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Autodesk 3ds Max 2013 Essentials
Autodesk 3ds Max 2013 Essentials
Author: Dariush Derakhshani; Buy New: $29.98 

Motion Tracking & Stabilization in Adobe After Effects
Motion Tracking & Stabilization in Adobe After Effects
Author: Pete O'Connell; Buy New: $17.78 

AutoCAD 2013 For Dummies
AutoCAD 2013 For Dummies
Author: Bill Fane; Buy New: $18.17 

Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering
Author: Ben Simonds; Buy New: $26.35 

The Bryce 3D Handbook
The Bryce 3D Handbook
Author: Shamms Mortier; Buy New: $2.40 

Cinema 4D Beginner's Guide
Cinema 4D Beginner's Guide
Author: Jen Rizzo; Buy New: $44.99 

Learning Corel Draw 5.0: Watch & Learn In Minutes
Learning Corel Draw 5.0: Watch & Learn In Minutes
Author: Mark Wright; Buy New: $24.00 

Adobe Flash Professional CS6 Classroom in a Book
Adobe Flash Professional CS6 Classroom in a Book
Author: Adobe Creative Team; Buy New: $29.00 

Visual FX for LightWave 3D - 3D Effects Compositing
Visual FX for LightWave 3D - 3D Effects Compositing
Author: Jarrod Davis; Buy New: $69.95 

3D Content Creation with Autodesk ® Maya
3D Content Creation with Autodesk ® Maya
Author: Mike Choong; Buy New: $39.95 

Be a Photoshop Guru - Unlocking the Hidden Genius Behind Photoshop's Tools
Be a Photoshop Guru - Unlocking the Hidden Genius Behind Photoshop's Tools
Author: Jim Zuckerman; Buy New: $29.99 

3D Content Creation with Softimage XSI
3D Content Creation with Softimage XSI
Author: Antonio Govela; Buy New: $39.95 

ZBrush Hard Surface Techniques
ZBrush Hard Surface Techniques
Author: Mike Jensen; Buy New: $64.95 

CG Websites

Tutorialized.com 

3dtotal.com 

Autodesk.com 

VideoCopilot.net 

CADTutor.net 

Cadalyst.com 

blenderguru.com 

bryce-tutorials.info 

3ds.com 

cinema4dtutorial.net 

Corel Draw Tutorials (Best of Web) 

Free Basic Adobe Flash Tutorials 

IT's ART - Your CG source of inspiration and learning 

SimplyLightwave Home of the largest collection of lightwave tutorials online 

Luxology > Modo > Tutorials 

Autodesk Mudbox Free DVD's :  Wayne Robsons gives you all DVD's for free.... LEGALLY! 

Adobe Photoshop Tutorials from Beginner to Advanced | Psdtuts+ 

PhilC Designs: Plug-ins, Content & Tutorials for Poser 

RhinoTuts | #1 Source for everything Rhino 

Sketchup Tutorials, Tips & Tricks | MasterSketchup.com | www.MasterSketchup.com 

SWtuts.com - SolidWorks Tutorials, Presentations, and Videos 



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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - This is a tutorial index web page and you can find useful computer graphic tutorials linked from other web sites. Please note that we would be constantly updating this page by adding quality links. If you want to suggest a tutorial please do contact us, you can find our email address at the bottom of the web page.
 
 

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Mudbox (31)
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SOFTIMAGE XSI (0)
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  Computer Graphics Resources
 
