Lighting Techniques with 3ds Max
Essential CG Lighting Techniques with 3ds Max
Author: Darren Brooker; Buy New: $32.97 

3ds Max Websites

Tutorialized.com 



3ds Max Tutorials   

Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this tutorial let us learn how to model clothing for a male character in 3ds max.
Google

  3ds Max Tutorials

Male Character Modeling - Cloth  

 
Written by zelal  
Tuesday, 17 January 2012
Category Autodesk 3ds Max - Character Modeling  
 
Hello and welcome back to this tutorial series on ‘Male Character Modeling’, in the last tutorial we learned how to attach different body parts like head, palm, foot and torso together and create a complete male character. Now let us go further and add some cloth to the character as he is standing naked, shame, let us hurry up and put some cloth to this guy.
 
Step One
Now that we have completed attaching geometry, it is time now to add some cloths to the character we have created. First let’s start with adding pant. Here’s the male character that we created here is where we left it after attaching head, hand, foot and torso together. Now let us start by creating a “Cylinder” by going to “Create Menu” and then choose ‘Standard Primitives > Cylinder’ (The Cylinder button highlights on the ‘Create Panel’). Let us set the value of ‘Height Segments’ and ‘Cap Segments’ to ‘1’ and ‘Sides’ to ‘6’ as shown below.
 
Figure 1.  Click here to view larger image.
 
Step Two
Now let us convert the ‘Cylinder’ into ‘Editable Poly’ and then let us select the edges and add one more segment right in the middle and delete half of the cylinder’s left part as shown below.
 
Figure 2.  Click here to view larger image.
 
Step Three
Now by using ‘Move’ tool let us place the cylinder right in the middle as shown below. Please note that there are many ways of modeling clothing: by creating the cloth objects with standard 3ds Max modeling methods and applying the cloth modifier to them, or by designing virtual clothing patterns with splines and stitching together these various virtual panel to form a full garment using ‘Garment Maker’ modifier. With ‘Garment Maker’ we can even import splines patterns from external applications and use the same as our pattern panels. In this tutorial we are going to use another which is quite easy and fast to do. We shall use standard 3ds Max modeling methods and then let us apply ‘Paint Deformation’ to the same and get clothing effect. So, let us get going and place the half cylinder right in the middle so that it will be easier for us when we apply ‘Symmetry’ to it in the later part of the tutorial as shown below.
 
Figure 3.  Click here to view larger image.
 
Next Page

 
Advertisement



Advertisement



Copyright © CG Online Tutorials
A Division of Gurijala and Company, 2007
Home - Tips and Tricks - Resources - Links - Contact - Site Map - Privacy Policy - Email Webmaster