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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - In this part of tutorial we would be learning how to attach different body parts that where modeled seperately to create a complete male character.
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  3ds Max Tutorials

Male Character Modeling - Attaching Geometry  

 
Written by zelal  
December, 31 December 2011
Category Autodesk 3ds Max - Character Modeling  
 
Hi and welcome back. In last tutorial we learned how to model eye, teeth and tongue. Now we have finished modeling every parts of an human body like: Torso, Hand, Foot, Head, Eye, Teeth and Tongue; so let us go ahead and start attaching different parts of the body together and finally create an human character in 3ds Max. One more thing, for modeling you need to have some patience, so be patient and learn modeling.
 
Step One
Let’s get started by attaching the hands to the torso first. Let us open the torso file which we created earlier {follow the link to learn how torso was created – Male Character Modeling – Torso}.
 
Figure 1.  Click here to view larger image.
 
Step Two
Now let us delete the turbosmooth and symmetry by clicking on the small dustbin icon as shown in the below.
 
Figure 2.  Click here to view larger image.
 
Step Three
Now let us drag and drop the hand file (learn how to create hand by following the link: Male Character Modeling – Hand) and merge it with the scene.
 
Figure 3.  Click here to view larger image.
 
Next Page

 
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