Blender to SketchUp – A Workaround for Texturing Organic Shapes
Source - SketchupArtists   Category - SketchUp >  Data Exchange >
Although SketchUp is one of the easiest and fastest applications for architectural modeling when it comes to organic forms, texturing and rendering organic shapes it falls short and has not as yet solved this issue. The major problem of SketchUp is that it triangulates things thus making it difficult for smoothing and UV mapping of textures. Check out my tutorial for the workaround. Follow the below link for more details...
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A Watercolor and Line Drawing Ink Effect
Source - SketchupArtists   Category - SketchUp >  Drafting >
This tutorial is not about rendering but how to compose a watercolor and ink effect using a few simple steps. I am using a rendered image in order to add depth, particularly on some main areas. I use a couple of styles and V-Ray for a render image in some of the steps. Follow the below link for more details...
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Making of H.M.C.S Snowberry
Source - SketchupArtists   Category - SketchUp >  Modeling >
I was always fascinated by the way some people built everything in models in such detail and decided to start the ‘ Candy’ series, trying to emulate them, but by only using Sketchup with no other external applications for modeling. This tutorial is a quick overview of ‘Eye Candy 3' The H.M.C.S. Snowberry. I go through some tools that I used and how some of it was built. All the plug-ins used in this tutorial are widely available on SketchUp sites and forums. Follow the below link for more details...
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Pencil Overlay
Source - SketchupArtists   Category - SketchUp >  Administration >
This tutorial has stemmed out of the need to produce attractive “hand made” images which are to be used when discussing architectural projects with clients and planning authorities alike. Follow the below link for more details...
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Making of a Classic Room
Source - SketchupArtists   Category - SketchUp >  Modeling >
The ‘Classic Room’ scene was fully modeled in SketchUp with the help of some free available plug-ins. It is a classic style room with details of moldings, illuminated with natural light from the scene and only the light support in the middle of the room is a resolved V-Ray emitting material. Follow the below link for more details...
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V-Ray Image Post-Processing in Photoshop
Source - SketchupArtists   Category - SketchUp >  Rendering >
This tutorial has been designed for those people who are not using Photoshop as much as they should in their post-processing workflow or not using it on a regular basis. It incorporates lots of hints and tips and shows what can be done in the post-processing of a V-ray output image of a SketchUp model. Follow the below link for more details...
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Tradigital Drawing Using the Simple Composite Method
Source - SketchupArtists   Category - SketchUp >  Miscellaneous >
The following Tradigital Drawing was generated for academic purposes and does not represent any actual project. I built the SketchUp model from components found in the SketchUp 3D warehouse and from FormFonts. Follow the below link for more details...
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Fast Way to Achieve a Nice Digital Watercolor Render
Source - SketchupArtists   Category - SketchUp >  Rendering >
In this tutorial we are going to achieve a nice digital watercolor render using SketchUp and the new render engine ‘Twilight’. We will also do a little post-processing with Photoshop (or your desired photo editor). Follow the below link for more details...
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Render Settings in Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Customization >
Shaderlight gives you a choice of rendering modes to optimise your workflow. Learn how optimise your Shaderlight settings in the following video. Follow the below link for more details...
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Lighting using Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Lighting >
Shaderlight uses physically based lighting features to give your visualisation the edge. The videos below give you an overview of the different lighting options available in Shaderlight and Shaderlight Pro as well as how to use them to achieve photorealistic results. Follow the below link for more details...
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Using Materials in Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Materials >
Designed to work seamlessly with your SketchUp model, Shaderlight's material editor applies most suitable Shaderlight parameters to SketchUp’s library materials which you can then fine tune by adjusting the type, finish and bump map. The videos below outline how to achieve the perfect finish to your render. Follow the below link for more details...
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Animate your SketchUp scenes with Shaderlight
Source - Shaderlight   Category - SketchUp >  Animation >
A new button on your Shaderlight toolbar access a simple interface that enables you to render your SketchUp scenes as a series of animated frames. Only available in Shaderlight Pro v2, the new animation feature will really set your presentations apart. Find out how to use this new feature by watching the video below. Follow the below link for more details...
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Rendering with Shaderlight for SketchUp and using the NEW Replace Me feature
Source - Shaderlight   Category - SketchUp >  Rendering >
One click of a button lets you start rendering with Shaderlight however the videos below outline some of the additional tools available such as the NEW Replace Me rendering feature that lets you render detailed models without filling your SketchUp scene with geometry. Follow the below link for more details...
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Create a Fake Render in Photoshop
Source - SketchUpARTISTS   Category - SketchUp >  Data Exchange >
This tutorial is going to show you how to ‘fake’ a render using Photoshop. It is very simple and straight forward and I hope you find it very useful as it could be one quick option in your work process. Follow the below link for more details...
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A Quick and Simple Render Technique
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
While trying to evolve in the cruel world of virtual rendering, you may have seen many tutorials, all presenting super advanced master techniques, but you can’t stop feeling that their starting point is always a bit above your current skills, and their goal far away from your current needs. Follow the below link for more details...
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Making of Hotel Room
Source - SketchUpARTISTS   Category - SketchUp >  Materials >
How to create a right mood in your interior design presentation? Obviously SketchUp can do some things but if you want to investigate further and create a real life photo-realistic environment you will have to use real life materials, light sources or simply you will have to post process it with a renderer. Follow the below link for more details...
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Finer Shadows and Edges in Podium Renders
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
Podium renders are really very nice and you can make them even better with a few little tweaks. Sometimes fine details are missed during the render process, and maybe you need to have them or by adding this further detail would improve your renders. If this is the case then this tutorial is for you. Follow the below link for more details...
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Making of Beauty Salon
Source - SketchUpARTISTS   Category - SketchUp >  Materials >
Phunguyen In this V-Ray for SketchUp tutorial I will be covering the use of materials and light to create this interior lighted Beauty Salon image. Follow the below link for more details...
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Photomontage Tutorial
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
This tutorial is going to show you how to blend a render into a real photo. This is my post-processing method. Follow the below link for more details...
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SketchUp to Artlantis
Source - SketchUpARTISTS   Category - SketchUp >  Modeling >
Let’s take a simple SketchUp model: several colored boxes, a plan, a texture…here we are, the stage is set. Follow the below link for more details...
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Lesbian Vampire Killers Tutorial Part 2
Source - SketchUpARTISTS   Category - SketchUp >  Lighting >
I posted a tutorial on one of my background paintings for ‘Lesbian Vampire Killers’ a few months ago, which seemed to go down really well. It has been translated into French (thanks to Frenchy Pilou), posted on a Brazillian SKetchUp user-group, and hit my server with nearly 7GB of bandwidth. Follow the below link for more details...
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Drawing Clouds in Piranesi
Source - SketchUpARTISTS   Category - SketchUp >  Drafting >
We have yet another great tutorial by Wang. He uses a brush technique he has developed to draw clouds with giving a beautiful watercolor effect to them. Follow Wang’s tutorial and achieve some great clouds in your images. Follow the below link for more details...
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Pencil Sketch Tutorial
Source - SketchUpARTISTS   Category - SketchUp >  Drafting >
We are delighted to add to our growing list of tutorials this tutorial by Wang (AKA Snoopywang). It is a short tutorial on using a raster brush you maKe yourself and then using it to create a pencil sketch drawing in Piranesi. This technique could also be used in other painting software and as Wang states “In fact, the brush is not important, the most important thing is your imagination. Follow the below link for more details...
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The Making of Bahamas
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
Nguyen Tran Huy Vu In this tutorial we are featuring “the making of the Bahamas villa”. A competition work by an architecture student from Vietnam, Nguyen Tran Huy Vu. In his tutorial he demonstrates the basics of SketchUp to 3DS Max & Vray workflow. Follow the below link for more details...
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Making of Marina
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
I hope that this tutorial on my evolving SU post-processing techniques proves useful to you. I have received some positive feedback and e-mails from people asking me how this is done. For some time now I have been experimenting on various techniques in the aim of producing high quality CG professional render output, yet one with a subtle brush and line work touch that resembles the natural effect of SketchUp. Here then is the basic process. Follow the below link for more details...
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MAXWELL RENDER: MULTILIGHT
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Lighting >
This is simply an explanation of what "multilighting" is in Maxwell renderer, and why it's so damned useful. Follow the below link for more details...
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USING RHINO TO BUILD A SCI-FI CHAIR
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Modeling >
This is a basic tutorial on Rhino, explaining some simple functions and tips to help you. Note there are usually many ways to accomplish the same thing in Rhino using NURBs, this is just one way. Follow the below link for more details...
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USING RHINO TO BUILD THE RAILING OF A SAILING SHIP
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Modeling >
This is a basic tutorial on Rhino, explaining some simple functions and tips to help you. The goal is to make a curved, rounded-edged railing that you could see on a sailing ship, or old fashioned wooden constructions from forts, bars, fantasy work etc. Follow the below link for more details...
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Modeling Relaistic Eyes In Rhinoceros 3D
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This will explain how I make eyes more realistic using two or three simple spheres and a blend. When we're done, you'll all be able to give your creatures and characters realistic looking, shading, and behaving eyes! Follow the below link for more details...
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Creating a Metal Pop Top with Rhinoceros 3D
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This is a fairly detailed tutorial written for beginning and intermediate level users. Its primary goal is to teach you some of the modeling skills you will need to create a variety of objects with Rhinoceros 3D, not to mention showing you how to model a bottle pop-top. Follow the below link for more details...
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Raised lettering in Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Text >
How to put text on a path (curve) and raise the text on a curved surface accurately. Follow the below link for more details...
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Modeling a Simple Couch in Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
In this tutorial, I will show you how to model this simple couch model. We will be working with Curves, Extrude, Blend, Fillet, Join, Patch, and various Surface commands. make sure you are familiar with Rhino and have, at least, done the tutorials in the Help Menu. Follow the below link for more details...
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Barbutte Rhino Tutorial
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This is a tutorial on one method of modeling a Barbutte helmet with Rhino. This was a project inspired by the Renderosity Rhino3D Forum's Challenge of the Month for April 2000. This is by no means the only, or best, way of modeling this item, it is just the way I happened to go about it. Follow the below link for more details...
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How to make a faucet in Rhino 2.0
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
A Faucet tutorial. You will learn commands like: Osnap, Sweep Along 2 Rails, Rebuild, Environment Map, Blend surface, Smooth, Extrude and Split. Follow the below link for more details...
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How to make a car rim with Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
Here is a tutorial that will teach you one of the many ways to make a car rim using Rhino. Follow the below link for more details...
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How to make complex buttons
Source - Renderosity   Category - Rhinoceros 3D >  Basics >
This tutorial will show you how to make buttons and hatches that fit perfectly in solid surfaces using "Boolean Intersection". Follow the below link for more details...
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Boolean Union with Surfaces
Source - Renderosity   Category - Rhinoceros 3D >  Basics >
One Command, Four Results This tutorial will show you how and why the "boolean Union" can work using surfaces and how you can predict your results. Follow the below link for more details...
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Boolean Difference, Not just for solids
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This tutorial will show you how to use the "boolean Difference" with soloids and surfaces. Follow the below link for more details...
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CullControlPolygon
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
CullControlPolygon, What is it and why do I care? For Rhino 3D If you work with organics, you need to know how this works as it will save you many hours of hiding points. The command is called "CullControlPolygon". What it does is hide the control points on the back side (the side facing away from you) of a surface so you can work with the ones facing you. Follow the below link for more details...
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Display Modes as Analysis
Source - cadjunkie   Category - Rhinoceros 3D >  Rendering >
Welcome to our first edition of Tip O’ the Horn! Here at cadjunkie, we’re proud to introduce our very first episode from Rhino Master and VFX Blaster Scott Schneider! In this episode, Scott will go over some quick techniques for analyzing your model on the fly for those ultra-intense speed-modeling sessions! In the next episode, we’ll be showing you how to create these render modes on your own. The topics covered in this video are as follows: Why analyze on the fly? and Tips for setting up your render modes (***Free Registration Required***). Follow the below link for more details...
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Easy Shut Lines in Rhino
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
One of the great features in Rhino 5 is the ability to apply shut lines. Any adjacent surfaces that have a break between them (such as panels on a car or aircraft) are referred to as shut lines. In this video we’ll go over some quick tips for showing multiple iterations of panel break-ups in a non-destructive manner. By working this way, a designer is able to visualize multiple ways of breaking up a form without having to re-model the mesh for each design iteration. The topics covered in this video are as follows: What are shut lines and why do they matter? Non-destructive edits on a model to show iterations of shut lines and Importing mesh to modo for final mock-up presentations (***Free Registration Required***). Follow the below link for more details...
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Barrel Rifling (Twisting)
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In this episode we’ll take a look at a quick technique for creating barrel rifling for a gun design. By using a gun that was modeled for Men in Black III as an example, we’ll start from scratch and walk through the steps for creating a twist that we’ll Boolean from our barrel tube. The topics covered in the video are as follows: Using Polar Array, Twisting geometry and Using Boolean to subtract geometry (***Free Registration Required***). Follow the below link for more details...
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Delete Hole Command
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In this episode we’ll take a look at the painstaking process of deleting holes from geometry. The traditional way to delete multiple holes in a model is to go through one by one, however the Delete Hole Command is a valuable resource for those needing this particular feature in a model. Additionally, this command works for any shape of hole, not just circular holes. The topics that are covered in the video are as follows: Review of traditional way to delete holes, Overview of Delete Hole command and Using Delete Hole command on non-circular shapes (***Free Registration Required***). Follow the below link for more details...
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Setting up PictureFrames
Source - cadjunkie   Category - Rhinoceros 3D >  Materials >
In this episode of Tip of the Horn, we’ll take a look at setting up PictureFrames in Rhino. PictureFrames are a powerful tool when you need a background reference image. Unlike Background Bitmaps, PictureFrames allow you more control and flexibility with your images. The author also covers the following topics in the video: Importing images, Resizing to match specific dimensions and Aligning multiple reference images to the same origin (***Free Registration Required***). Follow the below link for more details...
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Freeform NURBS Surfaces
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In parts 1 and 2 of this introduction to NURBS, we’ll be building a simple ceramic-style pitcher using freeform NURBS surfaces. Follow the below link for more details...
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Revolve Surface
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Using a simple revolve surface for multiple parts of a space blaster design. Follow the below link for more details...
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Rhino Basics, Week 06
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the sixth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. This week we’ll begin work on our clocks, and as such we will begin the process of modeling the internal components that will be used in the clock. Each group will be expected to model their own internal components, and keep in mind that the quality and thoroughness of these models will influence your final grade! Follow the below link for more details...
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Rhino Basics, Week 04
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the fourth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. This week we’ll be looking at Non-Uniform Rational B-Splines, or ‘NURBS’. Rhino is a NURBS modeler, so it’s critical that we take some time to understand at least the basics. There are eight videos posted in this page and covers the following topis: Reviewing basic surface editing tools, trim, fillet, blend, offset, project, defining NURBS, drawing CV curves, degree 2, 3, 5, and 7, curvature graphs, NURBS in 3D, U and V directions, surface rebuild, basic surfacing tools, loft, sweep one rail, sweep two rails, revolve, setPt, modeling basic coffee carafe, intro ‘primary’ vs. ‘secondary’ surfaces, intro revolve, intro to patch, twisting a trimmed surface, rebuilding after using ‘twist’ and ‘bend’ functions. Follow the below link for more details...
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Rhino Basics, Week 03
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the third week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. The goal for this week is to take what we learned about precision 2D drawing tools in week 02 and apply it to the construction of 3D surface models. We will also be looking at the difference between “solid” and “surface” modeling, along with the basic tenants of the latter. There are six videos in this and it covers the following topics: Numerical entry for 3D shapes, Intro to Solids-As-Surfaces, Intro to back-faces, and back face colors, C-Plane standard views, Set C-Plan to object, Boolean subtract as solid trim, Seems and Naked Edges, ShowEdges command, Intro surface trim / untrim, Intro NURBS UV, Intro ‘manifold surface’ building, Using C-Planes practically, Basic precision in 3D, Intro WireCut tool, 2D rotate vs. 3D rotate, Intro to ArrayPolar, Intro to Array, Intro ‘Record History’ with ArrayPolar, Demonstrate surface modeling, Precision C-Plane placement, Beginning a cell phone model and Intro Blended Fillets. Follow the below link for more details...
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Rhino Basics, Week 02
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the second week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. In this part the author will be discussing about the fundamentals of precision drafting in Rhino using the grid snap, OSnaps, numerical tool inputs, transform tools, and the trim/explode/join tools and will also cover some 3D tools also. Follow the below link for more details...
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Rhino Basics, Week 01
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the first video in a ground-up Rhino class taught at Otis College of Art & Design created by Adam OHern and posted in cadjunkie.com. In this part of the tutorial the author shows how to open a new document, maximizing/restoring a viewport, navigating in 3D space (rotate, pan, zoom), how to create a basic rectangle, about zoom extents, zoom selected, how to select/delete, about basic box tool, shaded/wireframe viewports, basic sphere tool, drag move, drag with ‘elevator mode’, polygon tool, curve boolean basics, enter/space/right-click equivalency, left-right vs right-left box select and solid boolean basics (add/subtract/intersect). Follow the below link for more details...
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Rhino iPhone; Part 3
Source - cadjunkie   Category - Rhinoceros 3D >  Rendering >
In the previous two installments (part 1, part 2) of this series, we modeled an iPhone 3GS with precision in Rhino. At the end of part 2, we exported that data to modo for rendering. In this, the final installment of the iPhone series, we’ll set up a basic rendering in modo. Follow the below link for more details...
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Rhino iPhone; Part 2
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
This is the second half of my series covering the basic surfacing of an iPhone in Rhino, intended for ambitious beginners. You can see the beginning of the iPhone tutorial here, or to start at the very basics of Rhino. Follow the below link for more details...
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Rhino iPhone; Part 1
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Creating clean exterior surfaces for an object as deceptively-simple as the iPhone can be trickier than it looks! Sure, there are simpler ways to create roughly the shape of the phone, but I want control! Follow the below link for more details...
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iPad “crowned” surface in Rhino
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Building a crowned surface is a very common challenge in CAD, and one that can be tricky to the uninitiated. Several people have asked me how to model the back of an iPad lately, so here I’m going to show the basic idea in a couple of very quick vids. I hope this helps! Follow the below link for more details...
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The Dreaded 3-Way Corner
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Many beginning surfacers struggle with 3-way corners. By simply establishing a “dominant” corner, you can avoid the pitfalls associated with three-sided tertiary surfaces. Don’t worry, it’s not as hard as it sounds! Follow the below link for more details...
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Rhinocers 3D Free Tutorial - modeling a remote control
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
In this tutorial, you will model a simple remote control with Rhinoceros 3D, similar to the one on this image. There are no flat surfaces in this model, so almost all of the main surfaces will be created using sweeps, revolves, etc... Skill level is novice to intermediate. Follow the below link for more details...
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Rhinoceros 3D Tutorial - Modeling a trackball mouse
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
The rhinoceros level 2 training manual starts with an exercise to model this trackball mouse. With all the knowledge of the level 1 manual you should be able to create something like this easily. Follow the below link for more details...
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Rhinoceros 3D Free Tutorial - modeling an ashtray
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
This Rhinoceros 3D tutorial is intended for novice users. I teaches very basic rhinoceros concepts like curve creation, revolve and boolean difference. Follow the below link for more details...
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Rhinoceros 3D Free Tutorial - Accurate 2D drawing
Source - Aversis   Category - Rhinoceros 3D >  Drafting >
Drawing nice and clean curves are the basics of everything inside Rhinoceros 3D. It's important that you know how to use the different curve tools. Usually a complex curve can be drawn much better with a combination of smaller curve segments, instead of trying to draw it with the 'control point curve' tool. Follow the below link for more details...
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The Curse of the Polygon
Source - HYDRAULIC DESIGN   Category - Rhinoceros 3D >  Rendering >
The purpose of this article is to try to answer the most common question that from new Rhino users. That question is "Why doesn't this look right/smooth/aligned in shaded views and/or renderings?" The short answer is, "render meshes." Long answer, "render meshes suck." Follow the below link for more details...
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Modeling an Earring
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Yet another T-Splines tutorial. This one will show you how to design and model an earring in Rhino 4. Follow the below link for more details...
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Design a Ring with T-Splines
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4. Follow the below link for more details...
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Learn how to model a bottle
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
In this tutorial we will try to make a Domestos bottle. Not so accurate, but close enough! In this tutorial I will show you how to model a plastic bottle. To be more precise, this is a Domestos bottle. But the same method can be used to model any kind of bottle like shampoo bottle. Follow the below link for more details...
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Modeling Rowenta Hair Dryer
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Here is one organic tutorial, helping you with some standard shapes and objects. Check this one! Follow the below link for more details...
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Help modeling air circulator
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Lets make air circulator this time. I’ll help you with basics here and we will model one nice model in the end. Follow the below link for more details...
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Modeling CREATIVE speaker
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
This one is a bit longer tutorial than previous ones. This time I’m showing you how to model computer speakers. As you might notice, all these tutorials are pretty much the same. This is the method I use, and find very good. First, make the shape of the model, and then cut the details. Follow the below link for more details...
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Modeling Kent hair brush
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Learn how easy is to model this simple hair brush. You won’t even need help in this tutorial. Follow the below link for more details...
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Modeling car rim
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc. Follow the below link for more details...
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Modeling cinch connector
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
You will learn how to easily and fast a 3d model of cinch connector in Rhinoceros in this quick help. I have left out some parts and details, so you can try that out by yourself. Follow the below link for more details...
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Modeling Vernier Caliper
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 3 of Rhino 3D building organic button tutorial. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of Rhino 3D building organic button tutorial. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is a 3D model making tutorial is that geared mainly towards product and industrial design. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 4)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 4 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 3 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
High precision organic 3D modelling of design styling details is the forte of Rhino 3D. Follow the below link for more details...
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Creating Depth of Field (DOF) using Yafray – Blender
Source - STUDIOROLA   Category - Blender >  Rendering >
This is a Yafray – Blender 3D tutorial. To understand this tutorial, we need to have a basic knowledge of Blender 3D. If you are new to Blender 3D, click here for basic introductory resources on the software. In Photography, the depth of field (DOF) is the part of a photograph that appears in focus. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is part 3 of this Rhino3D tutorial on shelling or building wall thickness. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is part 2 of this Rhino3D tutorial on shelling or building wall thickness. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
As of this writing, Rhino3D (version 4) does not have default Shelling ability. According to the Rhino homepage, Version 5 of this popular 3D modelling program may include Shelling ability. This will be a most welcoming function. Follow the below link for more details...
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Product Rendering using Yafray via Blender 3D
Source - STUDIOROLA   Category - Blender >  Rendering >
This tutorial pertains to the old Yafray. For good documentation of the Yafaray Renderer, you may want to download Yafaray-Blender PDF Ebook. For this tutorial, you will need to know how to use Blender 3D, a 3D modeling, rendering and animation software. If you are unfamiliar with the basics of Blender 3D, click here for introductory resources on this software. Follow the below link for more details...
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Bringing Rhino files into Blender 3D
Source - STUDIOROLA   Category - Rhinoceros 3D >  Data Exchange >
This tutorial is for people who want to use Blender 3D as the rendering platform for 3D models that were created in Rhino 3D or otherwise. Follow the below link for more details...
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Rhino 3D: Building drafted surfaces (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of the Rhino 3D Building drafted surfaces tutorial. Follow the below link for more details...
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Rhino 3D: Building drafted surfaces (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
Unlike general 3D modeling, product and industrial design CAID modeling must be precise and accurate. This is to ensure that the built model can be used for eventual tooling and mould making for production. Follow the below link for more details...
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Blender 3D: Creating metallic material
Source - STUDIOROLA   Category - Blender >  Materials >
To create metallic material, we will need to input information into the Material panel. Metallic surfaces are highly reflective. We will need to make the surface appear reflective. To do that, firstly go to Mirror Trans, turn on Ray Mirror. Next, we need to give RayMir a value. The higher the value, the more reflective the surface becomes. Use the Preview Panel to get a feel of the value that is required for your situation. Follow the below link for more details...
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Product Rendering using Blender 3D
Source - STUDIOROLA   Category - Rhinoceros 3D >  Rendering >
For much of my design projects, I need a good renderer to render the 3D product models that I have created using Rhino3D. Blender 3D has been a reliable rendering program for many of these industrial design and 3D projects. If you are already familiar with the file importing process, below are some pointers for creating more realistic renderings using Blender 3D as a Rendering Program. Follow the below link for more details...
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Free software programs for Designers on a budget
Source - STUDIOROLA   Category - Blender >  Miscellaneous >
If you are a design student or a new freelancer, you may like to go for some free programs to augment your existing design tool sets. I have compiled a list of useful programs that are free yet useful enough for design-related works. Follow the below link for more details...
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Basic Jewelry Tutorials
Source - Rhinecores   Category - Rhinoceros 3D >  Modeling >
The tutorials are designed for beginners. They include five step-by-step lessons that illustrate different techniques used to model rings. Follow the below link for more details...
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Pro/MFG Volume Milling Tutorial
Source - University of Victoria   Category - Pro/Engineer >  Manufacturing >
The Manufacturing module in Pro/E is used to generate machine code to produce parts. This tutorial will focus on Pro/MFG Volume Milling. A volume milling NC sequence removes the material inside a Milling Volume slice by slice. All slices are parallel to the retract plane. Follow the below link for more details...
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Design Optimization in Pro/ENGINEER Wildfire 4.0
Source - University of Victoria   Category - Pro/Engineer >  Simulation >
The Structure and Thermal Analysis using FEA provide means to evaluate the stress, strain, and heat distributions within in a design model, given the working conditions, and materials. Follow the below link for more details...
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Structure Analysis in Pro/ENGINEER Wildfire 4.0
Source - University of Victoria   Category - Pro/Engineer >  Simulation >
Structural Analysis is a multi-discipline Computer Aided Engineering (CAE) tool that analyzes the physical behavior of a model to better understand and improve the mechanical performance of a design. It can be used to directly calculate stresses, deflections, thus to predict the behavior of the design in the real world. Structural Analysis is available in the integrated mode of Pro/E and analysis can be performed within the Pro/E environment. Follow the below link for more details...
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Pro/Mechanism Design
Source - University of Victoria   Category - Pro/Engineer >  Simulation >
Mechanism design is used to define a mechanism, make it move, and analyze its motion. Follow the below link for more details...
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Pro/Animation
Source - University of Victoria   Category - Pro/Engineer >  Animation >
Animation is used to visualize the motion of a mechanism or a mechanical assembly in operation. Pro/Animation is carried out by coordinating the components of an animation sequence and playing back the animation. Follow the below link for more details...
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Pro/Assembly
Source - University of Victoria   Category - Pro/Engineer >  Assembly >
An assembly is a collection of parts oriented and positioned together. Creating an assembly involves telling Pro/E how the various components fit together. To do this, we specify assembly constraints. A component that is fully constrained in the assembly is called placed or assembled. Components in a movable assembly (a mechanism) are joined together by connections. This is a special type of constraint that allows motion along specific degrees of freedom. Follow the below link for more details...
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Pro/ENGINEER Wildfire 4.0 Design Animation Concepts Guide from PTC
Source - University of Victoria   Category - Pro/Engineer >  Animation >
Design Animation is a tool for creating animation sequences using Pro/ENGINEER parts, assemblies, and mechanisms previously created in Mechanism Design. Read the following topics for an introduction to Design Animation and information on how to get started. Follow the below link for more details...
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Pro/ENGINEER Wildfire 4.0 Quick Reference Card from PTC
Source - University of Victoria   Category - Pro/Engineer >  User Interface >
Pro/ENGINEER Wildfire 4.0 Quick Reference Card from PTC shows us where Navigation tab is and where Browser controls. You can also learn about the main toolbar, Navigation tabs, Drawing toolbar, Feature Creation Toolbar, Browser controls, Sketcher Toolbar, Sheetmetal Toolbar and a list of most commanly used keyboard shortcuts and much more. Follow the below link for more details...
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Getting Started with Pro/ENGINEER Wildfire
Source - University of Victoria   Category - Pro/Engineer >  Modeling >
Getting Started with Pro/ENGINEER Wildfire is a tutorial-based introduction to creating parts, assemblies and drawings in Pro/ENGINEER. If you follow the complete series of procedures, you will learn how Pro/ENGINEER passes 3D design information to and from every design stage, from solid part creation, to part assembly, to the output of mechanical drawings. These procedures also introduce basic techniques of using Pro/ENGINEER in each design phase. Familiarity with all phases of Pro/E design will help you to understand your particular role within a team effort. Follow the below link for more details...
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Pro/ENGINEER Tutorial 5 - Advanced Assembly Operations
Source - NC State University   Category - Pro/Engineer >  Assembly >
This tutorial will concentrate on creating an assembly with multiple parts. In the previous tutorial, a simple assembly of two parts was created using a mate and align operation. These operations will be used to create an assembly of seven different parts, including many parts that are brought in multiple times. Follow the below link for more details...
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Pro/ENGINEER Tutorial 4 - Simple Assembly
Source - NC State University   Category - Pro/Engineer >  Assembly >
In this tutorial we will be assembling a mug with its handle and its lid. We will combine the previously learned commands from the earlier tutorials with the following commands: Sweep, Revolve, Shell, Align and Mate. Follow the below link for more details...
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Pro/ENGINEER Tutorial 3 - Working with Datum Planes
Source - NC State University   Category - Pro/Engineer >  Sketcher >
In this tutorial, we will be discussing more advanced ways datum planes and axes can be used to create features. In many cases, the default trio of datum planes or existing surfaces of the part do not provide an appropriate sketch plane for the creation of a feature profile. Follow the below link for more details...
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Pro/ENGINEER Tutorial 2 - Feature Operations
Source - NC State University   Category - Pro/Engineer >  Modeling >
This tutorial will concentrate on the basic feature operations. In this tutorial, one part will be explained in detail. The next part will be presented for you to complete on your own. Follow the below link for more details...
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Pro/ENGINEER Tutorial 1 -- A Simple Object
Source - NC State University   Category - Pro/Engineer >  Modeling >
Pro /ENGINEER (Pro/E) is a program that is used to create precision three dimensional computer models. The 3-D parts created on Pro /E use a technique known as solid modeling, (as opposed to wire frame or surface modeling). Other important descriptors used to classify Pro/E include: feature-based, associative, and constraint (or parametric)-based. The tutorials will expose you to the meanings of these terms. Follow the below link for more details...
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Dust and Trail Tool
Source - Nerd3D Graphics   Category - Poser >  Textures and Materials >
The Nerd 3D Dust and trail tool is designed to let you add contrails, dust trails, bullet wakes, plasma beams and a myriad of other effects to your renders and animations. These tool allow you to add a subtly wisp of dust that sets your render in motion by adding that feeling of action. You can also add dramatic, intense contrails to add realism to your aircraft renders. Even plasma beams and energy rays are at your mad scientist's finger tips. Follow the below link for more details...
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Creating Super Conforming Figures
Source - Nerd3D Graphics   Category - Poser >  Modeling >
This is an update or perhaps an extension of the original EMC tutorial that so many have used to get started making Joint Controlled morphs and other types of dependencies in Poser. This tutorial assumes you are already comfortable with those techniques. We'll focus on creating Super Conforming Morphs in figures using the tools available now. At the time of this writing DAZ Studio does not handle this correctly. The morphs function as conventional Conforming Morphs but do not Super Conform. There is a way to force Studio to do it right but it's way too much work. Follow the below link for more details...
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Introduction to Weight Map Injection
Source - Nerd3D Graphics   Category - Poser >  Textures and Materials >
It's been asked several times and so far I think the best answer is "It should work" Well I decided to actually do it. We CAN inject weight maps and Animated joint centers. Those of you thinking about weight mapping some older figures and wondering if you can make a distributable Injector to do it, the answer is "Yes". Follow the below link for more details...
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Sprayer Tool for Poser and Studio
Source - Nerd3D Graphics   Category - Poser >  Simulation >
If you have used any of the other Nerd3D volumetric simulations you will have a real head start in this tutorial. The basic concept is very similar to the Rain Tool. There are three main components of the Spray Tool. First--the Sprayer Tool itself; then the Sprayer Splat Tool. The Splat Tool lays flat, just below the ground and simulates the drops hitting the ground. Follow the below link for more details...
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Building a Morphing Prop
Source - SmithMicro   Category - Poser >  Modeling >
Using a modeling application allows you to build a custom prop to use in Poser scenes- this tutorial shows how to add a little functionality to that prop, by 'building in' morphs. Building a morphing prop for Poser is not much more complicated than building a regular prop. It is important though to stay organized and ensure that you follow the right procedure, or the morph may not work properly. Follow the below link for more details...
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From Sketch To Posing- Creating a Simple Figure using Shade and Poser
Source - SmithMicro   Category - Poser >  Modeling >
People sometimes inquire, 'How can I make my own Poser figure?' This tutorial shows how to build a simple Poser figure using nothing beyond a recent version of Poser, any version of Shade 7 or 8, and some careful work. Follow the below link for more details...
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Making Conforming Shoes For Poser In Shade
Source - SmithMicro   Category - Poser >  Modeling >
Welcome to the Shade tutorial: Shoes for Poser. This is my first tutorial for Shade. I was inspired by the friendly and generous people at , especially juanmanuel. Thank you, people! Also, thank you e-frontier for making these two wonderful programs, Shade and Poser, and for your excellent tech support. Follow the below link for more details...
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Animating a Guitar Strap
Source - SmithMicro   Category - Poser >  Animation >
This tutorial describes how to use Poser's Cloth Room to handle a tricky animation issue- how to have a flexible object 'attached' to an animated one without tedious hand-adjusting of posed elements. Making a Simulated Guitar Strap. Follow the below link for more details...
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Making Windblown Hair
Source - SmithMicro   Category - Poser >  Animation >
Poser's strand-based hair can produce very realistic images and animations- here's how to use Poser's wind force fields to give strand-based hair a windblown look. Follow the below link for more details...
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Animating Material Room Textures
Source - SmithMicro   Category - Poser >  Animation >
Not all of Poser's material properties can be keyframed- but if you're willing to take a trip into the Advanced Material Room (the regular Material Room in Poser 5) you can use a special type of node to create animated textures and produce all kinds of interesting effects. Follow the below link for more details...
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The Animation Process
Source - SmithMicro   Category - Poser >  Animation >
2D and 3D animation software brings animation capability to the desktop and makes it easy- but just launching the application and starting to animate straightaway is not always the best way to make a good movie. This tutorial shows a workflow that has proven efficient and useful in professional and amateur animation projects alike. Follow the below link for more details...
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Image Based Lighting
Source - SmithMicro   Category - Poser >  Rendering and Lighting >
One of the exciting features in Poser 6 is its ability to use image-based lighting, in which the lighting values for the scene are computed based on the brightness values of an image which is "wrapped" around the scene. This allows a realistic lighting model to be applied quickly and easily without having to place and fine-tune multiple lights in a scene. Follow the below link for more details...
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Installing New Content Into Poser
Source - SmithMicro   Category - Poser >  Miscellaneous >
One of the most common things that new Poser users want to do is to install a new figure (or prop, or pose set) to add a little variety to their scenes. While this is not a terribly complicated process, it helps to have a little guidance...How To Install An Aftermarket Poser Figure. Follow the below link for more details...
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Installing Items from the Poser 5 Content CD
Source - SmithMicro   Category - Poser >  Miscellaneous >
Many people have asked what is contained in the Content CD- and how to get to it. Here's the answer...Poser 5's Content CD, while it isn't essential to installing or running the program, has some useful items for those trying to spice up their Poser scenes. Also, the process of installing library items from the Content CD illustrates how to manage and install other third-party items from vendors like RuntimeDNA and Renderosity. Follow the below link for more details...
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An Overview of Poser Content
Source - SmithMicro   Category - Poser >  Miscellaneous >
Poser's Library structure can be intimidating at first, but once you learn your way around, you'll find that installing new props and figures becomes second nature...Most Poser content will consist of three main components: a Poser file, a geometry or mesh file, and one or more texture map files. Follow the below link for more details...
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Poser Import Demo
Source - SmithMicro   Category - Poser >  Data Exchange >
Importing a fully-textured Poser character in Vue for rendering. Follow the below link for more details...
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Creating a Scene Using Poser, Vue and Photoshop
Source - SmithMicro   Category - Poser >  Data Exchange >
Tobias Sugar demonstrates how Poser, Vue and Photoshop create the ideal toolset for any imaginable illustration. Poser's render engine provides the detail he needs for foreground characters and objects, Vue allows him to create an atmosphere for his scene that is highly realistic, and Photoshop enables him to composite and finesse the final illustration. Follow the below link for more details...
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Setting Up Toon Renders
Source - SmithMicro   Category - Poser >  Rendering and Lighting >
The Firefly engine in Poser can produce amazingly detailed, photorealistic renders- but it can also generate a cel-shaded look for more stylized images. Here's how-Poser's Firefly render engine can create beautiful, photorealistic images- but it can also be used to create a classic "cel-shaded" cartoon look. In this tutorial we'll use Firefly and the Material Room to create a cel-shaded toon render. Follow the below link for more details...
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Advanced Material Room- The Alternate Channels
Source - SmithMicro   Category - Poser >  Textures and Materials >
Been wondering what alternate_diffuse and alternate_specular are for? Been wondering what alternate_diffuse and alternate_specular are for? You've come to the right place here. Follow the below link for more details...
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Creating the "Hair" Image Using Poser And Photoshop
Source - SmithMicro   Category - Poser >  Data Exchange >
Follow acclaimed artist Brian Haberlin (Witchblade, Spawn, Spider-Man) as he steps through the process of creating the "Hair" image using both Poser and Photoshop. Follow the below link for more details...
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Using the Poser 7 Content Exporter with Adobe® Photoshop® CS3
Source - SmithMicro   Category - Poser >  Data Exchange >
This tutorial guides you through the steps in preparing Poser content for the 3D layer in CS3 Extended in OBJ format. Follow the below link for more details...
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Getting Acquainted With The Face Room
Source - SmithMicro   Category - Poser >  Modeling >
Poser's Face Room allows a great deal of control over the shape and texture of your figure's face- here's how to get started using the Face Room tools.The Photo Lineup feature in the Face Room can be challenging at first, but it's a powerful tool to customize your Poser figures. Follow the below link for more details...
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Making Poser 4 Clothing Work In Poser 5
Source - SmithMicro   Category - Poser >  Miscellaneous >
Double sided or capped clothing will not work as Poser 5 dynamic props because some of the mesh will be in contact with the figure when at the zero pose. Try this, it may not work with every item of clothing because there may still be some intersecting polygons, but it will give you a start. Follow the below link for more details...
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Creating Conforming Clothing For Poser Figures
Source - SmithMicro   Category - Poser >  Textures and Materials >
Building unique conforming clothing for Poser figures can be a challenging task- here's a step-by-step guide to the process.Making Poser clothing is not terribly difficult from a technical standpoint, but there are several things to consider before plunging in and getting started. Follow the below link for more details...
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RealSkinShader Tutorial
Source - Physicalc Software   Category - Poser >  Textures and Materials >
This tutorial shows us how to achieve more realistic skin textures in Poser 5 (and above). The renders on the left use the standard DAZ Hi-Resolution texture maps. The renders on the right are with the same maps, together with the techniques described in this tutorial. Follow the below link for more details...
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Editing Poser scenes in ZBrush
Source - Physicalc Software   Category - Poser >  Data Exchange >
This tutorial explains the workflow for exporting Poser scenes to ZBrush2, and then importing back into Poser. This technique is particularly useful for making mesh fixes the figures to improve joint deformations (in elbows, shoulders, hips, knees). It's also useful for improving the fit of clothing. Follow the below link for more details...
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Ambient Occlusion Tutorial
Source - Physicalc Software   Category - Poser >  Rendering and Lighting >
This tutorial explains how to use the Ambient Occlusion node in the Poser 6 & 7 Material Room. It does not cover light based ambient occlusion. This tutorial is not relevant for Poser 5. Follow the below link for more details...
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Assigning materials to body parts
Source - Morphography   Category - Poser >  Textures and Materials >
This is a little trick of mine which I use to apply tights (aka pantyhose) to Posette's and Victoria's legs. (Posette is the community's nickname for the default Poser woman.) There are sure to be other applications. One way to do this is to apply a texture map, which has the legs coloured in the shade you want. But what happens if you change your mind, and want a different colour? You have to prepare a new texture map. Textures also take up valuable memory. Follow the below link for more details...
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Text file hacking for fun and profit
Source - Morphography   Category - Poser >  Miscellaneous >
Most of the files used by Poser are in text format; this makes them more enormous than they would be in some other format, but on the positive side they can be hacked if you know what you're doing. This tutorial will serve as an introduction to the general concepts and methods. We won't try to explain everything that goes on within these files. Follow the below link for more details...
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The Poser File Disposition Guide
Source - Morphography   Category - Poser >  Textures and Materials >
So you've downloaded some cool free stuff. At least, you suspect it might be cool, but you have no idea where to put the files so that everything pops up in the Poser library. This is where Morphography shows you how. Follow the below link for more details...
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Undoubtedly Useful Utilities
Source - Morphography   Category - Poser >  Miscellaneous >
Here's my round-up of useful things to have - most are free, but where I think it's worthwhile spending money, I've said so. Follow the below link for more details...
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DIFFUSE LIGHTS
Source - Castle Poser   Category - Poser >  Rendering and Lighting >
Standard lights in Poser provide both diffuse illumination and specular highlights. However, it is possible to create lights that do not create highlights. Figure One shows a sphere lit by a single white infinite light. Follow the below link for more details...
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SPECULAR LIGHTS
Source - Castle Poser   Category - Poser >  Rendering and Lighting >
Standard lights in Poser provide both diffuse illumination and specular highlights. However, it is possible to create lights that only create specular highlights. Figure One shows a sphere lit by a single white infinite light. Follow the below link for more details...
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NEGATIVE LIGHTS
Source - Castle Poser   Category - Poser >  Rendering and Lighting >
We are all used to normal lights, but Poser also allows us to create negative lights that subtract light from our scene. These lights can be a very powerful tool. Here we will look at the some of the basic features of the negative light. Follow the below link for more details...
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Making Poser Figures - Part 1
Source - Designer Today   Category - Poser >  Textures and Materials >
This tutorial will be in 2 parts, in this the first section we'll create a pose-able mechanical figure and in part 2 an organic type figure. We'll need two free programs to do this and the links to these are at the bottom of the tutorial. Follow the below link for more details...
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Making Poser Figures - Part 2
Source - Designer Today   Category - Poser >  Animation >
Welcome to part 2 of the Poser figure tutorial in this part we will make an organic type figure. Follow the below link for more details...
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Poser Morphs in 3DS Max
Source - Designer Today   Category - 3ds Max >  Miscellaneous >
In this tutorial I'll show you how to make a morph target for Poser 4 or 3 using 3D Studio Max. First, if you don't already have them, get both Wavefront OBJ plugins from Habware and install them into your 3D Studio Max Plugins folder as per the instructions. Follow the below link for more details...
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Poser Morphs for Free
Source - Designer Today   Category - Poser >  Miscellaneous >
In this tutorial we will make morph targets for Poser 4 figures using two free programs, Anim8or by R. Steven Glanville and UVmapper by Steve Cox (click on the names to go to the websites). Follow the below link for more details...
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Poser 4 to 3ds max
Source - Designer Today   Category - Poser >  Data Exchange >
I have noticed a lot of people on various forums asking how to import a Poser figure into 3D Studio Max. In the past there have been the odd problems doing this but now we have a new version of both programs and with the new Wavefront OBJ plugins its a simple process. Follow the below link for more details...
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Painting a Poser figure with Deep Paint 3D
Source - Designer Today   Category - Poser >  Textures and Materials >
I know before I even start that I'm going to really enjoy writing this tutorial as it involves using 3 great program's. In fact if I had to choose my top ten program's these 3 would be fighting for the top places. For this Tutorial you'll need Poser™, Deep Paint 3D™ and UVmapper. Follow the below link for more details...
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Poser 4 To Cinema 4D XL V6
Source - Designer Today   Category - Poser >  Textures and Materials >
I did a tutorial on bringing Poser figures in Cinema 4d V5 a while back but with version 6 now released things have changed. V6 now handles Wavefront OBJ's beautifully so this will be a quick, simple tutorial. Follow the below link for more details...
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Linking Imported Objects To Models
Source - Video-Tutes.com   Category - Poser >  Miscellaneous >
In this tutorial the author is going to show us how to Import model and Link model geometery to Poser figure. Follow the below link for more details...
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Creating Hair 1
Source - Video-Tutes.com   Category - Poser >  Textures and Materials >
In this tutorial the author is going to show us how to create hair and adjusting hair. Follow the below link for more details...
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Make Face From Pictures
Source - Video-Tutes.com   Category - Poser >  Modeling >
In this tutorial the author is going to show us how to Create a models facial features, Using images in the face room, Modeling from pictures and Rendering with photographic textures. Follow the below link for more details...
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Single Frame Head Morf
Source - Video-Tutes.com   Category - Poser >  Textures and Materials >
In this tutorial the author is going to show us how to use the face room, Adjusting facial features with morf, Fine tuning the adjustments and Applying to the current model on stage. Follow the below link for more details...
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Line Art Style Render
Source - Video-Tutes.com   Category - Poser >  Rendering and Lighting >
In this tutorial the author is going to show us how to Use sketch styles, Applying a sketch style, Editing to customise style, Saving sketch style and Rendering with style. Follow the below link for more details...
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Cartoon Rendering
Source - Video-Tutes.com   Category - Poser >  Rendering and Lighting >
In this tutorial the author is going to show us how to set up Poser to render cartoon style, Using the materials editor and Rendering cartoon type images. Follow the below link for more details...
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Using Camera Dots
Source - Video-Tutes.com   Category - Poser >  Basics >
In this tutorial the author is going to show us how to Use camera dots to record camera positions and how to remove camera dots. Follow the below link for more details...
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Using Camera Controls
Source - Video-Tutes.com   Category - Poser >  Basics >
In this tutorial the author is going to show us how to use camera controls in Poser. Follow the below link for more details...
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Adding Figures
Source - Video-Tutes.com   Category - Poser >  Modeling >
In this tutorial the author is going to show us how to Add new figures in Poser, Change default character to the Ben figure and Add Katie figure to the same scene. Follow the below link for more details...
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Walking Characters
Source - Video-Tutes.com   Category - Poser >  Animation >
In this tutorial the author is going to show us how to create a walk, Editing in walk designer, Creating a walk path and Walking the character along the path. Follow the below link for more details...
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Combining Images into a Panoramic using Photomerge
Source - tutorial BLOG   Category - Adobe Photoshop >  Miscellaneous >
As we well know, Photoshop is loaded with a ton of features. One that I have found useful is the Photomerge feature. I use this feature when I want to combine two or more images. For example, I can create a large panoramic of multiple images, giving my audience a much better feel for the incredible beauty surrounding me when I’m out on a photo shoot, instead of being limited to the panoramic setting on the camera. Follow the below link for more details...
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How to Create a Cool Ad for Any Product
Source - tutorial BLOG   Category - Adobe Photoshop >  Designing >
In this short tutorial the author is going to teach us to create a cool ad for any product. It’s good way to show product for customers. Follow the below link for more details...
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PVC Plastic wrap Texture Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Textures and Tiles >
This is a nice and easy Photoshop tutorial to show you how to create a pvc / plastic wrap texture using a few simple steps. Follow the below link for more details...
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Fake Crop Circles Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Effects >
Aliens from outer space or fakes created by people with far too much time on their hands? Who knows, or indeed cares? Here we present you with an easy way to create fake crop circles using Photoshop. Follow the below link for more details...
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Create a software box Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  3D Effects >
Today we will be mostly creating a fake software box within photoshop that could be used if you are selling software programs or web scripts from a site but don’t have an actual physical box that you can photograph. Follow the below link for more details...
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Photo Retouching – Skin Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Photo Editing >
This will be our first tutorial on the subject of re-touching a photograph in photoshop. We will be working on a photo of a model and using a few techniques to smooth and even out the skin. Photo re-touching is a fine art used mainly in the media for magazines etc, that doesn’t mean though, that we cant get good results fairly easily using a few photoshop techniques. Follow the below link for more details...
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Meet the Note Tool Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Miscellaneous >
Sometimes you play around in Photoshop, make something neat, and then can’t remember how you did it. What was that filter again? And which setting? Or maybe you’re sending a file to someone and need to explain something; What you need is the often overlooked Note Tool. Follow the below link for more details...
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Create an Ornate Website Header Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Website Layouts >
This tutorial will show you how to create a decorative header that you can use on websites or blogs. Follow the below link for more details...
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The Pen Tool – Curved Navbar Photoshop Tutorial
Source - tutorial BLOG   Category - Adobe Photoshop >  Website Layouts >
In this tutorial you will learn how to manipulate a Photoshop shape by using some basic principles of the pen tool. We will cover adding and moving reflex points on a shape and how if used right can create a very attractive curved navigation bar for your website. Follow the below link for more details...
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4 Easy Photoshop Techniques to Make Your Pictures Pop!
Source - Digital Photography School   Category - Adobe Photoshop >  Photo Editing >
In this tutorial I will be demonstrating some quick, easy methods for adding drama and/or interest to your shots. Follow the below link for more details...
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Antiquing Digital Images in Photoshop - Part 2
Source - Digital Photography School   Category - Adobe Photoshop >  Photo Editing >
All right, so you’ve got your picture looking a little older. Now, we’re going to give it some dimension and some abuse. You can do this with any picture. Follow the below link for more details...
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Antiquing Digital Images in Photoshop
Source - Digital Photography School   Category - Adobe Photoshop >  Photo Editing >
I’m sure you’ve seen tutorials on fixing up old, damaged photos. Well, what about how to make them that way? I’ll be showing you how to antique a photo. Follow the below link for more details...
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Mono, with a Dash of Colour
Source - Digital Photography School   Category - Adobe Photoshop >  Photo Editing >
In this tutorial we are going to have a look at reproducing a very popular technique that is widely used by professional photographers to “wow” their clients. I see this frequently in wedding photography and it always seems make an impact. Follow the below link for more details...
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Digital Image Editing Workflow
Source - Digital Photography School   Category - Adobe Photoshop >  Basics >
This is an short article about 10 point workflow for Digital imaging which might be a helpful guide for those starting out in doing some post production work on their images using Photoshop or Photoshop Elements. Follow the below link for more details...
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Image Retouching: Advanced Skin Softening
Source - Digital Photography School   Category - Adobe Photoshop >  Photo Editing >
In this article, Jean-Sébastien offers advice on how to achieve skin softening using low and high pass filtering. The article is enhanced with illustrative figures and screen shots, and includes example images from Jean's portfolio. Whether you are just entering the world of digital photography and need some tips and advice on how best to post-process your images, or are a seasoned pro, the insights shared here should be helpful with your own digital post-processing techniques. Follow the below link for more details...
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Building a website with Photoshop and Dreamweaver: Part 3 Preparing Rollovers
Source - PhotoshopCAFE   Category - Adobe Photoshop >  Website Layouts >
If you have followed along with part 1 and 2, you should now have a page design. Now its time to add some interactivity. We are going to set up the rollovers. After this tutorial we will be leaving Photoshop and heading on over to imageready. Follow the below link for more details...
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Building a website with Photoshop and Dreamweaver: Part 2 Add Design Elements
Source - PhotoshopCAFE   Category - Adobe Photoshop >  Website Layouts >
In a continuation of the design part of this tutorial, we are going to take our background and add the graphics needed to turn it from an image into a webpage. Follow the below link for more details...
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Building a website with Photoshop and Dreamweaver: Part 1 Preparing the background
Source - PhotoshopCAFE   Category - Adobe Photoshop >  Website Layouts >
In the course of 8 lessons, we are going to use Photoshop and Imageready to design a website. Then we are going to create rollover effects and slice and optimize in Imageready. If that's not enough, we will then publish the site and import it to Dreamweaver where we will turn it into a website. These are the same techniques I used to build PhotoshopCafe. In the first part we are going to prepare our homepage by producing the background and blending an image. Follow the below link for more details...
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Transparent gifs in Photoshop
Source - PhotoshopCAFE   Category - Adobe Photoshop >  Miscellaneous >
I have had many people ask how to save transparent gifs in Photoshop. This tutorial will also show you how to get rid of the nasty colored outlines called "halos". Follow the below link for more details...
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Create Rollovers in ImageReady
Source - PhotoshopCAFE   Category - Adobe Photoshop >  Scripting >
How to create javascript rollovers in ImageReady. These are the trendy effects that are all over the web, that make the image change when the mouse moves over it. Try it here, move your mouse over the image at the bottom of the page. Follow the below link for more details...
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Photoshop Editing Close-ups
Source - Layers Magazine   Category - Adobe Photoshop >  Photo Editing >
In part one of a series of tips on close-up photography, Rick Sammon shows the advantages of using a ring light to create shadowless light. Follow the below link for more details...
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Finishing Touches in Photoshop
Source - Layers Magazine   Category - Adobe Photoshop >  Photo Editing >
In this video tutorial, Dave Cross shows you how to use split toning to add that finishing touch to your images. Follow the below link for more details...
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Animating Your Adobe Photoshop Files in Flash 8
Source - Layers Magazine   Category - Adobe Photoshop >  Animation >
The September/October 2006 issue of Layers magazine featured an article by Lee Brimelow on bringing your Adobe Photoshop and Illustrator files into either Flash or After Effects to get those files moving (“Designs in Motion,” p. 38). In this video tutorial, Lee takes you on an in-depth tour of an animation workflow between Adobe Photoshop CS2 and Flash 8. Follow the below link for more details...
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Cast Realistic Shadows in Photoshop
Source - Layers Magazine   Category - Adobe Photoshop >  Effects >
Layers magazine, Editor-in-Chief, Scott Kelby shows how to create realistic looking cast shadows in Adobe Photoshop CS2. Follow the below link for more details...
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Designing an Old Album in Photoshop
Source - Layers Magazine   Category - Adobe Photoshop >  Designing >
Felix Nelson, Creative Director for the National Association of Photoshop Professionals, shows how to make an “old style” record using Photoshop. Follow the below link for more details...
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Photoshop: Undo Part of an Action
Source - Layers Magazine   Category - Adobe Photoshop >  Basics >
Matt Kloskowski shows how to add a one-click undo to an action in Adobe Photoshop. Follow the below link for more details...
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Instant Photo To Oil Painting Action In Photoshop
Source - photoshopessentials.com   Category - Adobe Photoshop >  Effects >
Turn a digital photo into an oil painting and then apply the effect to any other photos instantly with your “Instant Photo To Oil Painting” action! Follow the below link for more details...
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Infrared Photo Effect With Photoshop
Source - photoshopessentials.com   Category - Adobe Photoshop >  Effects >
Infrared photography captures light our eyes can’t see and uses it to create mysterious, otherworldly images. It’s a unique effect, and one that we can create ourselves in Photoshop. Follow the below link for more details...
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Painted Edges Photo Border Effect
Source - photoshopessentials.com   Category - Adobe Photoshop >  Effects >
Learn how to add a painted edges photo border to your images with Photoshop and how to make it look like it was painted on canvas! When we’re done, we’ll use the file as a template to quickly add the same effect to other photos! Follow the below link for more details...
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Create A Photo Within A Photo With Photoshop
Source - photoshopessentials.com   Category - Adobe Photoshop >  Effects >
Bring more focus and attention to the subject of your photo and add excitement to your image by creating the illusion of a photo within the same photo. Follow the below link for more details...
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Fast, High Quality Black and White Conversions In Photoshop
Source - photoshopessentials.com   Category - Adobe Photoshop >  Photo Editing >
Getting a fast black and white conversion of a color image in Photoshop usually means poor quality, but not with these quick, easy steps! Follow the below link for more details...
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Souping up a Photo
Source - psdtuts+   Category - Adobe Photoshop >  Effects >
There are times when a regular photo just doesn’t cut it and you need your photo to pack a punch. Here is one technique that you may find useful. As with all photo-based techniques, it doesn’t really make up for having a crappy photo though, so if you are trying to rescue something ugly don’t get your hopes up too high! Follow the below link for more details...
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Creating a Stunning Old-World Look in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Designing >
In this tutorial, we are going to create a sort of old-worldy composition featuring a compass and making use of some awesome vector artwork from Arsenal. As always there is a PSD file at the bottom of the tutorial. In this instance, I would highly recommend downloading it as this is quite a complex composition. Be warned this is a LONG tutorial! Follow the below link for more details...
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Advanced Glow Effects
Source - psdtuts+   Category - Adobe Photoshop >  Effects >
In this tutorial, we’re going to create some really sharp-looking glow effects using a combination of layer styles, the Pen Tool and Color Blending. The end effect is quite stunning and hopefully you’ll pick up some tips you didn’t know before. Follow the below link for more details...
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Making a Message Strip in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Miscellaneous >
In this tutorial, we’re going to make a little message strip in Photoshop that you can place in the top-right corner of a design. These little strips look very trendy and Web2.0-y, particularly in Web designs! It’s quite an easy effect to do, and in this tutorial we’ll add some shadow and light to make it pop! Follow the below link for more details...
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Icey Styles in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Text Effects >
In this tutorial, we’re going to create an icey-cold effect using layer styles and that you can apply to different objects. Then we’ll put it on a nice background to give it some kick. You can download the PSD file at the bottom of the tutorial if you’d simply like to copy+paste the layer styles. Follow the below link for more details...
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Creating a Mac-Type Background in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Effects >
This tutorial is about making a “mac” style background. You can use these in all sorts of situations, including the obvious –your desktop– as well as part of your designs or for corporate work (Powerpoint presentations, Flash work, etc). Naturally, you wouldn’t want to use this exact set of steps, but following them will give you a good idea of the technique. Good luck! Follow the below link for more details...
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Hazardous Red Background
Source - psdtuts+   Category - Adobe Photoshop >  Effects >
This tutorial is about making a textured red background and using Photoshop’s Shape Tool to add a design element. You can download the sample PSD file from the link at the bottom of the tutorial. Follow the below link for more details...
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Transparent Glass Lettering in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Text Effects >
In this tutorial, we’re going to use some super layer effects and a bit of extra magic to make a lettering style that looks transparent and stunning. Because there is so much use of layer styles, you need to download the sample PSD from the link at the bottom of the tutorial in order to follow along. Follow the below link for more details...
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Metallic Styles in Photoshop
Source - psdtuts+   Category - Adobe Photoshop >  Effects >
In this tutorial, we’re going to create a metallic effect using layer styles and gradients that you can apply to different objects. We’ll put it on a nice background and create a style for lettering that makes it look like it’s embedded into the metal. You can download the sample PSD file from the link at the bottom of the tutorial if you’d like to simply copy+paste the layer styles. Follow the below link for more details...
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Plastic Jelly Styles
Source - psdtuts+   Category - Adobe Photoshop >  Text Effects >
In this tutorial, we’ll be using layer styles to make a plastic gel-type style that you can easily apply to text and shapes. You can download the PSD file from the link at the bottom of the tutorial to just copy+paste the styles. Follow the below link for more details...
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Digital Display
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Special Effects >
Turn an image into a high-tech digital art. From a distance, it will look like a LED display image but viewing up close will reveal the tiny details. Follow the below link for more details...
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Velvia
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Effects >
Simulate the effects of Fujifilm Velvia film. The Fujifilm Velvia film is a professional photography reversal film popular for its brighter colors and higher contrast. Like Velvia film, this Photoshop effect is great for landscape photos but may oversaturate skin tones. Follow the below link for more details...
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Multiply With Layer Mask
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Photo Editing >
Fix overexposed photos and restore hidden details without underexposing already dark areas. Follow the below link for more details...
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Vivid Glow
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Effects >
Intensify photos with vivid colors in just a few simple steps! This Photoshop effect is perfect for fun vacation photos and is easy for novice Photoshop users. Follow the below link for more details...
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Photo Boost
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Effects >
This Photoshop effect makes cool colors (ex. blue) darker and warm colors (ex. red) warmer. The results are glowing skin tones, dark grass and tress, and vivid colors. Follow the below link for more details...
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Ray of Light
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Photo Editing >
Use Photoshop to create and add a dramatic ray of light to your photos. It's easy, accurate, and fun! Follow the below link for more details...
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Metal Texture
Source - Photoshop Tutorials   Category - Adobe Photoshop >  Textures and Tiles >
Use Photoshop to create a realistic metal texture. The texture can also be used for 3D modeling. Follow the below link for more details...
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Modeling of Nokia 6670
Source - CGArena   Category - 3ds Max >  Modeling >
This entire series was created for artists already with some experience with 3ds max because I'm not explaining all of the actions/processes I take during the modeling, therefore the videoseries is not intended for beginners! I'm also showing the use of numerous scripts that help or speed up the modeling process. The model, you should end up with, is a photorealistic replica of the real reference, so that after applying appropriate textures/materials the rendered image should be as realistic as possible. I hope that you'll enjoy the videoseries as much as I enjoyed making it. Follow the below link for more details...
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72 DPI or 300 DPI
Source - CGArena   Category - 3ds Max >  Miscellaneous >
Have you ever asked to your client "What resolution do you want it?" he responds, "Make it 300 DPI"(dots per inch). Video and 3D Animation work in Pixels. Many times, animators render out a 3000 by 2000 pixel image, bring it into their imaging program, and it reads 72 dpi. This is inaccurate because the resolution is created for pixels, not dpi. Photoshop simply assigns a default dpi to the image because there is no associated per-inch resolution embedded in the rendered image file. Follow the below link for more details...
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Resolution and Compression
Source - CGArena   Category - 3ds Max >  Miscellaneous >
Resolution, Rendering, Compression makes the animators, digital filmmaker's life hell that traditional filmmakers do not have to deal with. So, let's talk about it. Follow the below link for more details...
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Vector Rendering in Mental Ray
Source - CGArena   Category - 3ds Max >  Mental Ray >
Ok, you want your rendering in vector format, no problem you can do in 3dsmax 6 or above. Open your model in 3dsmax 6 or above, I choose this sword model. Follow the below link for more details...
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Common Problems Faced by 3ds Max users
Source - CGArena   Category - 3ds Max >  Miscellaneous >
There are lots of general problems in max that was facing by max users in their training and during job but sometimes some problems left unsolved due to various reasons but today I take few of them and try to solve it. Follow the below link for more details...
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"What is Z-Depth"
Source - CGArena   Category - 3ds Max >  Lighting >
Today, I will explain to you guys what is Z Depth. Because many of you will undoubtedly not be familiar with z-maps, their creation, or their use. The term z-map might be a little misleading to those who are not familiar to working in 3D space. In high school geometry class the concept of two-dimensional space: the x-axis represents horizontal space and the y-axis represents vertical space. Whenever you work in packages such as Painter, Photoshop, Commotion, Combustion or After Effects you are working solely in 2-dimensional space. When you work in 3D you have, in addition to the x- and y-axes, a z-axis, representing depth. Follow the below link for more details...
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Sculpting a Modular Stone Staircase in Autodesk Mudbox
Source - cgtuts+   Category - Mudbox >  Modeling >
In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail. Follow the below link for more details...
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Max to Mudbox and Back Again
Source - cgtuts+   Category - Mudbox >  Rendering >
In this Max to MudBox workflow tutorial, FX artist Chandan Kumar starts by importing a mesh created in 3Ds Max into MudBox before covering texturing and generating displacement, bump and normal maps using Mudbox’s sculpting tools, and finally bringing everything back into Max for your final renders! Let’s start. Follow the below link for more details...
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Mudbox Masterclass Vol 5: The Minotaur
Source - MUDBOXLIVE   Category - Mudbox >  Modeling >
This tutorial series which is multiple parts created by Wayne Robson on Mudbox is quit lenghthy and now is available for free. It is more than two and half hours video tutorial which is divided into 9 parts and is going to cover whole lot of stuff and the first thing the author does is use the default mudbox head and then does rattle up some shapes. Follow the below link for more details...
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Mudbox WAVE 2: 'The Dentist'
Source - MUDBOXLIVE   Category - Mudbox >  Modeling >
This wonderful tutorial created by Wayne Robson on Mudbox is now available for free. It is more than five hours video tutorial which is divided into 14 parts which covers from introduction to creating skull base, creating head, about poly stuff, creating gloves, modeling body, creating the collar, creating the boots and finally putting it all together to get the final model of the 'Dentist'. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 11
Source - CGArena   Category - Mudbox >  Basics >
This is the part eleven from tutorial series on Mudbox 2009 and the author discusses about speed concept sculpting and the magic of curves. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 10
Source - CGArena   Category - Mudbox >  Basics >
This is the part ten from tutorial series on Mudbox 2009 and the author discusses about Baking Ambient Occlusion Maps and Wayne's ambient Occlusion Map Trick added in SP1. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 9
Source - CGArena   Category - Mudbox >  Basics >
This is the part nine from tutorial series on Mudbox 2009 and the author discusses about 32bit displacement from Mudbox to Maya 2009, Cavity Map Trick and realtime normal map viewing demo in mudbox SP1. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 8
Source - CGArena   Category - Mudbox >  Basics >
This is the part eight from tutorial series on Mudbox 2009 and the author discusses about the tricks and techniques on 32bit displacement in 3ds max, Mudbox to Vray (32 bit displacement) and preparing mirrored UV set in 3ds max. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 7
Source - CGArena   Category - Mudbox >  Basics >
This is the part seven from tutorial series on Mudbox 2009 and the author discusses about the tricks and techniques on creating ears easily in Mudbox. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 6
Source - CGArena   Category - Mudbox >  Basics >
This is the part six from tutorial series on Mudbox 2009 and the author discusses about the tricks and techniques on Texture Painting Features. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 5
Source - CGArena   Category - Mudbox >  Basics >
This is the part five from tutorial series on Mudbox 2009 and the author discusses about the tricks and techniques like Ultra Quick Depth of Field Setup and Introduction to Headus UV Layout. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 4
Source - CGArena   Category - Mudbox >  Basics >
This is the part four from tutorial series on Mudbox 2009 and the author discusses about the tricks and techniques like Combining Displacement Maps, Mudbox 32bit Displacement maps in XSI, Mudbox to Photoshop and back again and Capturing 3ds max Lighting Rigs for use in Mudbox. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 3
Source - CGArena   Category - Mudbox >  Basics >
This is the part three from tutorial series on Mudbox 2009 and the author discusses about the techniques and shows how to overcome over come from comman problems faced by users like Common User Errors, about Painting HDRI in Mudbox 2009, about Easy Layered PSD Trick and about Importing prepared Multi UV Texture Sets. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 2
Source - CGArena   Category - Mudbox >  Basics >
In this tutorial series on Mudbox 2009 the author discusses about the techniques used to Projecting Different Topology Meshes and UV Sets, Sculpting Tricks and Converting ZBrush Models and Matcaps to Mudbox 2009. Follow the below link for more details...
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Mudbox 2009: Quick Start Series - Part 1
Source - CGArena   Category - Mudbox >  Basics >
This quickstart series contained the information and techniques that can't be found anywhere else and an equal split between workflows came up with by Dave Cardwell and those invented by Wayne Robson. Quick start series all parts total running time is about 45 min. In the coming weeks more exclusive tutorials will be available for everyone for free viewing and download. Follow the below link for more details...
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Digital Double - Denzel Washington Head Study
Source - CGArena   Category - Mudbox >  Modeling >
For modeling a celebrity head I decide to choose the head of actor Denzel Washington in max and mudbox. Follow the below link for more details...
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Video Tutorial: Mudbox Workflow and Modeling a Dinosaur
Source - CGArena   Category - Mudbox >  Modeling >
These video tutorials is created by artist Ashraf Aiad; who shows how to create a detailed 3d model of a dinosaur Head using Autodesk’s Maya along with 3d modeling and sculpting software. These videos cover Mesh Preparation, Sculpting, Displacement map and rendering. Hope you guys enjoy watching these tutorials. Follow the below link for more details...
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Autodesk Mudbox 2014 Workflow Demonstrations
Source - CGMeetup   Category - Mudbox >  Basics >
Workflow Demonstrations for Autodesk Maya 2014, Autodesk 3ds Max 2014, Autodesk Softimage 2014, Autodesk MotionBuilder 2014 and Autodesk Mudbox 2014 from Autodesk Unfold Event. Follow the below link for more details...
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Character Modeling and Sculpting in Maya and Mudbox Tutorial
Source - CGMeetup   Category - Mudbox >  Modeling >
Character Modeling Tutorial In this one-hour Tutorial/Webinar, Justin Marshall demonstrates the use of Maya and Mudbox for character modeling and Sculpting. discusses his tablet set up, creating base geometry, sculpting in Mudbox, sculpting tile-able details, creating VDM stamps, UV layouts and finally, assembly in Maya. Justin Marshall visual effects artist and trainer for Digital Tutors. Follow the below link for more details...
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Rendering Ptex with Mudbox, Maya and Mental ray
Source - CGMeetup   Category - Mudbox >  Rendering >
Disney Animation Studios Ptex Texture mapping system Workflow in Maya, Mudbox and Mental ray. Video Tutorial shows how to Create a PTex mapping in Mudbox, import it into Maya, and then render it using the Mental Ray renderer. Follow the below link for more details...
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Workflow between 3ds max and Mudbox
Source - Area Mudbox Community   Category - Mudbox >  Basics >
In this tutorial, see the workflow and best practices between 3ds max and Mudbox. Some basic techniques are covered but also more advanced subjets like normal and displacement baking in 3ds max. Also, see the best options to choose when going from one application to the other with the .obj format. Follow the below link for more details...
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Street Cop Workflow
Source - Area Mudbox Community   Category - Mudbox >  Character >
The first thing to consider is how the character looks and how the concept translates into a game character. Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits. Once I have a rough idea of the technical specification and limits I start creating the main body of the character. In the case of this particular model, I created the body and head to start with. I kept the head as a separate model so that I could easily work on it separately and later export it separately for baking. Follow the below link for more details...
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Maya Mudbox Workflow
Source - Area Mudbox Community   Category - Mudbox >  Modeling >
The following are a series of videos demonstrating the Maya to Mudbox workflow, with attention to preparing the model before import and then sculpting the surface in Mudbox. Follow the below link for more details...
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Low Poly Game Character Hair -- Part 2
Source - Area Mudbox Community   Category - Mudbox >  Shaders >
Once the textures are finished, go back into the 3D application and start modeling the geo for the hair. Start with simple geometry and block in the main shape of the hair ... you will add more tesselations later on if it'll be necessary. But for now, keep it simple. When creating geometry for the hair, I usually start with a clump of hair and then duplicate it and move it around. Then I repeat the process several times until I've covered the entire head before I start tweaking the geometry to better suit the hairstyle I want. For voluminous hairstyles, try not to model the geometry for the hair, as I've illustrated in the picture below because this approach will require a lot more planes. Follow the below link for more details...
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Low Poly Game Character Hair -- Part 1
Source - Area Mudbox Community   Category - Mudbox >  Rendering >
This is not a step-by-step tutorial. I will nail down the main stages for creating hair for game characters using lots of images and some printscreens directly from the application used (Maya/Photoshop, etc). The idea for this tutorial came from the polycount forums; for the Dominance War II contest I joined the Polycount team and the folks there asked me if I can make a little tutorial about Varga's hair so here it is. Follow the below link for more details...
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Converting A Mudbox Model To 3DSMax
Source - Area Mudbox Community   Category - Mudbox >  Rendering >
Here's a tutorial on how to transfer a model from max to mudbox, export a mesh and a displacement map, and then render it in max using a bunch of different displacement methods (depending on what renderer you want to use). Follow the below link for more details...
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Making of Varga by Paul Tosca (Part II)
Source - Area Mudbox Community   Category - Mudbox >  Shaders >
This section is for those of you who want to better understand normal maps. It may seem a little technical (it requires some basic knowledge of math, vectors and stuff like that). Follow the below link for more details...
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Making of Varga by Paul Tosca (Part I)
Source - Area Mudbox Community   Category - Mudbox >  Modeling >
This is not a step-by-step tutorial. I will summarize the workflow I used for one of my characters with lots of images and some print-screens directly from the applications used (Maya/Mudbox/Photoshop, etc ...), also at the end I will provide some info about tangent space normal maps so you could think of this tutorial as primarily normal mapping related stuff. Follow the below link for more details...
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The Making of the Giant
Source - Area Mudbox Community   Category - Mudbox >  Character >
This article will take you through the various stages I used to create Keith Thompson's Giant character, from initial setup and block-in all the way through to final renders in Unreal3 engine. Follow the below link for more details...
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Classic Oil Painting 3D Redux - Complete Tutorial on the Making of the Lady of Shalott
Source - Area Mudbox Community   Category - Mudbox >  Rendering >
Originally I wanted to create a portrait of a young girl who has a touching story, but more importantly that she would be in an environment that fits her story. Therefore I remembered John William Waterhouse's oil painting. He is my favorite artist. Because I wanted to see my own female character in a beautiful picture, I changed the girl and environment of the original painting. This picture is the original by John William Waterhouse. Follow the below link for more details...
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Tutorial for "Revolution"
Source - Area Mudbox Community   Category - Mudbox >  shaders >
My inspiration comes from a fictional story which tells of a war between human beings and machines. Human beings were almost extinct. The survivors became stronger by their aberrant ways. Can we win?I think it looks like the Matrix:) This image expresses the rebellious spirit of human beings, fortelling of the victory that will finally come. I contrasted the character against an obscure and repressive environment, so that through his gesture and body language poured forth the persevering power of the human spirit. What's more, there is a big light source in the background that signifies the impending victory. In order to make this image in its full intended glory, I decided to create a city of vast proportion and depth to be my background. The whole image is filled with chaos and destruction, but at the same time I careful to avoid it looking too horrific and bloody. Follow the below link for more details...
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Flash MX: Movie Clip
Source - The Pennsylvania State University   Category - Flash >  Interactivity >
Begin by creating an new Flash file with two Scenes. In the second, make an animation to use as a movie clip. Then select all the frames in the second scene and copy them. Follow the below link for more details...
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Flash MX: Scripting
Source - The Pennsylvania State University   Category - Flash >  Banners and Buttons >
The four different shapes are links to sections of the site which show different ways Flash can be used. The navigation back and forth is done with simple scripting. Follow the below link for more details...
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Flash MX: Introduction
Source - The Pennsylvania State University   Category - Flash >  Basics >
Above is a very simple Flash animation which can serve as an introduction to some of the basic elements of a frame-based animation, particularly keyframes, motion tweening and transformations. Follow the below link for more details...
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Easy Studio Rendering in Luxology Modo 401
Source - Cgtuts+   Category - Modo >  Rendering >
When trying to achieve visually appealing final renders for your product visualizations, proper studio lighting and rendering techniques are an indispensable tool for you to have. In this tutorial you will learn the basics of how to arrive at a satisfying studio render using Luxology Modo 401, and also how to do some post work to get the most out of the final image. Follow the below link for more details...
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Model a High Poly Canon A1 Camera in Modo – Day 5
Source - Cgtuts+   Category - Modo >  Textures >
In Day 5 of this tutorial we’ll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we’ll be covering a few new UV techniques whilst exploring Modo’s much-talked-about UV toolset. Follow the below link for more details...
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Model a High Poly Canon A1 Camera in Modo – Day 4
Source - Cgtuts+   Category - Modo >  Textures >
In these next few videos we’ll be carrying on from where we left off in the modeling portion of the tutorial, by laying out our UVs for the Canon A1 using Luxology’s Modo 401. Although at first this might seem daunting, Modo’s much talked about UV toolset makes this process almost too easy! Follow the below link for more details...
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Model a High Poly Canon A1 Camera in Modo – Day 3
Source - Cgtuts+   Category - Modo >  Modeling >
Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this three day, intermediate to advanced level tutorial, we’ll be using Modo 302's feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS. Follow the below link for more details...
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Model a High Poly Canon A1 Camera in Modo – Day 2
Source - Cgtuts+   Category - Modo >  Modeling >
Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we’ll be using Modo 302's feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS. Follow the below link for more details...
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Model a High Poly Canon A1 Camera in Modo – Day 1
Source - Cgtuts+   Category - Modo >  Modeling >
Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we’ll be using Modo 302's feature-rich toolset to accurately model the Canon A1 camera, resulting in an object that is almost entirely SDS. Follow the below link for more details...
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Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 2
Source - Cgtuts+   Category - Modo >  Rendering >
In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders. On Day 2 of the tutorial we will continue where we left off by adding some basic textures to the iPod, preparing the lighting, and giving it a render. Sometimes, depending on the case, you may also need to do a bit of post process work to an image or video to get it ready for your client. Follow the below link for more details...
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Model, Texture, and Render a Photorealistic Ipod in Modo 401 – Day 1
Source - Cgtuts+   Category - Modo >  Modeling >
In this two part video tutorial, you will learn how to model, texture and render an iPod Nano 1st Gen in Modo 401. The techniques used here will be strictly poly modeling, and can therefore be applied to other 3D packages as well. The focus will be on the modeling and the texturing aspect, while the rendering process will be fairly simple in comparison to professional level renders. On Day 1 of the tutorial we will be setting up the blueprints of the iPod, and begin the modeling process. Follow the below link for more details...
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Model a Photorealistic Swiss Army Knife in Modo – Day 3
Source - Cgtuts+   Category - Modo >  Rendering >
Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302. On day 1 Matt covered the creation of the main body, and on day 2 he began to add in the tools. Now, on Day 3, he will finish up with the final details. Follow the below link for more details...
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Model a Photorealistic Swiss Army Knife in Modo – Day 2
Source - Cgtuts+   Category - Modo >  Modeling >
Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302. On day 1 Matt covered the creation of the main body, now on day 2 he will begin to add in the tools, and then finish up with the final details on day 3. Follow the below link for more details...
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Model a Photorealistic Swiss Army Knife in Modo – Day 1
Source - Cgtuts+   Category - Modo >  Modeling >
Subdivision modeling is an extremely powerful tool that can allow you to add high levels of detail to your models in a relatively short amount of time. In order to use it effectively, however, one must know when, and more importantly, when not to use it. In this three part, beginner to intermediate tutorial series, professional Modo artist, Matt Braeley, will demonstrate how to model a photorealistic Swiss Army knife, using polygonal and subdivision modeling in Luxology’s Modo 302. On day 1 Matt will be covering the creation of the main body, and on days 2 and 3, he will add in the tools and the final details. Follow the below link for more details...
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Model a Photorealistic Boss Tu-2 FX Pedal in Modo, Day 2
Source - Cgtuts+   Category - Modo >  Modeling >
In this two-part tutorial (visit Day 1), you will learn how to model the Boss Tu-2 FX pedal using Luxology’s Modo 302. Taking advantage of Modo’s workflow enhancing toolset, the model will be highly detailed, and suitable for close up renders from any angle. This tutorial can be used as a crash course in using Modo for your product design work. On Day 1, you learned the basics of modeling in Modo as you worked through creating the main body. Now on day 2, since the main tools have already been covered, we can speed things up and add in the remaining details. Follow the below link for more details...
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Creating a Realistic Sea Environment
Source - MODO COOKIE   Category - Modo >  Rendering >
In this Modo video tutorial we’ll take a look on how we can proceed to create a photo-realistic sea environment. We’ll start modeling a very simple plane and than we’ll use the Shader Tree to create a complete water shader using procedural maps, displacement and advanced raytracing features. We’ll take a very fast tour around the daylight lighting and environment rendering system. Follow the below link for more details...
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Creating 3 Glasses (Lighting, Modeling, Materials)
Source - MODO COOKIE   Category - Modo >  Lighting >
In this Modo video tutorial we’ll take a look on how we have to proceed to create a simple scene with a basic photographic lighting setup, and how we can create some simple glasses using bezier curve and sweep operator tools. We’ll take an overview on material and shader creation using the Modo Shader Tree to render glasses and liquids. Follow the below link for more details...
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Creating 3 Shaders: Plastic, Chrome and Metal
Source - MODO COOKIE   Category - Modo >  Materials >
This is our 1st modo video tip tutorial and we’ll try to start checking basic features step by step discovering how to use it in the simplest way. This time we’ll take a look at the blurred reflection and we see some simple material editor features to create 3 simple shaders : plastic, chrome metal and a blurred chrome metal. Follow the below link for more details...
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Creating a Book
Source - MODO COOKIE   Category - Modo >  Modeling >
In this Modo video tutorial created by Justin Mitrache the author will be covering the modeling process of a book, setting up the UVs, assigning some basic textures and materials to different poly groups. In the end we will set up a studio shot for the book and create some more copies to fill the scene. In order to achieve the final product shot we will use some of the outputs provided with Modo. Follow the below link for more details...
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Introduction to User Interface
Source - MODO COOKIE   Category - Modo >  User Interface >
This is our 1st Modo video tutorial and we’ll start with a series of Modo tutorials that can be useful to all the people who are interested to start studying the Luxology software. We’ll start taking a look at the user interface and the view port system. Follow the below link for more details...
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Modo quick tip: snapping basics
Source - modopedia   Category - Modo >  Basics >
In this video Richard Yot is going to show us a very quick introduction to snapping in modo and how to avoid common pitfalls. The author will also discuss about the common problems in pitfalls that people encounter when trying to snap geometry in Modo and so. Follow the below link for more details...
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Modo Preferences
Source - modopedia   Category - Modo >  Basics >
In this video Pat Crandley is going to show us the Modo preferences and how to change some of the Modo preferences. To find the Modo preferences go to the top of the screne where is the 'Modo' menu and key board shortcut is 'Command - Coma'. The author is not going to about all the preferences that appear in the prefences dailog box, as there are quite few but there are number of prefences that he want's to highlight to tweak the experience at Modo and so on. Follow the below link for more details...
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The Origin
Source - modopedia   Category - Modo >  Basics >
Modeling and animating inside of Modo requires manupilating objects in a 3 dimensional scene. The center of the scene is called the origin. In this video the author is going to demonstrate the importance of modeling and animating around the origin and so on. Follow the below link for more details...
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Using the Workplane
Source - modopedia   Category - Modo >  User Interface >
In this video the author explains about the workplane in Modo and its importance. The workplane is the light grey grid in our viewport you can just barely see it and what makes the workplane so powerful that its interacting snapping guide when we are using our modeling tools and actually lot of other tools inside Modo. It is interactive because where ever we rotate our scene the workplane is going to change its position and so on. Follow the below link for more details...
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The Item List
Source - Luxology   Category - Modo >  User Interface >
In this video the author will talk about the importance of item in the item list in the Modo 401 default layout the item list is in the right hand portion of you screen. Item list is the list all the individual items that currently in our scene. The item list is also going to tell you the name of your scene file and inside each scene item there would be a series items like the cube, camera, light, etc. Follow the below link for more details...
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Working with the Interface
Source - Luxology   Category - Modo >  User Interface >
We're going to take a little tour of the basic user interface in Modo 401. In this video the author is going to give a small introduction to the Modo interface. The Modo interface is broken up into four major areas let us check out the top part first, the top part start with series of tabs and each one of these tabs the Modo interface to highlight a particular workflow. For example when you are in Model tab it coverts it into orange and highlights it and it rearranges all the model tools, modeling window in the center and so on. Follow the below link for more details...
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Character - Modeling A Head - Part 6 - Patching
Source - Luxology   Category - Modo >  Modeling >
This part six of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to work on cleaning up the geometry and patching to complete the shape of the face. Follow the below link for more details...
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Character - Modeling A Head - Part 5 - Lip & Chin
Source - Luxology   Category - Modo >  Modeling >
This part five of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to work on lips and chin region. Follow the below link for more details...
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Character - Modeling A Head - Part 4 - Nose
Source - Luxology   Category - Modo >  Modeling >
This part four of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to create nose. Follow the below link for more details...
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Character - Modeling A Head - Part 3 - Eye Region
Source - Luxology   Category - Modo >  Modeling >
This part three of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to work on outside of the eyelids, eyebrow, etc. Follow the below link for more details...
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Character - Modeling A Head - Part 2 - Eyeball
Source - Luxology   Category - Modo >  Modeling >
This part two of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to create a human eyeball. Follow the below link for more details...
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Character - Modeling A Head - Part 1 - Workspace
Source - Luxology   Category - Modo >  Modeling >
This part one of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to setup the work space to something that we could easily and quickly get to every part of our modeling. He also shows us how to setup a reference image based on which the human model is created. Follow the below link for more details...
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Character - UV Unwrap
Source - Luxology   Category - Modo >  Textures >
This video will provides a basic look at UV unwrapping a human head model with modo 103. Follow the below link for more details...
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Seamless Bricks Texture Part Four
Source - Luxology   Category - Modo >  Textures >
This video tutorial is part four of creating seamless tilling textures from regular patterns such as bricks. Follow the below link for more details...
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Seamless Bricks Texture Part Three
Source - Luxology   Category - Modo >  Textures >
This video tutorial is part three of creating seamless tilling textures from regular patterns such as bricks. Follow the below link for more details...
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Seamless Bricks Texture Part Two
Source - Luxology   Category - Modo >  Textures >
This video tutorial is part two of creating seamless tilling textures from regular patterns such as bricks. Follow the below link for more details...
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Seamless Bricks Texture Part One
Source - Luxology   Category - Modo >  Textures >
In this video tutorial we are going to examine some methods for creating seamless tilling textures from regular patterns such as bricks. Follow the below link for more details...
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Seamless Textures
Source - Luxology   Category - Modo >  Textures >
In this video tutorial the author is going to show us how to create a seamless tilling textures using image synthesis. The explains that it is quite easy to do it and also shows us how to do it using Adobe Photoshop. Follow the below link for more details...
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Using Procedurals to dirty up image maps in LW3D
Source - 3DLuVr.com   Category - LightWave 3D >  Textures >
In this short article I'll talk about the lightwave procedurals and some of the many uses they can have, with a focus on the "FBM noise" and "puffy clouds" lightwave procudurals. This article aims to newbies if you're an experienced user you'll probably know what I'm going to say, anyway it could be a nice reading for the intermediate users too! Follow the below link for more details...
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Subdivision Modeling a Head in LW
Source - 3DLuVr.com   Category - LightWave 3D >  Modeling >
In this detialed LightWave tutorial created by Martin Aichner, uses a technique within Lightwave which is very different than modeling with other applications. If you take Maya, 3ds max or XSI, then you have many different modeling methods nurbs, patch, polygone modeling (box modeling) or subdivision surface modeling. Within Lightwave you use kind of a mixture of box modeling and subdivision surface modeling. Lightwave has the so called metanurbs mode which looks like subdivision, but you can model in it like box modeling. Follow the below link for more details...
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Slider Setup
Source - 3DLuVr.com   Category - LightWave 3D >  Rigging >
This slider tutorial will cover adding sliders, rigging them to auto hide when not in use, and hooking up multiple channels to a single slider. Follow the below link for more details...
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Radiosity with Lightwave 6
Source - 3DLuVr.com   Category - LightWave 3D >  Lighting >
First let's prepare our objects for the scene. Model a sphere pressing the ctrl key, so that you can make a perfect sphere then delete the half of the sphere. Follow the below link for more details...
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Poser Mixer Setup
Source - 3DLuVr.com   Category - LightWave 3D >  Rigging >
I will show how to leverage the new weight curves in Motion Mixer 2.0 to create a pose slider set. This tutorial assumes you know the basics of both LW 7.5 sliders and motion mixer 2.0 actors. Follow the below link for more details...
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IK Leg Tutorial
Source - 3DLuVr.com   Category - LightWave 3D >  Rigging >
In this Lightwave tutorial, Michael Blackbourn is going to show us how to setup IK Leg. Follow the below link for more details...
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How to create a realistic looking water
Source - 3DLuVr.com   Category - LightWave 3D >  Materials >
First of all I want to show note I don't want to show just THE way to create a water map. Water is one of the most difficult maps and you can't make one that you can use in all of your scenes, but for the best results you have to create one for every scene. Follow the below link for more details...
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Global Illumination Compositing
Source - 3DLuVr.com   Category - LightWave 3D >  Lighting >
This tutorial will guide you through some quick&easy steps necessary to setup a Global Illumination scene for a care-free compositing. Follow the below link for more details...
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Creating a winter landscape
Source - 3DLuVr.com   Category - LightWave 3D >  Textures >
In the next 20 minutes you will learn how to create a winter landscape. For this excersize you do need to have only a basic experience in Lightwave, so lets just start with it. Follow the below link for more details...
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Corrective Morphing
Source - 3DLuVr.com   Category - LightWave 3D >  Rigging >
This tutorial will teach how to quickly and easily use Endomorphs to correct skin weighting in Lightwave 7.5. Follow the below link for more details...
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Making A Car Tyre
Source - ProDesignHost.com   Category - Cinema4D >  Modeling >
This tutorial explains how to create a tyre in a similar way to making tank tracks, make one tread object, DUPLICATE it 30-50 times and use ARRANGE to auto arrange them around a circle spline, also You will need the MAKETHICKER plugin, download and drop it into program files/maxon/cinema 4d/plugins. Follow the below link for more details...
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Model a GIRAFFE From a Polygonal Cube - Part1
Source - ProDesignHost.com   Category - Maya >  Modeling >
In this tutorial you will learn how to start from a polygonal cube using Maya, and, with the help of several basic tools, create a giraffe. Follow the below link for more details...
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Model a GIRAFFE From a Polygonal Cube - Part2
Source - ProDesignHost.com   Category - Maya >  Modeling >
"Extrude Face" on the Back end, and scale (with the green square), horizontaly, until you have divided the Back end into 3 faces instead of 1. Follow the below link for more details...
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Model a Polygonal Elephant
Source - ProDesignHost.com   Category - Maya >  Modeling >
For this tutorial you need a good Knowledge of the Maya Tools. Follow the below link for more details...
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Model a Seamless NURBS Human Character
Source - ProDesignHost.com   Category - Maya >  Character Modeling >
Use "Complex tools" to model a Human Character. Follow the below link for more details...
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Abstract Art in Cinema 4D
Source - ProDesignHost.com   Category - Cinema4D >  Effects >
Open Cinema 4d and start off by clicking "F5" on the top of your keyboard. The screen below should appear. Now you want to click and hold that to zoom out on the top-right, the bottom left and the bottom right screens. Now we can see our piece from all different directions. Follow the below link for more details...
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Abstract Flower
Source - ProDesignHost.com   Category - Cinema4D >  Effects >
Here I will teach you how to create an abstract flower thing (I really don't know what else to call it, so flower thing works for me. First we need to create a sphere. You can either go to Objects » Primitive » Sphere or you can select sphere from the Object Icon. Follow the below link for more details...
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Tenticle Ball
Source - ProDesignHost.com   Category - Cinema4D >  Effects >
Here I will teach you how to create a ball of tenticles. First we need to create a platonic. You can either go to Objects » Primitive » Platonic or you can select Platonic from the Object Icon . Next we need to make it editable. To do this either press C on your keyboard, go to Structure. Follow the below link for more details...
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Earth-Like Planets
Source - ProDesignHost.com   Category - Cinema4D >  Creating and Applying Textures >
In Lightwave Modeler, use Ball Numeric (ctrl + n after choosing Ball from the menu) and create a "sphere" with the following specifications. Once it is created, subpatch it (Tab). Save it, and send it to Layout. It should look something along the lines of this. Follow the below link for more details...
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3D Spike Tutorial
Source - ProDesignHost.com   Category - Cinema4D >  Modeling >
Learn how to make a wavy spike, sort of like logo for the US football team, the Minnesota Vikings. Follow the below link for more details...
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Making of Ferrari F2003 GA
Source - ProDesignHost.com   Category - 3ds Max >  Modeling >
Learn how to make a high-detailed Ferrari F2003 GA in 3ds max. Follow the below link for more details...
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Basics, Faces And The Bridge Tool
Source - ProDesignHost.com   Category - Cinema4D >  Basics >
This Basics tutorial is to explain how to build faces and the three uses of the bridge tool that make it very very useful4992 Creating faces using the CREATE POLYGON tool is accurate and used most often but can be slow at times, the BRIDGE tool allows you to fill in faces very quickly, you can also bridge gaps between two parts or cut a clean hole through an object. Follow the below link for more details...
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Painting A Crate
Source - ProDesignHost.com   Category - Cinema4D >  Creating and Applying Textures >
This tutorial explains how to simply UV a basic box crate, and paint it up to look like old worn wood etc using the Paintbrush tool, a little Dodge and Burn and Layers. Follow the below link for more details...
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Cinema 4d Extruded Text Tutorial
Source - ProDesignHost.com   Category - Cinema4D >  Text Effects >
Wanna make some Text like this in Cinema 4D R8? Follow the below link for more details...
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Cinema 4d Low Poly Gun Tutorial
Source - ProDesignHost.com   Category - Cinema4D >  Modeling >
This tutorial will show you how to build poly stuff in Cinema 4D R8 for use in 3D game engines, etc. What's more, you'll learn how to build your own gun. Follow the below link for more details...
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Modelling A Head
Source - ProDesignHost.com   Category - Cinema4D >  Modeling >
I havent built loads of heads so I'm no expert :) and this is not the only way to do stuff its just the way I did it this time ;-). Its meant as a guide to give you some ideas on how to get that first head modelled. Its not fully finished yet and this part only deals with the bulding of the face. Follow the below link for more details...
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Creating Skies With Shaders
Source - ProDesignHost.com   Category - Cinema4D >  Materials >
This tutorial explains how to create a large sky-plane, create a sky-like material using the bhodinut 2d noise shaders and explains how to create your own variations etc. Follow the below link for more details...
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Uv Unwrapping And Painting A Gun In Bodypaint
Source - ProDesignHost.com   Category - Cinema4D >  Creating and Applying Textures >
This first part of the tutorial is going to deal with a quick efficient way to UV map a weapon in BODYPAINT, it may seem a bit daunting at first but after while you'll rip a gun to bits in 15 minutes! Follow the below link for more details...
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Creating An Animated Camp Fire
Source - ProDesignHost.com   Category - Cinema4D >  Animation >
I was wondering how to make an animated camp fire the other day, so I had a play around and figured it out and I saved off pics as I went along and wrote this, I hope you find it useful! The image above shows the kinda thing you can create and animate quite easily in Cinema 4D! Follow the below link for more details...
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Static Tank Tracks
Source - ProDesignHost.com   Category - Cinema4D >  Modeling >
This tutorial explains how to create some STATIC tank tracks for any tank/tracked model!! A Quick explanation is we create a SPLINE in the shape of the tracks from the side, and 1 Track section, then DUPLICATE the section 30-50 times and ARRANGE it along the SPLINE. Follow the below link for more details...
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Create a Glass Bowl
Source - ProDesignHost.com   Category - Lightwave 3D >  Modeling >
Okay, lets start using Lightwave for real then. Keep your Modeler running, and to the top left, click the "File" pull-down menu and select "Close All Objects". This will clear the Modeler so we can start over with our new project. Follow the below link for more details...
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Getting to know Layout
Source - ProDesignHost.com   Category - Lightwave 3D >  User Interface >
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs. Follow the below link for more details...
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Adjusting Camera & Light
Source - ProDesignHost.com   Category - Lightwave 3D >  Lighting >
Since we already have the objects loaded into Layout, we can now start adjusting the scene of how we want the final render to look (If you don't have the objects loaded, click the "Items" Tab at the top of Layout, select "Add -> Load Object",then browse to where you saved it and load it in). Follow the below link for more details...
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Lightwave 7.5 Beginners Guide
Source - artde3.com   Category - Lightwave 3D >  Basics >
Welcome to the Lightwave 7.5 Beginners Guide! This Guide is only an update from my Lightwave 6.5 Beginners Guide to suit Lightwave 7.5; the content is pretty much the same, however, a few new additions has been made in the Tutorial section. We will start out with an introduction to 3D in general, and if you feel that you know the basic concepts already, you can simply skip this part and dive directly into the Lightwave Parts. The best way to get to know the Interface and how tools work is to use them, and tutorials are great for this purpose, so we will be doing a tutorial as I explain the bits and pieces of Lightwave. Follow the below link for more details...
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Basic Modeling Walkthrough
Source - artde3.com   Category - Lightwave 3D >  Modeling >
This huge 25 part tutorial you will learn many modeling techniques as you create a detailed portrait bust. Follow the below link for more details...
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Space Explosion
Source - artde3.com   Category - Lightwave 3D >  Effects >
Here I leave a small tutorial you for blankets them of fx, are professional, like caretakers, all we will not have Super machines, micros, etc.! All the 3D makers did not work in a study of Fx, Cinema, But having programs with the potential of Lightwave because not to do small a short one, perhaps, a galactic entrance for the communion of the daughter of a friend, relative... or simply for one same one. There are several ways to do, explosions in the space, with particle systems, using programs like Lightwave, Maya, Max, XSI, C4, also it we can do by means of postproduction with After, Shake, digital fusion, combining video and 3D etc... In this case! the example is rather simple, with an acceptable result, during this Tutorial we are going to combine hypervoxel, procedural textures, particle systems, volumetric Lights and lens flares. Follow the below link for more details...
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Photorealistic fish #2: IK chaining and animation
Source - Digital Producer Magazine   Category - Lightwave 3D >  Animation >
Before I begin I'd like to warn you about some of the occupational hazards of being a CG artist or animator. A couple months ago when I began building and animating the fish in this article I took a lot of time to research the look and motion of live aquarium fish. I spent a good deal of time in local pet shops and aquariums studying the movements of different fish. "Good deal of time" may be an understatement; on certain occasions I would find myself so engrossed in studying the fish, sketch book in hand, my nose pressed against the aquarium glass, eyes no doubt bulging with wonder—that the staff of the pet shop most likely thought I was seriously disturbed. Follow the below link for more details...
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Modeling and texturing a photorealistic fish
Source - Digital Producer Magazine   Category - Lightwave 3D >  Textures >
In this tutorial we're going to do things a little differently then you may be used to. Because our goal is to model and texture a realistic fish, we're going to start with the texture map as the basis for building our model. Please note that although I'm partial to LightWave, this tutorial is applicable to any 3d application that supports images in the modeler viewport. Please feel free to download the images on this page and follow along. Follow the below link for more details...
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Making Chrome
Source - symko.com   Category - Lightwave 3D >  Materials >
In this video tutorial the author JOHN SZYMKOWICZ will show down and dirty way to create pretty decent chrome material in Lightwave 3D. The author uses just three primitive object which applies chrome materials and he uses Ray Trace shadows and Ray Trace Reflections. The author uses Photoshop to create a reflection and so on. Follow the below link for more details...
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Decal Style Textures
Source - symko.com   Category - Lightwave 3D >  Textures >
In this video tutorial the author JOHN SZYMKOWICZ will show a quick little way by which you can accurately create decal style textures stick away to your object. The object to which you want create a decal style textures might have little bit typography on them and and so on. Follow the below link for more details...
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Animating a Spring
Source - symko.com   Category - Lightwave 3D >  Animation >
In this video tutorial the author JOHN SZYMKOWICZ will show a simple way to animate a spring that starts of coiled and expands out, just like it decompresses from its coil state. In order to do this the author uses the morph technique which will give the spring a nice clean expansion as it pose streching which will actually distort the spring and which wont keep a nice round radius to the coil. In order to do that the author uses two models of spring one in compressed state and another in decompressed state. Follow the below link for more details...
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LEGO Man Project - Part 4: Camera and Rendering and All Done!
Source - symko.com   Category - Lightwave 3D >  Rendering >
This is fourth and final part of the video tutorial series on building a small LEGO figure using LightWave 3D created by JOHN SZYMKOWICZ. In this part the author will show us how setup the scene and final render the scene. The author has already shown us how to model and apply textures to LEGO in the first three parts of the this tutorial series. Follow the below link for more details...
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LEGO Man Project - Part 3: Texture this lil' dude up!
Source - symko.com   Category - Lightwave 3D >  Textures >
This is part three of the video tutorial series on building a small LEGO figure using LightWave 3D created by JOHN SZYMKOWICZ. In this part the author will show us how apply textures to the model. The author has already shown us how to model LEGO in the first two parts of the this tutorial series. Follow the below link for more details...
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LEGO Man Project - Part 2: Create the body, arms, head and hands
Source - symko.com   Category - Lightwave 3D >  Modeling >
This is part two of the video tutorial series on building a small LEGO figure using LightWave 3D created by JOHN SZYMKOWICZ. In this part the author will show us how create the body, arms, head and hands. The author has already shown us how to create the leg in the first part of the this tutorial series. Follow the below link for more details...
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LEGO Man Project - Part 1: Resource Image and Modeling the Legs
Source - symko.com   Category - Lightwave 3D >  Modeling >
This is part one of the video tutorial series on building a small LEGO figure using LightWave 3D created by JOHN SZYMKOWICZ. In this part the author will show us how to organize everything before starting a project, like collecting necessary reference images of the model which helps a lot while modeling. Finally the author shows us how to model the leg of LEGO figure which he thinks is the most difficult part of the project. Follow the below link for more details...
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Domino Tutorial - Part 5: Lighting, DOF and Rendering
Source - symko.com   Category - Lightwave 3D >  Rendering >
In this video tutorial the author JOHN SZYMKOWICZ will show how to setup lighting, DOF and finally render the domino model scene in Ligtwave 3D. Follow the below link for more details...
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Domino Tutorial - Part 4: Applying the Textures
Source - symko.com   Category - Lightwave 3D >  Textures >
In this video tutorial the author JOHN SZYMKOWICZ will show how to apply textures to dominoes models in Ligtwave 3D. Follow the below link for more details...
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Domino Tutorial - Part 3: Setting up the Scene
Source - symko.com   Category - Lightwave 3D >  Rendering >
In this video tutorial the author JOHN SZYMKOWICZ will show how to setup a scene for the dominoes models in Ligtwave 3D. Follow the below link for more details...
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Domino Tutorial - Part 2: Modeling the Domino
Source - symko.com   Category - Lightwave 3D >  Modeling >
In this video tutorial the author JOHN SZYMKOWICZ will show how to model dominoes in Ligtwave 3D. Follow the below link for more details...
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Domino Tutorial - Part 1: Creating the textures in Photoshop
Source - symko.com   Category - Photoshop >  Textures and Tiles >
In this tutorial the author JOHN SZYMKOWICZ will show how to create textures and bumb maps for the domino models created in Lightwave 3D using Adobe Photoshop. Follow the below link for more details...
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Ambient Occlusion (399kb, PDF)
Source - Kevman3D   Category - Lightwave 3D >  Lighting >
Ambient Occlusion is a cool technique that simulates ambient shadows and shading in areas where the light cannot reach. This document covers the basic methodology of AO, a review of 2 different shaders for LightWave 3D, as well as LScript source code to show how to write your very own Ambient Occlusion shader. Ambient occlusion is a technique where surfaces are shaded dependant upon how blocked (or occluded) from the surrounding environment they are. The effect is a soft shading and around edges, underneath close-proximity geometry and in holes and grooves where ambient light can't reach, much like the the effect produced by radiosity and global illumination. Follow the below link for more details...
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Flying towards a bank of fog (189kb, PDF)
Source - Kevman3D   Category - Lightwave 3D >  Rendering >
This document explains LightWave's Fog tool in detail, the settings and how to use it. The tutorial also shows how to use simple expressions to create the illusion of flying up towards a solid bank of fog quickly and easily. Lightwave has a great renderer for realistic imagery, and the author is sure that most users will agree that nothing says 'realistic' in an environment more than a good old atmosphere. To create atmosphere in renders, a little density to the air can be added LigthWaves range of volumetric tools. The author shows you how it can be done. Follow the below link for more details...
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Dynamics Animation - Its a sign (628kb, ZIP)
Source - Kevman3D   Category - Lightwave 3D >  Animation >
A short tutorial (PDF) with LW content on how to use the excellent Dynamics tools ClothFX and FXHardLink to quickly animate a hanging sign on two chain links. In LightWave 8, NewTek has given the artist a fantastic new Dynamics system that allows particles, cloth and hard pieces of 3D model to all interact in ways that can create some truly amazing pieces of animation! This document explains just a few of these new tools, and shows how to create complex animation effects without a lot of work. Follow the below link for more details...
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Making Of 'Box Car'
Source - 3DTotal.com   Category - Lightwave 3D >  Textures >
This box car is based on a train model hand painted by Ron Thornton. This project took about a week and a half. I used reference pictures of the model box car and measurements to create it to scale. The making of the box car is broken down into modeling, texturing, lighting, and compositing. Follow the below link for more details...
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Making Of 'Guanajuato Alley'
Source - 3DTotal.com   Category - Lightwave 3D >  Modeling >
Hi, everyone, this is my first tutorial of the creation of a 3D image, I'm a recently graduated Graphic Designer, from Monterrey, México, and its has been 2 years since I started doing 3D, when I used Lightwave to learn with. I find 3D great, because you can bring to reality anything that you can imagine. Follow the below link for more details...
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Making Of 'Louie's Bar & Grill'
Source - 3DTotal.com   Category - Lightwave 3D >  Modeling >
Louie's Bar & Grill is based on an actual building in the Universal Studios, FL theme park. Although it took about two months or so to complete, majority of the work was done in three weeks. I worked on it five hours a day for five days each week. I think that it's safe to say that to get to the final render was less than 100 hours of work. Honestly, after three weeks I was not happy with the final look. William Vaughan from the DAVE School had mentioned that it would be great to put it into the "Art of LightWave" book. So the final touches were worked on here and there as I was modeling my Terminator 1 HK tank. Basically, the process of making Louie's is broken down into four stages: modeling, texturing, lighting, and post-processing. Follow the below link for more details...
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Making Of 'WarChild'
Source - 3DTotal.com   Category - Lightwave 3D >  Textures >
The WarChild is a texturing challenge that I took on as an endeavor to further my texturing abilities using what I know of LightWave's layer based textures and to learn more about the new NODES system in LightWave 9. The first version I textured was a theme of a Roman solider or Gladiator type character that had seen his fair share of warfare. The total time I put into it was approximately 2 days as I experimented with NODES and weight maps, something that I had not tried before. Having a fair amount of knowledge of LightWaves layer based textures from past versions of LightWave I was determined to get more into NODES than than layers. Follow the below link for more details...
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Modelling Clothing Details
Source - 3DTotal.com   Category - Lightwave 3D >  Modeling >
After posting some work in progress images of a dress for my Grand Space Opera challenge entry at CGTalk, I was asked if I could show how I go about making the folds and wrinkles I did for the dress. Follow the below link for more details...
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Modeler Tutorial: Angle Tool
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan covers the basics of using the Angle Tool in LightWave 3D. Follow the below link for more details...
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Modeler Tutorial: Aligning Polygons
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan shows you how to use the Align Tool in LightWave 3D. Follow the below link for more details...
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Modeler Tutorial: Add Edges
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan gives insight into adding detail to a Mesh in LightWave 3D. Follow the below link for more details...
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Modeler Tutorial: Absolute Measure
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan gives a quick overview of getting 100% accurate measurements in LightWave 3D. Follow the below link for more details...
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Modeler Tutorial: Action Center Control
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan highlights how to adjust the action center control in LightWave 3D. Follow the below link for more details...
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Modeler Tutorial: Optimize a Polygon Mesh
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
William Vaughan explains how to optimize a Polygon Mesh in LightWave 3D. Follow the below link for more details...
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Texture Tutorial: Controlling Surfaces
Source - SimplyLightwave.com   Category - Lightwave 3D >  Textures >
William Vaughan shows how using weight maps can be a powerful way to control surfaces in LightWave. Follow the below link for more details...
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Lightwave 10 Introduction to Modeler
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
Just got started and feeling confused about what is where in Lightwave? This video covers the basics of the user interface in Modeler and is intended for new users of Lightwave. Here we take a look at navigation around the view ports and go over the display options, editing keyboard shortcuts, adding backdrops, organizing scenes, configuring menu sets and adding specific tool groups. We also cover creating primitives, the numeric panel, selection tools and basic surfacing in Lightwave. We also have a Lightwave 10 Introduction to Layout video for new users. Follow the below link for more details...
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Lightwave 10 Introduction to Layout
Source - SimplyLightwave.com   Category - Lightwave 3D >  User Interface >
This video covers the basics of the user interface for Layout and is intended for new users to get started with Lightwave. Here we look at view port navigation, loading in scenes and objects, menu configurations and adding custom tabs, loading plug-ins, creating and saving renders, render globals settings, properties for cameras and lights, creating emitters and setting keys for animation on the timeline. We also have a Lightwave 10 Introduction to Modeler video for new users. Follow the below link for more details...
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Dr Seuss Style Cartoon Elephant
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
In this fun little modeling project we create a Dr Seuss style cartoon elephant. We start off by cutting up some image planes in Photoshop based on reference sketches and move into Modeler to set up backdrops. Follow the below link for more details...
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Rendering the McLaren - Desert Scene
Source - SimplyLightwave.com   Category - Lightwave 3D >  Rendering >
In this tutorial you'll learn how to create a sunset desert environment to place your models in. We take a look at some lighting techniques using radiosity and light bounces and work on getting great looking reflections from the environment to occur on the surface of our model. The McLaren car used in this video was created in another tutorial and can be found in the main training section on the site. Follow the below link for more details...
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Basic UV Layout in Lightwave
Source - SimplyLightwave.com   Category - Lightwave 3D >  Textures >
In this video we take a look at some basic UV mapping techniques in Lightwave using an unfolded Tabasco cardboard box. If you've never done any UV layout before this is an easy introduction that goes over how to create UV maps for simple objects to prevent stretching in your textures. Follow the below link for more details...
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Facing Ratio shader node in Maya
Source - stevenchan.us   Category - Autodesk Maya >  Materials >
Maya is a node-based system. When you tell Maya, “I want a sphere,” it’ll create several nodes holding different characteristics that altogether combine to form the sphere you see in the viewport. You can manipulate the attributes of each node; these attributes affect how the sphere looks in the end. In this tutorial, we’ll play with nodes hands-on in the Hypershade, a window in which shaders are constructed. In a later Masterclass, Ben will show you how to do shaders in Renderman. Follow the below link for more details...
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Keying A Green Screen - Houdini Tutorial
Source - Pxleyes.com   Category - Houdini >  Compositing >
Now that shake is gone people don't have many film level compositing solutions that are cheap enough for the independent user or hobbyist. This is where Houdini comes in. It has a professional level compositor built in to every version, even the apprentice versio. Meaning anyone can now compositie on a pro level because its free. The apprentice version cant be used commercially but it can be used for learning etc. Follow the below link for more details...
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Houdini Tutorial: Beginners Modeling Part 1 : Simple Fighter Jet
Source - Pxleyes.com   Category - Houdini >  Modeling >
Simple Jet model Part 1. This tutorial may be found at 3dbuzz but i wanted to do it my own way because the other one is kinda boring and hard to follow so this is my attempt to make it user friendly. Follow the below link for more details...
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Importing Files - Houdini Tutorial
Source - Pxleyes.com   Category - Houdini >  Miscellaneous >
In this video we just want to show you how we can import Adobe illustrator files in to Houdini 9.5. Follow the below link for more details...
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PolyStepper in Cinema 4D
Source - IT'S ART MAG   Category - Cinema 4D >  Particles >
This is tutorial for an Xpresso based tool created by Simon Russell for Cinema 4D called PolyStepper. It deforms any polygon object onto a mograph cloner. You can Download PolyStepper here. Follow the below link for more details...
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Create Trapcode Planet
Source - IT'S ART MAG   Category - Adobe After Effects >  Visual Effects (VFX) >
Create Trapcode Planet from Scratch using After effects, Trapcode form, Trapcode particular with Philipp Pavlov. Follow the below link for more details...
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Video Tutorial : A Realistic Fruit Splash in Blender
Source - IT'S ART MAG   Category - Blender >  Simulation >
Learn how to use Blender’s fluid simulator to create a photorealistic fruit splash with Andrew Price. Follow the below link for more details...
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Houdini Tutorials
Source - CG Terminal   Category - Houdini >  Rendering >
Create a ropnetwork, within the ropnetwork I could have a whole list of mantra nodes rendering different geometries. An example would be like a mantra node for a box, another for tube and another for the ground plane, the list can go on and on. Follow the below link for more details...
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Houdini – Creating Footprints in Snow with Geometry Solver Tutorial
Source - CG Terminal   Category - Houdini >  Dynamics >
In this lesson, you will learn how to use the Geometry Solver in Houdini 12 to create footprints in the snow. This powerful new feature gives artists a way to apply procedural operations over time. Follow the below link for more details...
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Houdini – Creating Waterfall with FLIP Fluids Tutorial
Source - CG Terminal   Category - Houdini >  Particles >
This tutorial will teach you how to set up a waterfall with FLIP fluids in Houdini 12 using a specially designed emitter. You will then learn how to use velocity and surface information to generate white water and splashes. Follow the below link for more details...
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Houdini – Expressions Tutorial
Source - CG Terminal   Category - Houdini >  Animation >
This is an introduction to writing expressions in Houdini. This tutorial was designed to help you get started with expressions. We cover using expressions to create organic shapes and patterns found in nature. The math covered is the basic concept of the golden number. After we create our pattern, we add some animation to the scene to make an interesting abstract shapes. Follow the below link for more details...
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Houdini – User Interface Tutorial
Source - CG Terminal   Category - Houdini >  Basics >
This is a beginners tutorial on Houdini's interface. This is meant for those who have are using Houdini for the first time. It is recommend that you have some experience in a 3D software package. There are also some helpful tips and tricks for a faster work-flow. Very basic material is covered to help you make your first Houdini project. Follow the below link for more details...
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A Beginner’s Guide to Houdini
Source - CG Terminal   Category - Houdini >  Basics >
This tutorial provides an overview of Houdini and its use as a 3D animation and visual effects solution. In this introduction, you will review all areas of the software while learning key concepts and relevant terminology. Follow the below link for more details...
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Houdini – Intro to Digital Assets Tutorial
Source - CG Terminal   Category - Houdini >  Miscellaneous >
In this tutorial series we begin to explore Digital Assets in Houdini and how they can be used for the tool both simple and complex tool creation. In this first part we create a digital asset that will replicate a photography studio set-up that would be good for model turntables or industrial design / product rendering. Follow the below link for more details...
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Houdini – Procedural Text Animation Tutorial
Source - CG Terminal   Category - Houdini >  Animation >
This tutorial will show a technique for doing procedural text animation in Houdini, which was covered by Adam Swaab in his motion graphics class at SideFX software. Follow the below link for more details...
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Houdini & Renderman: Together At Last
Source - SCAD   Category - Houdini >  Rendering >
Well, what if you prefer to work with Houdini's workflow or what if you want to render with the best particle creator, Houdini, with the best renderer out there, Pixar's Photo Realistic Renderman. Follow the below link for more details...
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Houdini Q&A: “How can I procedurally generate a crack creeping up a wall?”
Source - 3D World   Category - Houdini >  Particles >
Carlos Donis Lemus gets out his trowel of expertise to fill an unsightly gap in Natsuko Kobayashi’s Houdini knowledge. Follow the below link for more details...
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Houdini Q&A: “How do I create a smooth path through rugged terrain procedurally?”
Source - 3D World   Category - Houdini >  Miscellaneous >
Carlos Donis Lemus is here to cut a swathe through Ying Cui’s Houdini confusion. Follow the below link for more details...
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Create a low-overhead particle sequence in Houdini
Source - 3D World   Category - Houdini >  Particles >
Carlos Donis Lemus shows how to create a rich particle sequence without overtaxing your workstation. This video accompanies a tutorial in 3D World issue 142, where you’ll find additional context and detail for this project. The scene files for this tutorial are on the disc included with the issue. Follow the below link for more details...
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Set up three-point lighting using takes in Houdini
Source - 3D World   Category - Houdini >  Lighting >
Carlos Donis Lemus shows how a standard three-point lighting setup can benefit from Houdini’s Take List. This video accompanies a tutorial in 3D World issue 140, where you’ll find additional context and detail for this project. Follow the below link for more details...
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Animating the profiles of fonts/text – SideFX Houdini Tutorial
Source - CG RECORD   Category - Houdini >  Animation >
This tutorial will explain how to animate the profiles of text generated with the Font SOP. Each letter will be broken into multiple lines by removing the corners, and then each line is stretch outwards in the direction each is pointing. The lines are then animated to reveal the letter’s profile as a motion graphics effect.The manipulation of the line segments will be done using a VOP network. The dot product of each point is calculated and points close to zero are removed. Follow the below link for more details...
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Animated polygons influenced by metaballs – SideFX Houdini Tutorial
Source - CG RECORD   Category - Houdini >  Animation >
In this tutorial I will discuss how to transfer the weighted field of influence from metaballs to polygon attributes, and then use that attribute to control the individual animation of each polygon. Follow the below link for more details...
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Creating the Windows Mystify screensaver effect in SideFX Houdini – Tutorial
Source - CG RECORD   Category - Houdini >  Effects >
In this tutorial I’ll demonstrate how to use particles to create lines that bounce around in different colors. Reproducing the mystify screensaver from Windows. Follow the below link for more details...
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Creating dashed lines in SideFX Houdini
Source - CG RECORD   Category - Houdini >  Miscellaneous >
A very short tutorial on how to create line patterns in Houdini. Follow the below link for more details...
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How to use Cloud Rig tool in Houdini to create realistic clouds
Source - CG RECORD   Category - Houdini >  Animation >
In this tutorial, you will learn how to use the Cloud Rig tool in Houdini. This tool lets you use volumes to generate realistic clouds and cloudscapes. In both cases, you will start out with a simple box and fill it up with a volume. You will then add noise to create a puffier look. Under the surface, this tool uses the OpenVDB tools introduced with Houdini 12.5. Follow the below link for more details...
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Disintegrating in Houdini
Source - CG RECORD   Category - Houdini >  Effects >
This Houdini video tutorial Rohan Dalvi will show us how to create a disintegration effect in Houdini using an animated Noise map. Follow the below link for more details...
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Houdini Bullet Masterclass
Source - CG RECORD   Category - Houdini >  VFX >
In this Houdini masterclass, Jeff Wagner, Senior Technology Consultant at Side Effects and Michiel Hagedoorn a Senior Software Developer at SIde Effects., introduce you to the Bullet rigid body solver which was recently integrated into Houdini. This solver is known for dealing with huge datasets with ease and Houdini offers some powerful tools for controlling the results. Follow the below link for more details...
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Houdini Tutorial: Blood Splash Hit
Source - CG RECORD   Category - Houdini >  Particles >
FX Artist in Worldwide FX - Ivan Suarez has posted a new tutorial for His Digital Asset Blood Splash tool. It's a new tool for creation of liquid effects in Houdini. In this tutorial Ivan will explain how use this Asset for create a simple and nice Blood Hit. Follow the below link for more details...
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Houdini tutorial: Crowd
Source - CG RECORD   Category - Houdini >  VFX >
In this Houdini tutorial, the author show us how to create a crowd simulation effect in Houdini. It is four hours long video tutorial which is split up into three chapters and each chapters goes in detail about the procedure used to create the crowd effect. The things that you are going to learn after going through this tutorials are as follows: Subnetworks, Adding noise, Create ground surface, Use copy sop to work on one curve at a time, Deform curves, Tweak curves shapes, Duplicate the curves using copy sop, Adding Spheres for visualization, Creating attributes, Load mocap clip, Tweak expressions, Create skeleton otl, See how many characters can be loaded at same time, Prevent things from going too slow, Switch clip using python, Setup the copy SOP and much more. It is really nice tutorial to watch and worth spending time on it, if you interested in doing good in Houdini. Follow the below link for more details...
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Light, Shade and Render, Scene Set-up in Houdini
Source - CG RECORD   Category - Houdini >  Lighting >
In this Houdini tutorial, the author Ari Danesh show us how to setup the desktop with panels specific to lighting and rendering, lighting naming conventions, and importing cameras, geometry and lights. Then the author will also discuss on how to setup a linear lighting workflow and also discusses about some scripting and how to set some project scripts in Houdini. Follow the below link for more details...
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Create an Amazing Pulverize Effect with Houdini – Initial Setup
Source - cg.tutsplus.com   Category - Houdini >  Particles >
In his second amazing Houdini tutorial, Alvaro Castaneda walks us through how to completely pulverize characters and objects using Side Effect’s Houdini 11. Today’s section deals with setting up the basic node-network whilst the next part will look at how to finish the effect and art-direct the dynamics to ensure we get the look we want. Look no further if you want to see just how creative Houdini allows you to be. Follow the below link for more details...
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Create an Amazing Pulverize Effect with Houdini – Finishing the Asset
Source - cg.tutsplus.com   Category - Houdini >  Particles >
In this, the final part of his second amazing Houdini tutorial, Alvaro Castaneda walks us through the final stages of how to completely pulverize characters and objects using Side Effect’s Houdini 11. After setting up the basic node-network in part 1, today we look at how to finish the effect and art-direct the dynamics to ensure we get the look we want. Look no further if you want to see just how creative Houdini allows you to be. Follow the below link for more details...
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Create an ‘Auto-Fence’ asset in Houdini – The Asset
Source - cg.tutsplus.com   Category - Houdini >  VFX >
In the concluding part of our very first Houdini tutorial, Alvaro Castaneda shows us how to take the nodes we created from part 1 and convert them into an amazing Auto-Fence digital asset – something that shows just why Houdini can be such a powerful part of the VFX workflow. Follow the below link for more details...
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Create an ‘Auto-Fence’ asset in Houdini – The Nodes
Source - cg.tutsplus.com   Category - Houdini >  VFX >
In our very first Houdini tutorial, Alvaro Castaneda walks us through how to create an amazing Auto-Fence asset, and in doing so shows just why Houdini can be such a powerful part of the VFX workflow. Follow the below link for more details...
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Dum dum text effect with rotation
Source - FlashFridge.com   Category - Flash >  Text Effects >
See this tutorial and see how to create very attractive text effect using some special flash tips and tricks. You can use this effect for any flash banner, animation, presentation... You don't have to use action script code to make this tutorial. Follow the below link for more details...
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Attractive reflection effect
Source - FlashFridge.com   Category - Flash >  Special Effects >
Read this tutorial and learn how to create attractive reflection effect in flash. Using this tutorial, you will also learn how to use Color Mixer Panel, how to apply flash filters on effect, how to convert it into a Movie Clip Symbol and more. You don't have to use action script code to make this tutorial. Let's go! Follow the below link for more details...
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Text dancing animation
Source - FlashFridge.com   Category - Flash >  Text Effects >
Using this tutorial, you will see how to create advanced and very modern letters animation. This animation looks like letters dancing and that's the reason why I have called this animation that. ;) You don't have to use action script code to make it. You just have to use some special flash tips and tricks to make it. This tutorial is so easy for create, but in the same time very attractive. You can use this animation as some text banner, presentation... Let's go! Follow the below link for more details...
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Modern Picture appereance by color mixer
Source - FlashFridge.com   Category - Flash >  Special Effects >
This tutorial will show you how to create simple and in the same time very attractive and useful picture appearance using the Color Mixer Panel and gradient. To make this tutorial, you don't have to use action script. Follow the below link for more details...
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Jumping letter animation
Source - FlashFridge.com   Category - Flash >  Text Effects >
See this lesson and learn how to create letter that is jumping from the right to the left and inversely using some special flash tricks. You don't have to use action script code to make this lesson. This lesson is very easy for create but in the same time very powerful and useful. You can use this animation for any text banner, presentation and more. Follow the below link for more details...
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Blur picture effect with zoom
Source - FlashFridge.com   Category - Flash >  Special Effects >
In this lesson I will show you how to apply blur effect on picture using the flash filters. After that, I will show you how to enlarge picture using the Free Transform Tool(Q).This picture effect is very attractive and you can apply it wherever you like. To create this tutorial, you don't have to use action script. Follow the below link for more details...
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Dynamic image appearance
Source - FlashFridge.com   Category - Flash >  Dynamic Content >
In this detailed lesson you have a chance to learn how to create dynamic image appearance in flash 8 with no action script. Follow the below link for more details...
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3D city effect
Source - FlashFridge.com   Category - Flash >  3D >
In this thoroughly explained, detailed flash lesson, I will show you how to create advanced 3D city effect. You don't have to use action script code to make this effect. You can use this effect for some flash banner, or header. Follow the below link for more details...
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Rotating letter effect in text
Source - FlashFridge.com   Category - Flash >  Text Effects >
See this tutorial and learn how to rotate letters in series using some special flash tricks. You don't have to use action script code to make this lesson.This tutorail is very simple to create but in the same time, you can use it for some text effect, banner, text animation and more. Follow the below link for more details...
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Cool image effect
Source - FlashFridge.com   Category - Flash >  Special Effects >
This, step by step, detailed flash tutorial will show you how to create cool image effect using some special flash tips and tricks. You don't have to use action script code to make this lesson. Follow the below link for more details...
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Inverse text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
Learn how to create inverse text effect in flash with no action script code. This simple text effect you can use for some flash advertisement, text banner and more. Follow the below link for more details...
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Advanced mask effect
Source - FlashFridge.com   Category - Flash >  Special Effects >
Using this thoroughly explained, detailed flash lesson, I will explain to you how to create advanced mask effect in flash using the Action Script code. Using this lesson, You will also learn how design 3D cube, how to apply advanced color settings from the Properties Panel on it, how to convert any object into a Graphic Symbol and much much more! Let's start! Follow the below link for more details...
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Simple blink text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
In this tutorial, you will see how to create a text effect which is blinking, using the flash filters. You can apply this simple effect for some flash header, banner.... To create this lesson, you don't have to use Action Script code. Let's go! Follow the below link for more details...
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Photo sliding
Source - FlashFridge.com   Category - Flash >  Special Effects >
In this thoroughly explained, detailed flash lesson, I will show you how to create advanced photo sliding in flash using some special flash tricks. This photo sliding you can use for any photo presentation or animation, for some flash banner, or header. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to apply flash filters on any Movie Clip, how to create Motion Tween and much much more! Follow the below link for more details...
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Smoke text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
Using this tutorial, you will learn how to create a text that is appear and disappear as cigarette smoke. You don't have to use Action Script code to create this tutorial. It is so simple to create and in the same time, so effective. In this tutorial you will be also learn how to apply flash filters on text, how to convert it into a Movie Clip Symbol and more. Follow the below link for more details...
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Picture effect
Source - FlashFridge.com   Category - Flash >  Special Effects >
Using this thoroughly explained, detailed flash lesson, I will explain to you how to create advanced picture effect in flash using some special flash tips and tricks and mask options. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to use Selection Tool (V) to create many shapes, how to create Shape Tween, convert any layer into a mask and much much more! Let's start! Follow the below link for more details...
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Stretch, zoom and slide text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
In this easy lesson, I will explain to you how to create Stretch, zoom and slide text effect which you can use it for any banners, web sites.This tutorial is for the peoples who opening flash for the first time. You don't have to know anything about this program to create this tutorials. Follow the below link for more details...
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Dynamic picture button
Source - FlashFridge.com   Category - Flash >  Special Effects >
This, step by step, detailed action script lesson, will show you how to create trendy and dynamic picture button. You can use this button for any web site. Using this lesson, you will also learn how to convert any image into a Movie Clip Symbol, how to apply blur filter and action script code on any image and much much more! Follow the below link for more details...
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Frame by frame text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
Make a frame by frame text effect in flash 8. Using this lesson, you will also learn how to convert any text into a Movie Clip Symbol, how to use Free Transform Tool (Q) to rotate it, how to create motion tween and much more! You don't have to use action script code to make this lesson. You can use this lesson for some text banner or some presentation. Follow the below link for more details...
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Realistic globe rotate
Source - FlashFridge.com   Category - Flash >  Special Effects >
In this thoroughly explained, detailed flash lesson, I will show you how to create a realistic globe rotates using the mask and some special flash tips and tricks. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to convert any image into a Graphic Symbol, how to create motion tween, mask layer and much much more! Let's start! Follow the below link for more details...
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Coloring text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
See how to create simple coloring text effect in flash 8 using the mask. You can use this text effect for some flash banner or some presentation. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to convert any layer into a mask, how to use Selection Tool (V) and much much more! Let's go! Follow the below link for more details...
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Glamorous picture gallery
Source - FlashFridge.com   Category - Flash >  Special Effects >
In this detailed tutorial made for Flash 8, you will see how to create advanced glamorous picture gallery using the Action Script.You can see this galleries in many modern flash sites. Follow the below link for more details...
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Shadow button with two sounds
Source - FlashFridge.com   Category - Flash >  Audio >
See this step by step tutorial and learn how to create simple shadow button with two sounds. To create this tutorial you don't have to use action script. Follow the below link for more details...
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Fresh white and green flash menu
Source - FlashFridge.com   Category - Flash >  Navigation >
This lesson will show you how to create advanced fresh white and green flash menu. To create this attractive menu, you have to use A.S.code. This menu you can use for any web site. Learning this lesson, you will also learn how to design this menu, how to animate it, how to use Free Transform Tool (Q) and more. Follow the below link for more details...
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Image listing by number
Source - FlashFridge.com   Category - Flash >  Navigation >
This tutorial will show you how to create image galleries, which is listing on number click. To create this tutorial, you have to use a little A.S.code. Follow the below link for more details...
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Black-and-white flash menu
Source - FlashFridge.com   Category - Flash >  Navigation >
See this tutorial and learn how to create black-and-white flash menu. To create this tutorial, you have to use action script. Follow the below link for more details...
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Interactive flash content box
Source - FlashFridge.com   Category - Flash >  Navigation >
Using this detailed tutorial, you will learn how to create interactivity flash content box using the action script. You can use this content box for any web site.You will also learn. Follow the below link for more details...
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Picture menu
Source - FlashFridge.com   Category - Flash >  Navigation >
Using this detailed lesson made for Flash, you will learn how to create advanced picture menu using the Action Script code. You can use this menu for any web sites, especially for some fashion, night club sites and more. Follow the below link for more details...
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3D flash menu
Source - FlashFridge.com   Category - Flash >  Navigation >
This detailed lesson will teach you how to create advanced 3D flash menu in flash using the Action Script Code and some special flash tricks.You will also learn how to design menu, how to animate it, how to draw 3D cube using the Line Tool, how to apply action script code on it and much more! Let's start! Follow the below link for more details...
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Flash menu with sound
Source - FlashFridge.com   Category - Flash >  Navigation >
Using this thoroughly explained, detailed flash lesson, you will see how to create attractive flash menu with sound using the Action Script Code and some special flash tips and tricks. You can use this menu for any web site. Using this lesson, you will also learn how to design menu, how to animate it, how to import any sound file into a flash stage and much more! Let's start! Follow the below link for more details...
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High Tech flash menu
Source - FlashFridge.com   Category - Flash >  Navigation >
Using this thoroughly explained, detailed flash lesson, you will see how to create advanced, high tech flash menu using the action script code and some special flash tips and tricks. You can use this menu for any web site. Using this lesson, you will also learn how to design high tech menu, how to animate it, how to apply action script code on it, how to use Free Transform Tool and much much more! Let's start! Follow the below link for more details...
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Flash shopping list
Source - FlashFridge.com   Category - Flash >  Navigation >
This tutorial will teach you how to create shopping list in Flash using a little action script code. Using this tutorial, you will also learn how to design shopping list, how to animate it, how to use Free Transform Tool (Q) to enlarge any object and much more! Follow the below link for more details...
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Progressive flash menu
Source - FlashFridge.com   Category - Flash >  Navigation >
This detailed tutorial will show you how to create progressive flash menu in flash, using the Action Script. You can use this menu for any web site. Using this tutorial, you will also learn how to design menu, how to animate it, how to create instance name and much much more! Follow the below link for more details...
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Simple black and white in color image effect
Source - FlashFridge.com   Category - Flash >  Basics >
In this thoroughly explained, detailed flash lesson, I will explain to you how to create simple black and white in color image effect using some special flash tricks and flash filters. You can use this effect for some flash banner or for some animation. To make this lesson, you don't have to use action script code. Let's go! Follow the below link for more details...
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Two images appearance
Source - FlashFridge.com   Category - Flash >  Basics >
In this step by step lesson, you will see how to create on a simple way two images appearance. You don't have to use action script code to make this lesson. You can use this simple animation for any presentation, flash animation, header... Let's go! Follow the below link for more details...
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Simple photo transformation
Source - FlashFridge.com   Category - Flash >  Basics >
In this thoroughly explained, detailed lesson made for Flash, I will show you how to create a really cool photo transformation, using a two photos. This lesson is so easy for create and you don't have to use action script code to make this lesson. You can use this photos transformation for any banner, photo presentation and more. Follow the below link for more details...
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Bitmap to vector conversion
Source - FlashFridge.com   Category - Flash >  Basics >
This very simple lesson will show you how to convert bitmap picture into a vector, using a little flash options called Trace Bitmap. You can use this effect if you like to make a cool picture as poster, or if you like to lower your file size. Only one thing that you had, when you converted your Bitmap picture into a Vector is that, when you have zoomed your vector graphic, you will not lose on quality. You don't have to use action script code to make this lesson. Let's go! Follow the below link for more details...
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Picture presentation
Source - FlashFridge.com   Category - Flash >  Getting Started >
In this tutorial, you have a chance to learn how to make simple picture presentation. You don't have to use action script code to make this tutorial. To make this tutorial, you have to use some special flash tips and trick and flash filters. This tuts is so easy for make, but in the same time very useful. Let's go! Follow the below link for more details...
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Shape Transformation
Source - FlashFridge.com   Category - Flash >  Getting Started >
In this thoroughly explained, simple flash lesson, I will show you how to create simple shape transformation using the Free Transform Tool and Selection Tool. You don't have to use action script code to make this lesson. Let's start! Follow the below link for more details...
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Simple picture galleries
Source - FlashFridge.com   Category - Flash >  Getting Started >
This simple lesson, explained in extreme detail, will teach you how to create cool picture galleries. You can use this lesson for any picture presentation, animation, for some flash banner... You don't have to use action script code to make this lesson. Let's start! Follow the below link for more details...
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Drawing modern room
Source - FlashFridge.com   Category - Flash >  Drawing >
Using this full explained tutorial, you will learn how to draw a modern room using the flash techniques. You don't have to use action script code to make this lesson. Only one thing that you have, is to use Line and Paint Bucket Tool. Follow the below link for more details...
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Christmas Text Banner animation
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
Using this thoroughly explained, detailed flash lesson, I will explain to you how to create very attractive christmas text banner using some special flash tips and tricks. You can use this text banner for some web site. Using this lesson you will also learn how to convert any text into a Movie Clip Symbol, how to animate it, apply flash filters on it and much much more. Let's start! Follow the below link for more details...
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Holidays flash banner
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
Holidays are getting closer and that is why I decided to make cool holidays flash banner. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to import any photo into a flash stage, how to convert it into a movie clip symbol, how to apply flash filters on it, how to create motion tween and much much more! Follow the below link for more details...
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Technology flash banner
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
In this easy lesson I will show you how to create technology flash banner. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to import any pictures into a flash stage, how to animate it, rotate it, how to create mask layer and much much more. Let's start! Follow the below link for more details...
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Dynamic image button with URL
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
In this thoroughly explained, detailed flash lesson, you will see how to create trendy and dynamic image button with URL. You can use this button for any web site. Using this lesson, you will also learn how to import any image into a flash stage, how to convert it into a Movie Clip Symbol, how to animate it, apply action script code on it and much much more! Let's start! Follow the below link for more details...
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Advanced flash button as image with url
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
See this lesson and learn how to create advanced flash button using the image. This button you can apply for any web site. We will also apply on it url code. To create this lesson you have to use action script. You will also learn how to apply filter effects on the image, how to convert it into a Movie Clip Symbol and more. Follow the below link for more details...
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Powerful green flash button
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
This step-by-step tutorial will teach you how to create powerful green flash button using the Action Script. Using this lesson, you will also learn how to design button, how to convert it into a Movie Clip Symbol, how to create instance name and much more! You can use this button for any web site. Follow the below link for more details...
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Invisible Flash Button
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
I am going to show you how to create the Invisible Button in flash 8 on a simple way. Follow the below link for more details...
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Art flash banner
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
In this thoroughly explained, detailed flash lesson, I will show you how to create art flash banner. You can use this banner for some web site or for some presentation. Using this lesson, you will also learn how to import any images into a flash library, how to animate it... You don't have to use action script code to make this lesson. Let's start! Follow the below link for more details...
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New Moon Text Banner
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
The Twilight Saga: New Moon is one of the most popular movies at the moment. That is the only reason why I decided to write this lesson. Using this lesson, you will see how to create cool New Moon text banner. You can use this banner for any web site or for some promotion. Using this lesson, you will also learn how to import any photo into a flash stage, how to convert any text into a Movie Clip Symbol, how to animate it, apply some flash filters on it and much much more. You don't have to use action script code to make this lesson. Let's start! Follow the below link for more details...
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Business flash banner
Source - FlashFridge.com   Category - Flash >  Banners and Buttons >
Read this thoroughly explained, detailed flash lesson and see how to create advanced and very practical business flash banner. You can use this banner for some business presentation, animation or for any web site. Using this lesson, you will learn how to import any images into a flash library, how to animate it, apply flash filters on it, create motion tween and much more. You don't have to use action script code to make this lesson. Let's start! Follow the below link for more details...
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Shining black and white image animation
Source - FlashFridge.com   Category - Flash >  Animation >
In this easy Flash lesson, I will show you how to create very practical and trendy shining image animation. To make this lesson, You have to use black and white image and adjust color filter. You don't have to use action script code to make this lesson. You can use this lesson for any presentation, for some flash banner, animation, header. Follow the below link for more details...
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Very attractive mask text animation
Source - FlashFridge.com   Category - Flash >  Animation >
This lesson will teach You how to create very attractive text animation in flash. To create this lesson, you have to use mask. You don't have to use action script code to make this lesson. This animation is very easy for create, but in the same time very powerful. You can use it for any presentation, flash header, banner...You will also learn how to transform any object using the shape and some special flash tips and tricks and much more! Let's go! Follow the below link for more details...
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Dawning city animation by flash tricks
Source - FlashFridge.com   Category - Flash >  Animation >
In this thoroughly explained, detailed lesson, I will show you how to create attractive dawning city animation. To create this animation, you don't have to use action script code. Using this lesson, you will also learn how to center the image using the Align Panel, how to convert it into a Movie Clip Symbol, how to create Motion Tween and much more! You can use this animation for some presentation, some flash banner and more. Follow the below link for more details...
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Circle animation
Source - FlashFridge.com   Category - Flash >  Animation >
See this tutorial and learn how to create simple circle animation, using a lot circles.You don't have to use action script code to make this tutorial. Using this tutorial, you will also learn how to draw circles, how to convert it into a Movie Clip Symbol, how to set each round in a separate layer and much more! Follow the below link for more details...
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Attractive vibration and rotation image animation
Source - FlashFridge.com   Category - Flash >  Animation >
See this lesson and learn how to create attractive image animation which rotates and vibrates. You don't have to use action script code to create this lesson. It is so simple to create, but in the same time so effective. You will also learn how to convert any image into a Movie Clip Symbol, how to rotate it, enlarge it using the Free Transform Tool (Q) and much more! Follow the below link for more details...
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Crazy clock animation
Source - FlashFridge.com   Category - Flash >  Animation >
Learn how to create clock with hands that rotates unusual, quickly, in wrong way - "crazy". To create this lesson, you don't have to use Action Script code.This animation is simple and it is for peopel who opening flash for the first time and they don't have a lot experience. You will also learn how to rotate clock hand, how to convert it into a Movie Clip Symbol, how to use Free Transform Tool (Q) and much more. Follow the below link for more details...
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Simple eyeball animation
Source - FlashFridge.com   Category - Flash >  Animation >
With this lesson, you're going to learn how to make eyeball animation in flash. To create this animation you don't have to use Action Script code. You will also learn how to draw eyeball, how to convert it into a Moive Clip Symbol and how to animate it. Follow the below link for more details...
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No smoke advertisement in flash
Source - FlashFridge.com   Category - Flash >  Animation >
In this tutorial I will explain how to make a no smoke advertisement in flash 8 with no Action Script. Follow the below link for more details...
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Icon animation
Source - FlashFridge.com   Category - Flash >  Animation >
This lesson, explained in extreme detail, will teach you how to create cool icon animation. You don't have to use action script code to make this lesson. Using this lesson, you will also learn how to use Align panel to align any object with the background, how to create shape tween, how to convert any layer into a mask and much more! You can use this lesson for some flash banner, header animation and more. Follow the below link for more details...
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LifeBook presentation
Source - FlashFridge.com   Category - Flash >  Animation >
Read this thoroughly explained, detailed tutorial and learn how to make Lifebook presentation in flash with no Action Script. You can use this animation for any business presentation, animation, any flash site.... Using this lesson, You will also learn how to create fade in fade out effect, how to convert any image into a Movie Clip Symbol, how to create motion tween and much more. Follow the below link for more details...
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Info about object
Source - FlashFridge.com   Category - Flash >  Actionscripting >
This lesson, explained in extreme detail, will teach you how to create info panel when you move your mouse cursor over the object. To make this lesson, you have to use action script code. Using this lesson, you will also learn how to convert any symbol into a Movie Clip Symbol, how to create instance name, how to enter any action script code into a Action panel and much much more! You can use this lesson for some web elements as information about some photos, presentations and more. Follow the below link for more details...
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Black and white preloader
Source - FlashFridge.com   Category - Flash >  Actionscripting >
In this tutorial, you will see how to create a black and white preloader with percent. To create this tutorial, you have to use a little Action Script code. You will also learn How to design a preloader, How to animate it and more. Follow the below link for more details...
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Main image position on click
Source - FlashFridge.com   Category - Flash >  Actionscripting >
Using this thoroughly explained, detailed flash lesson, you will see how to place any image to be the main using the action script code and mouse cursor. You have a five images in example...when you click on any image, it will become the main image! Using this lesson, you will also learn how to import any images into a flash library, how to after that, place it on the main stage, how to convert it into a Movie Clip Symbol, how to create instance name and much more! Follow the below link for more details...
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PhoneBook
Source - FlashFridge.com   Category - Flash >  Actionscripting >
This tutorial will show you how to create application for searching (Phonebook),using the Action Script in flash. Using this tutorial, You will also learn how to create Input fields, how to create and use instance name, how to use action script panel and much more! Follow the below link for more details...
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Easing preloader
Source - FlashFridge.com   Category - Flash >  Actionscripting >
Using this thoroughly explained, detailed flash lesson, you will see how to create very trendy and modern flash preloader using the action script code and some special flash tips and tricks. Using this lesson, you will also learn how to design trendy preloader, how to convert it into a movie clip symbol, how to apply action script code on it and much, much more! Follow the below link for more details...
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Move the Object using the arrow keys
Source - FlashFridge.com   Category - Flash >  Actionscripting >
This, step by step flash lesson, will show you how to move any object using the action script code and arrows key on the keyboard. Using this lesson, you will also learn how to use aligned panel to align any object with the background, how to convert any object into a Movie Clip Symbol, how to create instance name and much more! You can use this animation when you need to have control over some object. Follow the below link for more details...
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Top Bluish Preloader
Source - FlashFridge.com   Category - Flash >  Actionscripting >
In this thoroughly explained, detailed lesson, I will show you how to create a really cool bluish preloader with percent using the action script code and some special flash tips and tricks. Using this lesson, you will also learn how to design bluish preloader, how to convert any object into a movie clip symbol, how to use Free Transform Tool (Q) and much much more! Follow the below link for more details...
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Create a Flash Website on the Basis of a Pre-made Design: Part 2
Source - templates.com Blog   Category - Flash >  Web Design >
The second part of this tutorial will teach you how to create the animated menu, how to create the animation of elements appearance and animation of content changing. You will get acquainted with different ways of creating the animation what will give you an opportunity to make your Flash website unique and irresistible. So, follow the steps and you will see the wishful result. Best of luck! Follow the below link for more details...
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Create a Flash Website on the Basis of a Pre-made Design: Part 1
Source - templates.com Blog   Category - Flash >  Web Design >
This tutorial will teach you how to create a Flash web site on the basis of a pre-made design. Step by step you will learn how to create animated buttons and links, animation of content changing, Flash menu, how to convert any design element into a Movie Clip and how to convert any layer into mask. Follow the below link for more details...
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Corel draw tutorial creating Shield
Source - CorelforDummy Blog   Category - CorelDRAW >  Buttons >
In this tutorial, the author is going to show us how to 'Shield' button in CorelDRAW. Follow the below link for more details...
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Corel draw tutorial, create twitter bird
Source - CorelforDummy Blog   Category - CorelDRAW >  Buttons >
In this tutorial, the author is going to show us how to create a 'Twitter Bird' button in CorelDRAW. Follow the below link for more details...
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Corel Draw tutorial Technocrati Vector Logo
Source - CorelforDummy Blog   Category - CorelDRAW >  Logos >
I'm actually embarrassed to make this tutorial, because I really do not know how to promote my blog. From some articles I read, suggested that I should get into social bookmarking, one of which is Technorati. They have a condition that I have to make a post that contains the token "blog claim", rather than just write token H8PHFADFRKPV , I might as well make a corel draw tutorial : "How To Create Technorati Logo on Corel Draw" ;) This time i will make the tutorial short and clear. Follow the below link for more details...
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Corel draw tutorial, Guarantee Label Vector
Source - CorelforDummy Blog   Category - CorelDRAW >  Buttons >
After corel draw tutorial "how to create Label in corel draw", there is some demand for more tutorials, with Label vector topic and with more quickly and easily way. But in fact with the previous tutorial, you can deepen again with a more varied forms. Follow the below link for more details...
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How to create Bloody Blackberry Logo
Source - CorelforDummy Blog   Category - CorelDRAW >  Logos >
I know probably for the beginner, it's better to download if you need a logo. But maybe the truth is, making your own is much faster than downloading. By learning to make your own it to hone your skills in running the program Corel Draw. Let us take the example of blackberry logo, you can download it just to 114kb or less, how long do you download it with all the formalities to download it, ... 5 minutes? if you make it, by reading this tutorial, and practice your skills continue to ...... you can make a blackberry logo within 3 minutes. Even with additional creative effects. Follow the below link for more details...
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Create Aquarium in corel draw
Source - CorelforDummy Blog   Category - CorelDRAW >  3D Effects >
A week ago I made a fish heading vector and vector flowers, and I have to say that the vectors were not imported from outside the corel draw, and it is not derived from clipart dingbat or any form of import. Now I try to make the aquarium without having to import any clipart/vector outside coreldraw. What I am trying to make this day a box aquarium, the aquarium is not a tube. As usual aquarium, there are rocks, and other water plants. We create a simple aquarium, ok. Follow the below link for more details...
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How to create label in Corel Draw
Source - CorelforDummy Blog   Category - CorelDRAW >  Buttons >
I got some message in my email from Brazil, India, Indonesia and Us, they want me to make tutorial in every vector that i posted. But sometime, i had no time to make tutorial, now i have little time to create the tutorial. Follow the below link for more details...
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Creating Gothic Style on Corel Draw
Source - CorelforDummy Blog   Category - CorelDRAW >  Brushes and Filters >
It's been a while i didnt make any Coreldraw tutorial in this blog, now lets learn something stupid here ;) this tutorial only for newbie on corel draw, so..... what we gonna make right now is "Creating Gothic Style on Corel Draw", i dont know its gothic or what ..;(but it look scary, and that is enough for me ;) Follow the below link for more details...
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Working with layers in CorelDRAW Graphics Suite X4
Source - CorelforDummy Blog   Category - CorelDRAW >  Basics >
Now you can work with layers on individual pages in CorelDRAW X4, as well as Master layers and Guide layers. If certain pages (such as the cover page) have their own specific content, it often makes sense to use separate layers for this. Follow the below link for more details...
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Creating Old Stamp on Coreldraw
Source - CorelforDummy Blog   Category - CorelDRAW >  Drawing >
Corel Draw tutorial, we will discuss how to give effect to the vector, we take the example of a stamp, we can make the vector look old, like the effect in photoshop, but this time we will make it in CorelDraw, watch the video below, this video is the first video I've made. Follow the below link for more details...
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CorelDraw Tutorial - Font Creativity 1
Source - CorelforDummy Blog   Category - CorelDRAW >  Text Effects >
let's learn about making creative with fonts, many fonts available are so beautiful with different characteristics. Sometimes we wonder if we see a design with a title that really stand out using font with character .... in fact it's the font or shape? But, who give a damn about that, all we need is some creativity with a little imagination. Follow the below link for more details...
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Fill the full page with accurate measurement, another dummies way
Source - CorelforDummy Blog   Category - CorelDRAW >  Getting Started >
Do u know how to fill the whole page? or create rectangle same as the page with accurate measurement? Follow the below link for more details...
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Mixing Colour in Stupid Way
Source - CorelforDummy Blog   Category - CorelDRAW >  Color Application >
Sometime when you fill object with default color (RGB/CMYK) you aint feel right about the color, you can do the stupid way to make them feel right. Follow the below link for more details...
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CorelDraw tutorial - Pick Hide Object
Source - CorelforDummy Blog   Category - CorelDRAW >  Drawing >
in CorelDraw when you have to pick object in back one big colour object, you have to move that big object, but with this trick you dont have to move that big object. Follow the below link for more details...
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Colouring Outline
Source - CorelforDummy Blog   Category - CorelDRAW >  Color Application >
Sometime if you want to fill colour for object outline, you have to go "outline pen" dialog by pressing F12. Follow the below link for more details...
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3D Fluff CINEMA 4D Feathers – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Materials >
Janine Pauke from 3D Fluff shows you how to use the hair system to add feathers to an object. Follow the below link for more details...
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Building simple objects with polygons in C4D – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Basics >
Building simple objects with polygons in C4D – CINEMA 4D Tutorial – General. Follow the below link for more details...
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CINEMA 4D Logo Lighting Basics – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Lighting >
This specific tutorial describes how to create a well-lit and textured logo using simple CINEMA 4D guidelines. The complete Design in Motion series offers short tutorials on After Effects and CINEMA 4D projects, and features real-world examples that can be applied to creative projects right away. Follow the below link for more details...
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Create animated type in CINEMA 4D – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Animation >
This specific tutorial describes how to create bouncing, animated type using dynamic simulations. The complete Design in Motion series offers short tutorials on After Effects and CINEMA 4D projects, and features real-world examples that can be applied to creative projects right away. Follow the below link for more details...
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Distressed metal type effect – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Textures >
This CINEMA 4D tutorial discusses how to make a distressed metal type in using the Texture tool. Follow the below link for more details...
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How to work with Xrefs – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Basics >
This CINEMA 4D tutorial describes how to use Xrefs to work effectively and efficiently throughout an entire CINEMA 4D animation project. Follow the below link for more details...
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How to use Constraint tags – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Basics >
This CINEMA 4D tutorial describes how to use Constraint tags to control a 3D camera in relationship to other 3D objects. Follow the below link for more details...
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How to create motion blurs – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Animation >
This CINEMA 4D tutorial describes how to create two different motion blurs to make your 3D animation more realistic. Follow the below link for more details...
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How to create glowing sci-fi text – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Text Effects >
This tutorial shows how to create a glowing sci-fi text effect that’s started in CINEMA 4D and finished in After Effects. Follow the below link for more details...
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Creating and animating a flower – CINEMA 4D Tutorial
Source - CGMeetup   Category - Cinema 4D >  Animation >
This tutorial shows how to create and animate a 3D flower using CINEMA 4D’s MoGraph toolset, best used for repetitive elements. Follow the below link for more details...
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Hydralisk zerg Sculpting Cinema 4D
Source - Cinema4D.ws   Category - Cinema 4D >  Modeling >
Star Craft is one of the most popular games in the world and could not miss this opportunity of a zerg tutoria – hidralisc. Creating one of these aliens is a challenge, but not for Cinema 4D. In this tutorial will teach advanced modeling techniques and without the need to use several geometric mesh. Many programs require powerful graphic cards, but with cinema 4d that is not the case. Follow the below link for more details...
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Werewolf Sculpting Cinema 4D
Source - Cinema4D.ws   Category - Cinema 4D >  Modeling >
This is a new tutorial series called monster in Cinema 4D, of which we will create the various monsters as they used to be in horror films. A real vampire, frankenstein, monster of the lake etc. and in this case the werewolf made ??entirely in cinema 4d, with the tool, sculpture. This tutorial is for beginners and advanced. The final product can be found on the download links of Cinema 4D. Follow the below link for more details...
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Seeker Gears Of War Sculpting Cinema 4D
Source - Cinema4D.ws   Category - Cinema 4D >  Modeling >
With cinema 4d you can create all kinds of models, Now with the sculpting technology, the possibilities are endless to films and games, this opportunity, we create a tutorial based on the game gear of wars, this character has two types of design. That are mechanical and organic and with Cinema 4D, both results can be obtained. This tutorial also includes project files and tutorials for Cinema 4D. Follow the below link for more details...
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Tumbler Batmobile Modeling Cinema 4D
Source - Cinema4D.ws   Category - Cinema 4D >  Modeling >
Learn how to model some of the most amazing Batman cars in Cinema 4D. This tutorial is over 15 hours performed for beginner and advanced Cinema 4D users, with high detailed 3D the tumbler, this is created using very few polygons, for the implementation of projects in Cinema 4D R14, you can also use a previous version Cinema 4D R12. Follow the below link for more details...
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Transformers Triplechanger Tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Modeling >
New and exciting tutorial. Learn how to create a transformers triple changer for visual effects, movies and films. This work was inspired by the Transformers G1 series character Blitzwing and the Transformers third movie Dark of the Moon. cinema 4d tutorial brings you this wonderful project that includes a two hours tutorial video, 3D models, textures and more cool stuff. Follow the below link for more details...
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Build Your Own TRON Light Cycle
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
Build your own tron light cycle! This month Cinema 4d tutorial.net teaches you how to combine 3D and VFX elements to make a complete sequence. In this tutorial we will create an scene that looks like TRON Legacy. You will learn how to make a realistic TRON light cycle, and create an awesome scene. Follow the below link for more details...
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HOW TO MAKE AN ANIMATED SNAKE IN CINEMA 4D
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Animation >
Nowadays many movie productions use CG animals. These are safer to handle and work with since working with real wild animals like snakes require experts. As you already know, visual effects are a useful tool, however, a big expense in high budget movies like Snakes on a plane, Prince of Persia, Anaconda and Harry Potter’s last movie. We are aware that animating objects and include them in a scene is a complicated task, moreover, working with organic surfaces makes the job even harder. For this reason, this time we will teach you how to create and animate an attacking snake, conducting the modeling, texturing and animation process in Cinema 4D and finally post production in Adobe After Effects. Follow the below link for more details...
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BOEING 777 PLANE CRASH TUTORIAL
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Animation >
This time we bring you a new tutorial on how to create a plane crash. This animation can be used in movies, films, documentaries and TV shows. We understand the visual effects, now we bring the secrets and resources to help you create cool stuff. The first part consists of a 90 minutes video tutorial provided free of charge, which explains how to model a Boeing 777 in full detail. As always we are here to answer all your questions and comments. Follow the below link for more details...
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ADVANCED DEMON FACE TRANSFORMATION
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
The advanced demon face Tutorial has a unique content, it does not use a simple tracking or uses the warp tool. This is a more complex transformation, it covers complete or partial face replacement by using computer graphics. Rebuild an actor’s face in a detailed 3Ds model easily and it can be done with the rest of the body. Thanks to Maxon technology, the best 3D software Cinema 4D now it possible to model, animate, texturize and a lot more. We bring you complete cinema 4d tutorials and professional resources on spectacular visual effects. With this knowledge you will be able to create those amazing movie’s VFX everybody like with awesome results. Follow the below link for more details...
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TRON IDENTITY DISC HOLOGRAM TUTORIAL
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
Do you like TRON Legacy identity disc hologram? Well, Cinema4dtutorial.net teaches you how to create this amazing VFX used in sci-fi movies. Thanks to Maxon’s Mograph technology we can create complex geometrical figures. In this new tutorial we will create a sequence like TRON Legacy Solar sailer in cinema 4d and you will learn how to create realistic and cool effects. Follow the below link for more details...
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“Car Accident” Slow Motion Dynamics
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Particles >
In this tutorial we will learn how to create realistic dynamic simulations and particle effects with cinema 4d and xplode techniques. These vfx, are frequently used in films like: Casino Royal 007, 2012, Transformers, Avengers, Iron Man, Hulk etc. If you want realistic collisions, dynamics, and Rigid Body simulation, this is your chance to learn VFX now, only at cinema4dtutorial.net. Follow the below link for more details...
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IRONMAN STEALTH TUTORIAL
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Modeling >
Iron man steatlh is a short film created, produced and directed by cinema 4d tutorial TEAM, inspired by the comics and the upcoming movie "the avengers", we had the desire to create a superhero and teach you how to create your own iron man suit. Movies, Games, TV shows and epic Films require the collaboration of hundreds of the greatest vfx artists in the industry every year. What are you waiting for? This is your chance to learn the fantastic world of visual effects, only at cinema4dtutorial.net. Follow the below link for more details...
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Snow White – Mirror Tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
This time, the cinema 4d tutorials, recreate the scene from "Transformation of the Mirror" inspired by the movie "Snow White and the Huntsman" a very complicated scene which we wanted to share with you, "The 3D Melt" This vfx is widely used in movies like Terminator 2, 3, The abyss and Games like Silent Hill, and WOW , and TV shows like LOST, Heroes, GAME OF THRONES. Cinema 4D is a very complete and professional 3D program as you can see has the ability to create a 3D fusion, without the software “RealFlow”. Follow the below link for more details...
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Energy sphere and Particle Disintegration
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Particles >
In this new tutorial we’ll composite the FVX of the film "The Day the Earth Stood Still" which includes cinema 4d tutorials – how to make an energy spheres with cinema 4d, Learn to build particles disintegration, optical flares and composition in after effects. Thanks to maxon we have an excellent and powerful software "Cinema 4D R13" and with the technology Cinebench (tool to compare CPU and graphics) we will bring the best tutorials, so they can learn from the comfort of your home or work. Follow the below link for more details...
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Liquid and Fluid Simulation Tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
One of the effects most wanted and more cool in the Visual effects industry, is the animation of fluids and liquids, with this effect you can manipulate any kind of fluid, like water, soft drinks, chocolate, milk etc. Used for films such as: Percy jackson, X Men, The Girl with the Dragon Tattoo, Twilight and TV spot as energizers like rockstar, pepsi and more. Has become the most sought visual effect in the entertainment industry now with cinama 4d tutorials, We bring you a very complete tutorial, where you can learn the technique of the masters, without any pluguin or program, the only thing you need cinema 4d. Follow the below link for more details...
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Prometheus Holographic Navigation Tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
Prometheus holographic navigation is a very exciting tutorial, in which you will learn a more advanced MoGraph, with new techniques that are exclusive only in cinema 4d tutorials, our entire team we liked the movie. Really one of the BEST science fiction movies that you have to see, and all these effects were realized with the program Cinema 4D, Thanks to Maxon, we have the best 3d software in the market and thanks to MoGraph, we can create great effects in minutes. Now you can create a hologram effect in movies like, The Avengers, Iron Man 3, Total Recall, GI Joe 2, Star Wars and many more. This tutorial as always includes the project files, materials and more cool stuff. Follow the below link for more details...
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Nuclear Explosion Tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
Cinema 4D tutorials is proud to bring you. This wonderful tutorial nuclear explosion, It´s a effect used quite frequently in the movies and Tv shows like Indiana jones, the dark knight rises, Terminator 4, District 9 akira and its use is not limited to movies, can be used for doomsday documentaries or tv shows about prophecies of the Apocalypse. The pyroclastic flow this effect can also be used in volcano eruptions. In Cinema 4D tutorials we are very well trained to teach you the magic of visual effects thanks to Maxon Cinema 4D. Follow the below link for more details...
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Expecto Patronum tutorial
Source - CINEMA 4D TUTORIAL.NET   Category - Cinema 4D >  Special Effects >
Expecto Patronum is one of the most beautiful VFX ,that was created for the film Harry Potter. Also you can find this Visual effect in movies like: lord of the ring, Avatar, Narnia, Alice in Wonderland, Van Helsing and many more. Cinema 4d tutorials, Again we teach you the secrets of the movies, with best 3d program, cinema 4d Now with the excellent plugin turbulenceFD This effect is perfect for TV spot, especially in Christmas. you can use any 3d object cinema 4d ,also, can have animation. Follow the below link for more details...
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Cinema 4D – Quick Tip – Motion Camera Basics
Source - Rate My Funeral   Category - Cinema 4D >  Basics >
As promised in the last tutorial I would find out how the motion camera from Cinema 4D R14 works and do a quick guide to get you started. It is brilliant if you just want to add a bit of subtle realistic camera shake to your scene. This is by no means a be all and end of of the motion camera but it should at least get you started playing with it. Follow the below link for more details...
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Cinema 4D Tutorial – Vortex Text Reveal
Source - Rate My Funeral   Category - Cinema 4D >  Special Effects >
Hi Guys, Sorry I have been quiet lately. Been mega busy with work, extra curricula work and various other stuff… All sucking up my time! I wanted to do something fun so for this tutorial we look at using MoGraph to make a ton of cubes fly around in a vortex before making up some text then finally coming crashing to the floor! Lots of fun stuff in here.. There is definitely some useful tips to be found! I also decided that on this one I’d include an extension tutorial with how to actually render and composite the animation in after effects. Follow the below link for more details...
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Cinema 4D Tutorial – How to Create a Dynamic Spring
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
In this thrilling tutorial we look at creating a dynamic spring that actually shows in the render and works with the dynamics system. This came about after I was creating an exploded locking mechanising for an advert. Cinema has the spring connector which works wonderfully, however it doesnt show in the render. In order to get round this I created a helix spline with a sweep nurbs and then tied that to the position of the top part of the spring. Hey presto a working spring that shows in the render and is completely dynamic! Follow the below link for more details...
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Cinema 4D Tutorial – Cool Looking Plastic and Glass Type
Source - Rate My Funeral   Category - Cinema 4D >  Text Effects >
In this Cinema 4D tutorial we go through creating a cool text effect where the glass front is separate from the hollow plastic backing. We have a look at a bit of simple Xpresso which enables really easy changes to the text. Next we light the scene and put the bolts and screw holes in. Follow the below link for more details...
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Introducing – Infidio Pro – OUT NOW
Source - Rate My Funeral   Category - Cinema 4D >  Materials >
Hey all, Well, today is the the release day for Infidio Pro. For those that arn’t familiar with Infidio its a seamless floor or infinity studio tool for Cinema 4D. It sets up a scene with all of the most commonly used configuration controls at hand to make it easy to adjust. The Pro version sees a lighting rig included so that you can be setup and ready to render in no time at all. I have made a quick tip video just to let you see Infidio Pro in action. Follow the below link for more details...
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Cinema 4D Tutorial – Text Bursting from a Ball Pit
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
In this tutorial other than saying ummmm, eeeerrrr and not mentioning Infidio a heck of a lot we look at techniques used to make text burst from a ball pit. We cover creating the animation from nothing in Cinema 4D, building an inflatable ball pool, building and animating some text, and chucking balls around…. Then we take it into After Effects for the final composite. Plus I even tell my favourite joke at the end. Follow the below link for more details...
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Cinema 4D Tutorial – Lift a cloth off an object
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
In this tutorial we play around with cloth dynamics. We have a look at how to setup a scene in which a large cloth is lifted up revealing an object. It does go a little wrong towards to the end but we have a look at how to fix it and make a discovery of a limitation. Follow the below link for more details...
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Cinema 4D Tutorial – Create a portal style scene
Source - Rate My Funeral   Category - Cinema 4D >  Compositing >
In this tutorial we go over how to create a portal style scene. There are a few techniques in this tutorial that I think are very useful to know. I also thought it was time for some dramatics on the intro. Follow the below link for more details...
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Creating a DOF pass in Cinema 4D and how to use it in After Effects and Photoshop
Source - Rate My Funeral   Category - Cinema 4D >  Rendering >
A quick tutorial on how to create a depth of field pass in Cinema 4D then how to use it in After Effects and Photoshop. I made this one quickly because I keep forgetting how to do it and I always found it a little tricky finding out how. At least now if I forget again I can watch my own video to find out how. Follow the below link for more details...
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Cinema 4D Tutorial – How to Make a Coin Flip
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
After several requests I have put together this quick tutorial showing you how I made the coin flip up at the screen. Here I cover some more basics of dynamics and a little bit of ramped slow motion. You can see the original tutorial for creating the coin in the first place here. Follow the below link for more details...
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Cinema 4D Tutorial – How to Make a Dynamic Skateboard
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
Going to try and get more tutorials on here, so I’ll start with a simple one on how to make a dynamic skateboard. In this tutorial I go over modeling a very simple skateboard, using a couple of connectors and motors I make it work all on its own. It might show a little but I have definitely had a few drinks before and during this tutorial so there are a few slightly odd moments but just go with it. Follow the below link for more details...
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Dymanic Bowl of Balls with Ramped Slow-Mo
Source - Rate My Funeral   Category - Cinema 4D >  Animation >
In this video I show you how to create bowl and fill it up with balls in Cinema 4D. I cover creating the dynamics and show you have to achieve the matrix style ramped slow motion. Follow the below link for more details...
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How to create a realistic looking coin in Cinema 4D
Source - Rate My Funeral   Category - Cinema 4D >  Modeling >
In this video I show you how to create a realistic looking coin in Cinema 4D, we go over the texturing and take a little look into creating some dynamics including how to do a neat coin spin! Follow the below link for more details...
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How to model a room in Cinema 4D
Source - Photogabble   Category - Cinema 4D >  Modeling >
So without much further ado I bring you the first in my series of Cinema 4D tutorials, you might find the titles or subjects quite odd but then again they are subjects which I have searched google for and come up with nothing so I thought I would share how I went about doing what I had hoped to be shown how to do. Follow the below link for more details...
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Modeling a pipe using hyperNURBS in Cinema 4D
Source - Photogabble   Category - Cinema 4D >  Modeling >
This tutorial is a day late, but that’s because I spent yesterday researching and experimenting myself so as to provide you with a top quality tutorial. The first part of today’s tutorial will explain how to model a pipe in Cinema 4D and weight it using hyperNURBS with the second part describing how to create an amazing looking translucent glass texture your sure to love. The second half of this tutorial is also an English translation of this German tutorial. Follow the below link for more details...
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How to model a Drill bit using Catia
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a Drill bit is modeled in Catia using two modules, the generative surface design and the part design modules. Follow the below link for more details...
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Using Resolve tool to generate parts automatically
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, the Resolve tool under Catalog Editor-Infrastructure module is used to generate springs that varies in free length and pitch size. the Resolve tool is mainly used to generate parts automatically in CATIA. This tool is used if you want to create catalogs of your own standard parts generated at one directory in your PC. Follow the below link for more details...
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Aladdin Lamp .. Imagine & Shape
Source - Catia Tutorialz   Category - CATIA >  Modeling >
I just finished modeling Aladdin Lamp using "Imagine & Shape" module. I did not make a video tutroial showing how to model it because it was made by trial and error. Nevertheless, in this tutorial, I will show you how to use the tools I used to model this lamp in the imagine and shape module. Follow the below link for more details...
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Spur Gear Parametric Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a spur gear is parametrically modeled using Parameters and Relations in Catia. The gear involute is initially modeled using the generative surface design. Follow the below link for more details...
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Cube Modeling using Parameters
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a Cube is modeled using parameters where all the edges of the cube are linked with only one parameter "L". Upon changing this parameter all the cube edges are changed accordingly. The only module used in this tutorial is "Part Design". Follow the below link for more details...
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Spoon Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a simple spoon is modeled using generative surface design, free style and part design modules in Catia. Follow the below link for more details...
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Adding 3D text "impression"
Source - Catia Tutorialz   Category - CATIA >  Drafting >
In this tutorial, 3d text is created using the drawing module and saved as DXF file. This text is then added to another part - in the part design module - as if impressed on it using the pad tool. Follow the below link for more details...
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Fork Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a simple fork is modeled using the modules generative surface design and part design in Catia. Follow the below link for more details...
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Gear Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this video tutorial, a simple Gear is modeled using Part Design Module in Catia. Here is the image of the final Gear. Follow the below link for more details...
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Cap Surface Modelling - Part #3
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, the Cap that had been started in the first tutorial and the second tutorial is finalized using Generative surface design. Finalizing of the cap is about giving it a final color through multiple selections of the cap surfaces and then applying the preferred color. Follow the below link for more details...
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Cap Surface Modelling - Part #2
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, the visor of the cap that was started in the first tutorial is created and the whole cap is finalized. The visor of the cap is also modeled using Generative surface design module in Catia. Follow the below link for more details...
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Cap Surface Modelling - Part #1
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a cap is modeled using Generative surface module in Catia. Its design is simple and divided into two parts the bowl and the visor. The bowl is modeled in this tutorial, while the visor is modeled in another tutorial. The bowl is modeled using Generative Surface Design. Follow the below link for more details...
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Spring Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial, a spring is modeled using two modules in Catia: Generative Shape Design and Part Design. Follow the below link for more details...
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Canonic Hopper Modeling
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this tutorial a hopper is modelled using Generative sheet metal design in Catia. It is modelled using the hopper tool. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #6
Source - Catia Tutorialz   Category - CATIA >  Assembly >
In this tutorial, the toggle clamp will be assembled using all the parts that have been created throughout the previous sessions starting by tutorial No. #1 in which the procedure and the concept are described. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #5
Source - Catia Tutorialz   Category - CATIA >  Modeling >
This tutorial shows how to model the Handle using the Part Design module. To model the Handle, four steps will be done: 1) Two Bodies will be created, the first one will be drawn and then extruded, 2) Then, we insert a body for which we create a profile projected on the surface of the first body, 3) The profile of the second body is then extruded, and 4) Boolean operation "Intersection" is done to create the final part. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #4
Source - Catia Tutorialz   Category - CATIA >  Modeling >
This tutorial shows how to model the Handle Support or the main clamping part using the part design module. To model the Handle Support or the Clamping Part, four steps will be done: 1) Two Bodies will be created, the first one will be drawn and then extruded, 2) Then, we insert a body for which we create a profile projected on the surface of the first body, 3) The profile of the second body is then extruded, and 4) Boolean operation "Intersection" is done to create the final part. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #3
Source - Catia Tutorialz   Category - CATIA >  Modeling >
This tutorial shows how to model the L-shape plate using the Generative sheet metal module. To model the L-Plate, four steps will be done: 1) The down-side of the L is created and extruded using wall button, 2) The up-side of the L is created and extruded using build wall on edge, 3) The part to be removed is drawn on the upper side and removed using the cut-out button, and 4) The holes are created using the "create hole" button. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #2
Source - Catia Tutorialz   Category - CATIA >  Modeling >
This tutorial shows the modeling of the Connection Plate which is the second part of the toggle clamp. Its drawing and dimensions are posted in this tutorial. To model the the Connection Plate, two steps will be done: The main cross section including the holes will be drawn and then The whole section will be extruded using the "pad" tool. Follow the below link for more details...
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Toggle Clamp Modelling & Assembly - Part #1
Source - Catia Tutorialz   Category - CATIA >  Modeling >
In this video tutorial, a Toggle Clamp is modeled and assembled using CATIA. It is mainly composed of sheet metal having a thickness of 2 mm. It has a mechanism moving forward and backwards. Actually, this tutorial is a kind of reverse engineering tutorial because I got this Clamp and modeled it. In this tutorial, several Generative sheet metal techniques and Part Modeling techniques are introduced. So I hope this could be of benefit for those who are interested in sheet metal modeling. Shown below are the pictures of the assembled Toggle Clamp. Follow the below link for more details...
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Making Bottles in Bryce Part 2
Source - Brycetech.com   Category - Bryce 3D >  Modeling >
Here you will learn some basic considerations when creating your own bottles. You will see how the bottles were made in the "New Drink" image which should give the basics for making images with your own Bryce modeled bottles. Keep in mind that any object that has reflection, refraction, and transparency will take a while to render. The more complex and the larger the quantity of them, the longer it will take. Follow the below link for more details...
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Making Bottles in Bryce Part 1
Source - Brycetech.com   Category - Bryce 3D >  Modeling >
Here you will learn some basic considerations when creating your own bottles. You will see how the bottles were made in the "New Drink" image which should give the basics for making images with your own Bryce modeled bottles. Keep in mind that any object that has reflection, refraction, and transparency will take a while to render. The more complex and the larger the quantity of them, the longer it will take. Follow the below link for more details...
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Camera Animation Part 2
Source - Brycetech.com   Category - Bryce 3D >  Animation >
The steps discussed here not only apply to camera animation, but can also be used to link and track other objects as well. There are lots of ways to animate the camera in Bryce. Here we will touch on some of the more common ways I use of doing so. Many people have a problem animating the camera smoothly, hopefully by the time you complete this tutorial, you can do so easily. Follow the below link for more details...
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Camera Animation Part 1
Source - Brycetech.com   Category - Bryce 3D >  Animation >
The steps discussed here not only apply to camera animation, but can also be used to link and track other objects as well. There are lots of ways to animate the camera in Bryce. Here we will touch on some of the more common ways I use of doing so. Many people have a problem animating the camera smoothly, hopefully by the time you complete this tutorial, you can do so easily. Follow the below link for more details...
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Liquid in a Glass Tutorial for Bryce
Source - Brycetech.com   Category - Bryce 3D >  Rendering >
This tutorial will show you how to put liquid in a glass. Use the techniques here to put a liquid in your own glasses, bottles, buckets, etc. Follow the below link for more details...
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Spaceship Textures in Bryce
Source - Brycetech.com   Category - Bryce 3D >  Textures >
This tutorial will aid you in adding some creative textures to those spaceships that we all love to make. Here you can learn how to apply a picture texture to your ship as either a color and/or bump map. Follow the below link for more details...
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Simple Clouds Tutorial
Source - Brycetech.com   Category - Bryce 3D >  Effects >
This tutorial will guide you through the creation of your own skies and clouds in Bryce. First we will do a quick overview of the Sky Palette, then an approach to making your own clouds in Bryce will be discussed. I would personally like to thank Martin Murphy (the artist who made the picture on the Bryce4 box) for his willingness and helpfulness in sharing his technique. This is a variation of the technique he uses to create the billowing clouds in his scenes. Follow the below link for more details...
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Bryce Imported Objects Boolean
Source - Brycetech.com   Category - Bryce 3D >  Modeling >
Most modeling in Bryce requires boolean operation. This can be done with a combination of different Bryce primitives, a single one, or with imported objects like dxf or obj. The following shows how to do this. However, it shows the roughest form by using boolean to cut out portions of an objects center...it should be noted that this operation can be used to shape an object's edge as well. By placing a negative primitive (or imported object) at a positive object's edge, the edge can be carved to whatever shape is desired. Follow the below link for more details...
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Boolean Operation in Bryce Tutorial
Source - Brycetech.com   Category - Bryce 3D >  Modeling >
Most modeling in Bryce requires boolean operation. This can be done with a combination of different Bryce primitives, a single one, or with imported objects like dxf or obj. The following shows how to do this. However, it shows the roughest form by using boolean to cut out portions of an objects center...it should be noted that this operation can be used to shape an object's edge as well. By placing a negative primitive (or imported object) at a positive object's edge, the edge can be carved to whatever shape is desired. Follow the below link for more details...
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Brycetech: Bryce Animation Tutorial Part 2
Source - Brycetech.com   Category - Bryce 3D >  Animation >
In this tutorial you will learn how to set up, make, and render a basic animation. Compression settings and programs will also be introduced. Use the steps below to make your computer animations come to life and be of high quality. Follow the below link for more details...
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Brycetech: Bryce Animation Tutorial Part 1
Source - Brycetech.com   Category - Bryce 3D >  Animation >
In this tutorial you will learn how to set up, make, and render a basic animation. Compression settings and programs will also be introduced. Use the steps below to make your computer animations come to life and be of high quality. Follow the below link for more details...
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Using the Depth of Field Effect
Source - Bryce Tutorials   Category - Bryce 3D >  Rendering >
A Bryce 7.1 Pro tutorial aimed at people who are moderately well versed in Bryce and wish to expand their skills. The tutorial covers the making of a simple office block (consisting of a several terrains and a cube), modifying material presets and texture components. It is fast paced, because the aim was to complete the scene in fifteen minutes (OK - it took a bit longer than that - sorry). Some additional text is included in the video, you may have to pause the video to read it. A second video below shows how a simular effect can be achived using Paint Shop Pro 8 - this may be usefull for people working on slower computers. Follow the below link for more details...
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Building a Skyscraper
Source - Bryce Tutorials   Category - Bryce 3D >  Textures >
A Bryce 7.1 Pro tutorial aimed at people who are moderately well versed in Bryce and wish to expand their skills. The tutorial covers the making of a simple office block (consisting of a several terrains and a cube), modifying material presets and texture components. It is fast paced, because the aim was to complete the scene in fifteen minutes (OK - it took a bit longer than that - sorry). Some additional text is included in the video, you may have to pause the video to read it. Follow the below link for more details...
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Creating a Realistic Shoreline
Source - Bryce Tutorials   Category - Bryce 3D >  Lighting >
A Bryce 7.1 Pro tutorial aimed at people who are moderately well versed in Bryce and wish to expand their skills. The tutorial covers the making of a simple landscape scene (consisting of a terrain and an infinite plane), modifying material presets and loading a HDR image for improved lighting effects. It is fast paced, because the aim was to complete the scene in fifteen minutes. Some additional text is included in the video, you may have to pause the video to read it. Follow the below link for more details...
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Create a Lake in A Landscape
Source - Bryce Tutorials   Category - Bryce 3D >  Materials >
A Bryce 7.1 Pro tutorial aimed at people who are well versed in Bryce and wish to expand their skills. The tutorial covers the making of a simple landscape scene (consisting of a terrain and an infinite plane), modifying material presets and loading a HDR image for improved lighting effects. It is fast paced, because the aim was to complete the scene in fifteen minutes. Some additional text is included in the video, you may have to pause the video to read it. Follow the below link for more details...
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Still Life using HDRI Lighting
Source - Bryce Tutorials   Category - Bryce 3D >  Lighting >
A Bryce 7.1 Pro tutorial aimed at people who are moderately well versed in Bryce basics and wish to expand their skills. The tutorial covers the making of a simple still life scene (consisting of a few preset objects), modifying material presets and loading a HDR image for improved lighting effects. It is relatively fast paced, because the aim was to complete the scene in fifteen minutes. Some additional text is included in the video, you may have to pause the video to read it. Follow the below link for more details...
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Creating a Desert Landscape
Source - Bryce Tutorials   Category - Bryce 3D >  Materials >
A Bryce 7.1 Pro tutorial aimed at people who are moderately well versed in Bryce basics and wish to expand their skills. The tutorial covers the making of a simple desert scene (three terrain objects), modifying material presets and incorporating that into an existing scene with an inbuilt cloudscape (consisting of a volumetric cloud slab). It is relatively fast paced, because the aim was to complete the scene in fifteen minutes. Some additional text is included in the video, you may have to pause the video to read it. Follow the below link for more details...
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How to create High Resolution Terrains
Source - Bryce Tutorials   Category - Bryce 3D >  Basics >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create high resolution terrains using Bryce. Follow the below link for more details...
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How to create Canyon Terrains
Source - Bryce Tutorials   Category - Bryce 3D >  Basics >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create canyon terrains. Follow the below link for more details...
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How add additional sunlight
Source - Bryce Tutorials   Category - Bryce 3D >  Lighting >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to add additional sunlight to Bryce scenes for colour adjustment. Follow the below link for more details...
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Abstract Panoramics
Source - Bryce Tutorials   Category - Bryce 3D >  Effects >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create abstract panoramics in Bryce. Follow the below link for more details...
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Coloured Light Rings
Source - Bryce Tutorials   Category - Bryce 3D >  Lighting >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create coloured light rings using Bryce. Follow the below link for more details...
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Flexible Pipes
Source - Bryce Tutorials   Category - Bryce 3D >  Modeling >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create flexible tubes / pipes using Bryce. Follow the below link for more details...
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Coloured Halo Effects
Source - Bryce Tutorials   Category - Bryce 3D >  Effects >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create coloured halos around stars using Bryce. Follow the below link for more details...
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Abstract Voids
Source - Bryce Tutorials   Category - Bryce 3D >  Materials >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create abstract voids using Bryce. Follow the below link for more details...
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Bryce 5 Mini Tutorial Panoramic Caverns
Source - Bryce Tutorials   Category - Bryce 3D >  Materials >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create panormic caverns using Bryce. Follow the below link for more details...
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Bryce 5 Mini Tutorial Crazy Paving
Source - Bryce Tutorials   Category - Bryce 3D >  Textures >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to create crazy paving using Bryce. Follow the below link for more details...
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Bryce 5 Mini Tutorial Cell Shader Effect
Source - Bryce Tutorials   Category - Bryce 3D >  Materials >
An illustrated Bryce tutorial by David Brinnen. With this tutorial you will learn how to achieve a cell shader effect using Bryce. Follow the below link for more details...
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Linear Workflow with YafRay
Source - CGSociety   Category - Blender >  Lighting >
One of the things Ton has been trying to explain to me time and time again is the concept of Gamma correction. I never got it until I read this tutorial by Alvaro Luna Bautista. He explains how to work with the Gamma settings in Yafray, how to analyse the histograms with the Gimp and how to Gamma correct your textures for better results. Follow the below link for more details...
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Tutorial, Fur With New Particles
Source - CGSociety   Category - Blender >  Paticles >
This short and wonderful tutorial on creating a fur with static particles was posted by Aidan volkofsky on the CGTalk forum. It requires Blender 2.40. Follow the below link for more details...
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Sequence Editor
Source - BlenderNation   Category - Blender >  Effects >
An often underestimated function of Blender is the Sequence Editor. It is a complete video editing system that allows you to combine multiple video channels and add effects to them. Even though it has a limited number of operations, you can use these to create powerful video edits (especially when you combine it with the animation power of Blender!) And, furthermore, it is extensible via a Plugin system quite alike the Texture plugins. Follow the below link for more details...
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Advanced Fire Shaders in Blender
Source - BlenderDiplom   Category - Blender >  Materials >
Most people use very bright shaders when creating fire in Blender. But in many situations a more subtle approach works a lot better. This tutorial shows you how to get there. When looking at other peoples fire creations done in Blender, I very often see that they use very bright shaders for their fire. That's of course cool for flame throwers and the likes, but very often an approach more subtle s more suitable. By taking a look at the following figure you might already get the idea. On the left a typical shader and on the right a less extreme one. Follow the below link for more details...
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Playing with the Inkdrop Effect
Source - BlenderDiplom   Category - Blender >  Particles >
The inkdrop effect is very versatile. This quick tip shows how you can achieve an astonishing ink flow by just changing a few aspects of the setup. This is another tutorial covering Nion's cool Blender effects. Follow the below link for more details...
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A cool looking Inkdrop in Blender
Source - BlenderDiplom   Category - Blender >  Particles >
Inkdrops are heavily used in Motion Graphics and Design. Usually one needs to search through stock footage archives to find a fitting drop, which often also means to pay license fees. Thanks to Blender, you can now easily create perfect Inkdrops that can be tailored to your project's needs. Follow the below link for more details...
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Smoke Gone Wild
Source - BlenderDiplom   Category - Blender >  Effects >
Using the setup we created in the Wicked Drum of Smoke tutorial we can easily work out a scene of the smoke simulation gone completely insane as you could see in Nions first effect reel. This quick tips shows how. This tutorial works on the results from the Wicked Drum of Smoke tutorial, so you can grab the starting Blendfile from there. Basically the animation of the Temperature Difference gets removed and instead the force field is animated to rotate with another rotating force field added. Follow the below link for more details...
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Create a Wicked Drum of Smoke in Blender
Source - BlenderDiplom   Category - Blender >  Effects >
The second effect of Nion's second reel shows a big drum of smoke growing dangerously bigger and bigger - a nice, simple and very educational effect I chose for my second tutorial of his grand effect reels. Follow the below link for more details...
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Mix Smoke of Two Different Colors
Source - BlenderDiplom   Category - Blender >  Rendering >
If you ever wanted to know how to mix smoke of different colors in Blender 2.5, here's a simple howto. This is the first part of my series of tutorials for Nion's excellent Blender effects. Preview video and tutorial after the jump. Follow the below link for more details...
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How to Organize your scene
Source - BlendTuts   Category - Blender >  Basics >
This time I'll make an introduction to the organization systems that you can use into your blender scene. In this tutorial you'll learn: How to use blender layers, How to use blender groups, How to use blender scenes, How to link objects and obdata between different scenes and much more. Follow the below link for more details...
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Modeling Objects
Source - BlendTuts   Category - Blender >  Modeling >
In this tutorial you'll learn how to model a few simple objects, so you can understand the workflow while modeling in blender. Follow the below link for more details...
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How to edit objects
Source - BlendTuts   Category - Blender >  Modeling >
Some weeks ago, we talked about creating and transforming objects. Now is time to the edit mode and the basic modelling tools. In this tutorial, we'll cover the basic edit mode (modelling): - What is the edit mode? - Enter and exit the edit mode. - Selecting subobjects (vertices, edges and faces) - Basic Modelling tools Hope you enjoy it! In the next tutorial we'll use this technique for modelling some common objects. Follow the below link for more details...
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How to render wireframes
Source - BlendTuts   Category - Blender >  Rendering >
This time I come with a more practical tutorial requested by an user, and it's about how to render wireframes over solid meshes. Things you'll learn: - 3 different ways of rendering wireframes on top of solid geometry. Follow the below link for more details...
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How to use modifiers
Source - BlendTuts   Category - Blender >  User Interface >
Hi!! I’m here with an introduction to the use of modifiers inside of blender 2.5. But… I think that it will be more useful when you see the use of them on practical tutorials that are coming soon. Things you'll learn: How to use modifiers, How some types of modifiers work, Knowing how the order of modifiers on the stack affects the result and more. Follow the below link for more details...
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Get a Recent Blender Build
Source - BlendTuts   Category - Blender >  Basics >
In this video I'll show you how you can have your blender software up to date. It's not really a tutorial, but I feel that a lot of people doesn't know how to do this, and I thought it could be useful for someone. Follow the below link for more details...
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Creating and Transforming Objects
Source - BlendTuts   Category - Blender >  Basics >
Hi again!! This time we'll see how to create and transform (move, rotate and scale) objects in blender 2.5. Things you'll learn: Use of the 3d Cursor, 3 ways of creating objects, Use the transform manipulators, Transforming Shortcuts, Precise Transforms, Aligning Objects and many more techniques. Follow the below link for more details...
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Blender - Basic Interface
Source - BlendTuts   Category - Blender >  User Interface >
Well! This is the first tutorial! As the first one, we'll talk about the Blender's interface, so the people out there who is not used to Blender can understand it (at least basically). So let's go for it! ;) I recommend you to see the video in HD, so you will appreciate better the buttons and all that stuff. For those who would like the music to be off during the video, I'm aware of that, but a lot of time have passed since I published this videos, and I donˇt have the original files, so I can't just turn the music off and re-release this tutorial. Anyway, I'm planning on making a new video for the interface, because a few things have changed since I recorded this video, and on the new one I'll get rid of the background music ;) Sorry for the inconvenience. In this tutorial you'll learn: Navigating in the 3d view, Types of panels, Interface layouts, Adapting interface to your needs, Customizing Blender 2.5 (Shortcuts, colors...) and many more important techniques to make your life easy. Follow the below link for more details...
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Modeling a Human Head – Part 4
Source - Blender Cookie   Category - Blender >  Modeling >
In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads. We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Follow the below link for more details...
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Modeling a Human Head – Part 3
Source - Blender Cookie   Category - Blender >  Modeling >
In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads. We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Follow the below link for more details...
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Modeling a Human Head – Part 2
Source - Blender Cookie   Category - Blender >  Modeling >
In this tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edgeloops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads. We have the source files available for download for each lesson if you would like to follow along, or we will bundle when the series is complete. Individual downloads contain a higher resolutions video to take with you, and the blender file in the state of the lesson. Follow the below link for more details...
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Create a Layered Snowflake Pattern
Source - Blender Cookie   Category - Blender >  Compositing >
Learn how to create layered snow flake patterns in this tutorial by using scripts and nodes. Follow the below link for more details...
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Modeling a Human Head – Part 1
Source - Blender Cookie   Category - Blender >  Modeling >
In this Blender Video tutorial series we’re going to be looking at the techniques needed to model a human head. First we’ll set up the primary edge loops and then move on piece by piece from there. Upon completion you should come away with some good strategies to model your own heads. We have the source files available for download for each lesson if you would like to follow along, or we will bundle when complete. Individual downloads contain a higher resolutions video(126mb) to take with you, and the blender file in the state of the lesson. Follow the below link for more details...
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Using the Shrink Wrap Modifier
Source - Blender Cookie   Category - Blender >  Modeling >
This short Blender video tutorial is going to take you through the process of using Blender’s new Shrinkwrap modifier to make clothing for a character. This modifier makes the process significantly easier and faster! It’s also a lot of fun. Follow the below link for more details...
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Texturing with Stencil Maps
Source - Blender Cookie   Category - Blender >  Textures >
Stencil maps can help push your model to the next level by allowing you to layer materials exactly as you see fit. This tutorial covers how to create a stencil map, applying it to your model in Blender and then using it to layer two different materials via the Material Nodes. Follow the below link for more details...
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Mirror Modifier
Source - Blender Cookie   Category - Blender >  Modeling >
The Mirror Modifier allows you to create a symmetrical model that is mirrored across any of the X, Y, or Z axis’. Follow the below link for more details...
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Adding a Background Image
Source - Blender Cookie   Category - Blender >  Textures >
If you are modeling from a reference file, concept art, or model sheet placing a background image in the viewport can be very helpful. This allows you to use the reference as a blueprint of sorts, making the modeling process much easier and more efficient. Follow the below link for more details...
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UV Unwrapping a Human Head
Source - Blender Cookie   Category - Blender >  Textures >
In this Blender video tutorial we’re going to be looking at how to unwrap the UVs on a human head model in Blender. Including the use of seams and pinning. Follow the below link for more details...
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Create Realistic Cracks in 2 minutes
Source - Blender Guru   Category - Blender >  Modeling >
Simple, fast, and doesn’t involve any pesky scripts or plug-ins. I am a man of my word. This video will literally take less than two minutes to watch. A few months ago I was modeling the building for my earthquake animation, when I stumbled across any easy way to create realistic cracks without pesky scripts, or plug-ins. It’s simple, easy, and it uses a powerful tool built right into blender. Trust me, when you see it you’ll be kicking yourself. It is perfect for rubble, ceramics or splitting any object in two. Follow the below link for more details...
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Creating Realistic Fire in Blender 2.5
Source - Blender Guru   Category - Blender >  Simulation >
In this tutorial you will learn: How to create fire and smoke using the new smoke simulator, A simple lighting trick that will vastly improve the look of your fire, The correct material settings for fire, How to make your flames emit burning embers, An easy heat distortion trick that adds nothing to your rendertimes and much more. Follow the below link for more details...
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Introduction to Smoke Simulation
Source - Blender Guru   Category - Blender >  Simulation >
3 months in the making! This tutorial will teach you everything you need to know about the new smoke simulator from a beginners perspective. During the 27-minute video you will learn: The Old System Vs New – What’s changed, How the Smoke Simulator works, How to bake and render realistic smoke, A behind the scenes look at creating a smoking city and much more. Follow the below link for more details...
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How to Create Stunning Trees
Source - Blender Guru   Category - Blender >  Modeling >
Discover how to create trees with ease using Blender 2.49. During the tutorial you will learn how to: Efficiently use bezier curves, Use the curve to tree script to generate complicated twigs, Create low poly leaves, Properly texture a tree, Hand paint displacement onto an object and many more techniques. Follow the below link for more details...
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The Secret to Creating Realistic Grass
Source - Blender Guru   Category - Blender >  Simulation >
Discover dozens of tips and tricks to push your outdoor scene over the edge. This 22-minute video tutorial will teach you how to: Control particle strands, Save on render times by using child particles, Evenly distribute flowers across a plane, Effectively use the colorband feature, Make a field of uniform strands appear ‘lumpy’ and more techniques. Follow the below link for more details...
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How to make a car wheel
Source - Blender Guru   Category - Blender >  Modeling >
The ultimate guide to creating a car wheel from scratch. Covers how to model and texture both the tire and the rim. Approximately 50 minutes to complete. In this tutorial you will discover; Use arrays effectively, Save time by mirroring, Make an object bend to a curve, Quickly unwrap a complex object and many more usefull techniques. Follow the below link for more details...
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VAULT: XP SP2 Policy Manager and Autodesk Vault
Source - MCADForums   Category - Autodesk Inventor >  Administration >
Richard Rankin posted this in the vault newsgroup and it looked like it could be very handy for some people. This a rough draft and not supported by author. If you use the information herein and encounter a problem then please use the reference documents listed to troubleshoot it. You want to avoid logging into every client machine in your organization and manually editing the Windows Firewall that comes with XP SP2. You would rather do it using the Domain Group Policy Editor so that each client machine running Windows XP SP2 shows the following in the Windows Firewall Exception list (**Free Registration Required**). Follow the below link for more details...
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CAD Manager's Guide to Autodesk Vault
Source - MCADForums   Category - Autodesk Inventor >  Data Exchange >
Autodesk Vault is a true client/server environment that allows you to manage Autodesk Inventor data and all related design data in a controlled manner. Learn how to better manage Autodesk Inventor files with the integrated Autodesk Vault. In this tutorial, you will learn concepts such as Vault implementation, configuration, and administration. We'll outline various Vault configuration scenarios, from a single user working on small assembly to large large team working on assemblies composed of thousands of parts. Other topics include design collisioin avoidance, updating concurrent designs, and personal design Workspaces. We'll also cover the Autodesk Inventor Project file environment and its relation to Vault. Other topics include performance tuning, working with labraries, data management techniques, and working with Microsoft SQL Server 2000. This tutorial is designed for companies that have Vault installed and once that are considering implementing Vault (**Free Registration Required**). Follow the below link for more details...
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Using the Inventor Repository With Style
Source - MCADForums   Category - Autodesk Inventor >  Drafting >
Autodesk Inventor had already introduced the concept of the style library and helps users to control their Styles easily. This tutorial will explains the Styles Library and its uses and provide tips on how to effectively structure it for use in your organization. The author will such concepts as creating and managing Styles, using the Styles to manage drawing standards, and using multiple Style Libraries. Follow the below link for more details...
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Slacker's Guide to Controlling Autodesk Inventor iProperties with VBA
Source - MCADForums   Category - Autodesk Inventor >  API >
Tired of manually updating iProperties in Autodesk Inventor? Would you like to enforce company standards but think it is too much work? Want to simply the data entry portion of your job? Learn the basics of how to create, modify and concatenate Inventor iProperties using VBA. Learn how to use VBA with Inventor, create a simply program to modify Inventor iProperties, and create a toolbar button to fire your macro. This tutorial will benefit user who have a good grasp of Inventor and are looking to customize it to more easily extract information from models. You should have a good knowledge of iProperties and some experience in VBA will be helpful. Follow the below link for more details...
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How to use holes wizard in Autodesk Inventor?
Source - GRABCAD   Category - Autodesk Inventor >  Modeling >
In this short tutorial the author Abhijeet will show a beginner to use holes wizard in Autodesk Inventor. Follow the below link for more details...
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How model Wobbler engine in Autocad using Inventor?
Source - GRABCAD   Category - Autodesk Inventor >  Data Exchange >
You have a 3d model in any format and you need it in dwg format? And in 3D? If you have Inventor 2012 you can do it in no time. Follow the below link for more details...
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How to Extrude a sketch - Tutorial for beginners
Source - GRABCAD   Category - Autodesk Inventor >  Modeling >
This tutorial will walk you through the start-up screen, part file, making a sketch, extruding, and a quick explanation of some of the other tools available. Follow the below link for more details...
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Create a movie in AutoDesk Inventor
Source - GRABCAD   Category - Autodesk Inventor >  Animation >
This is a quick tutorial on showing how to create a movie in Autodesk Inventor. Follow the below link for more details...
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New parts added to an assembly that don't show on a drawing
Source - GRABCAD   Category - Autodesk Inventor >  Drafting >
In this short little tip the author Hardi Lepiksaar shows how to avoid displaying the new parts names when you are referencing an assembly on a drawing and When new parts are added to this assembly. Follow the below link for more details...
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Problem with extruding 2D Shape in Inventor
Source - GRABCAD   Category - Autodesk Inventor >  Sketcher >
In this the author ALI show us how some times a 2D sketch cannot be extruded into a solid due to the sketch not being a closed one. A beginner may not observe it and might scratch the head. Watch the this short little tutorial to know how to over come the problem. Follow the below link for more details...
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Custom surface Texture/Color in Autodesk Inventor
Source - GRABCAD   Category - Autodesk Inventor >  Materials >
In this tutorial the author Manolis Theofilos, explains how to create a custom texture/color so that the same can be used as a default list of surface options in Autodesk Inventor. As an example in this tutorial the author has show how to customize the brick texture as a default texture in the list of surface options that are available in Autodesk Inventor, so that when you extruded a surface that will be of bricked then select the material for brick and then just apply it. To avoid modeling tons of bricks. Follow the below link for more details...
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How to make a sphere in Autodesk Inventor?
Source - GRABCAD   Category - Autodesk Inventor >  Modeling >
In this short and informative tutorial for a beginner, the author Manolis Theofilos show us how to create a sphere by using a half circle. Follow the below link for more details...
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Archimedes' screw unfold
Source - GRABCAD   Category - Autodesk Inventor >  Sheet Metal >
Learn how to unfold Archimedes' screw in Autodesk Inventor using sheet metal. Follow the below link for more details...
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How to add a taper/draft angle
Source - GRABCAD   Category - SolidWorks >  Modeling >
If you need to add a draft angle of 5 degrees to the upper part of the object. The top face needs to get smaller so that the molds pulls away from this face. The draft angle needs to continue all around the part. The top face is a straight plane but the side around the plane has different heights making sweeps and drafts impossible to use. To get solve the problem, follow the below link where it is shown how to add a tapper/draft angle. Follow the below link for more details...
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Convert normal map to bump map
Source - GRABCAD   Category - Adobe Photoshop >  Textures and Tiles >
In this tutorial we are going to learn how to convert normal map to bump map in Adobe Photoshop. Follow the below link for more details...
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Material Schemes
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Rendering >
This ArchiCAD tutorial video shows how to use Attribute Manager to swap in and out different materials quickly. It’s easy to learn and will save you lots of time. Follow the below link for more details...
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The Favorites Palette
Source - Eric Bobrow's Blog   Category - ArchiCAD >  User Interface >
Here are some quick ways you can save your settings (and save time and work) using the ArchiCAD Favorites palette. Try it out, and see how easy it is! Follow the below link for more details...
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Terrain Modeling using Solid Element Operations
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
In this quick little 8 minute demonstration, I show how to work with terrain models using Solid Element Operations (SEO) and Complex Profiles to simplify, speed up and improve your construction documentation. There are some simple “tricks” in this video that may open your eyes to new possibilities! Follow the below link for more details...
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How To Set Door & Window IDs Quickly
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
This 5 minute video will help speed up a tedious part of the documentation process – setting up window and door ID’s sequentially so that they coordinate nicely with window and door schedules. One of my clients wrote to me saying that she had used this approach in a recent project to set the ID’s for 99 windows and doors in just a few minutes. She said it saved her at least a couple of hours compared to the way she had previously done it. Follow the below link for more details...
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Streamline Layers
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
Simplify one part of ArchiCAD that you use frequently – the popup layer palette in the Info Box. This 6 minute video shows how to use one of the Options menu – Work Environment settings to Hide Locked Layers in Popup Palettes, and give yourself the gift of a much shorter, less confusing layer menu to work with. Follow the below link for more details...
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Use Microsoft Word to Create General Notes
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Basic >
Learn how to use Microsoft Word and PDF to create general notes and specifications quickly and elegantly for your ArchiCAD project. Follow the below link for more details...
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The Seven Keys to Best Practices for ArchiCAD
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Basic >
I believe there are seven key principles that will help you to use ArchiCAD to its best effect. These best practices are common ideas, like getting organized, and doing things once instead of over and over again. But when they’re applied in the right manner with an understanding of ArchiCAD’s core principles, they’ll help you be much more effective and efficient. Follow the below link for more details...
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ArchiCAD’s Virtual Building Explorer
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Data Exchange >
Graphisoft offers an innovative tool for sharing ArchiCAD-based Building Information Models with clients, colleagues, consultants and builders. The Graphisoft Virtual Building Explorer is an add-on available to ArchiCAD users for a nominal cost that makes it simple to export a project as a self-contained 3D model file. Follow the below link for more details...
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Using PDF Files in ArchiCAD
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Data Exchange >
ArchiCAD users have the ability to import industry-standard PDF format files. This opens up many options for bringing 2D information into ArchiCAD. Any program that prints can create PDF files, either internally or by using Adobe’s Acrobat software (or other free or inexpensive utilities widely available on the internet). Follow the below link for more details...
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ArchiCAD’s 3D Views and 3D Documents
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
ArchiCAD makes it easy to create a Virtual Building, a 3D Building Information Model (BIM) of an architectural design while simultaneously developing coordinated 2D construction documents. This article catalogs the various ways a BIM model can be viewed in 3D in ArchiCAD. Follow the below link for more details...
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Creative Uses of ArchiCAD’s Complex Profiles
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
ArchiCAD’s Complex Profiles are a powerful technology for creating extruded shapes for use in the wall, column and beam tools. The Profile Manager allows the user to draw the equivalent of a section cut through the element, and will extrude that shape along the path of the wall, column or beam. Follow the below link for more details...
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ArchiCAD Office Standards and Templates
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Customization >
Office standards set the graphic appearance and organization of documents produced by a firm. They also play a significant role in promoting consistency, efficiency and usability of the project files and workflow. A key ingredient in making standards work is to embed them into template files that are used to start projects. Follow the below link for more details...
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ArchiCAD Virtual Trace: A Versatile Catalyst for BIM
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Building Infomation Modeling (BIM) >
Graphisoft’s Virtual Trace™ is a powerful ground-breaking technology. Similar in concept to the architect’s familiar trace paper, it allows any drawing or view to be overlaid on top of or beside any other view. This digital light-table is amazingly versatile, and can be used in a large variety of contexts to simplify coordination of information and speed up the design process. Moreover, it can be a revolutionary catalyst, since it facilitates various hybrid 2D / 3D workflows which can ease the transition from 2D CAD to 3D BIM (Building Information Modeling), both inside the office and with consultants. Follow the below link for more details...
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Remodels and Additions in ArchiCAD
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
As I’ve trained and talked with ArchiCAD users over the years, I’ve identified several different strategies for working on remodels and additions. Each approach has different strengths, and users may choose between these methods in order to handle a wide variety of project sizes and scenarios. Follow the below link for more details...
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ArchiCAD’s Powerful Clone Folders
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Building Infomation Modeling (BIM) >
Within the Navigator View Map, ArchiCAD has a powerful, yet little-known and underutilized feature called Clone Folders. They define a viewing “style” for Building Information Model (BIM) project information. This style is automatically applied to each entry of a particular type (story, section, elevation, detail, etc.) in the Project Map structure, and creates a separate View definition for each. This is a tremendous time-saver, particularly when set up in an office template for use in multiple projects. Follow the below link for more details...
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The ArchiCAD BIM Experience Kit
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Building Infomation Modeling (BIM) >
Graphisoft has developed an innovative interactive tutorial for ArchiCAD called the BIM Experience Kit. It is offered as part of a free 30 day ArchiCAD Trial Version, allowing prospective or new users the opportunity to “get their hands on ArchiCAD” and learn the basics of Building Information Modeling (BIM). Follow the below link for more details...
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Optimizing Detail Creation, Referencing and Cataloging in ArchiCAD: The Detail Marker Tool and Detail Drawing Window (Part 1 of 3)
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
Detail drawings are one of the most important (yet sometimes under-appreciated) parts of the architectural design and documentation process. They can be very time-consuming, often involving meticulous 2D drafting for each separate drawing, as well as careful placement into the construction document set and coordination of callout references. Follow the below link for more details...
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Optimizing Detail Creation, Referencing and Cataloging in ArchiCAD: Using Parametric 2D Objects and the Detailer Template (Part 2 of 3)
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
In this section of the 3 part detail tutorial series, we’ll look at how to use parametric 2D object components (from the standard ArchiCAD library) as well as the free, downloadable Detailer Template to work on these drawings more quickly and efficiently. Follow the below link for more details...
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Optimizing Detail Creation, Referencing and Cataloging: Compiling, Managing and Integrating Your Own Detail Libraries (Part 3 of 3)
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
This final installment in the 3 part detail tutorial series focuses on compiling, managing and integrating your own libraries of details. Follow the below link for more details...
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ArchiCAD Favorites and Visual Legends
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Customization >
One of ArchiCAD’s “hidden gems” is the Favorites Palette, a very powerful resource that improves both efficiency and consistency. It allows frequently-used standard settings for any tool or element type to be recalled at a moment’s notice, speeding up both modeling and documentation. Follow the below link for more details...
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Solid Element Operations in ArchiCAD
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
ArchiCAD’s Solid Element Operations (SEO) are powerful tools to carve and model complex shapes and forms that would otherwise be a challenge in Building Information Modeling (BIM) programs optimized for conventional architectural vocabulary such as walls, doors, windows and roofs. Follow the below link for more details...
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The Magic of Parameter Transfer (ArchiCAD Insights Tutorial)
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
Every tool in ArchiCAD has many options and settings to allow it to represent a wide variety of forms, shapes, and conditions. For example, the wall tool has parameters for thickness, base and top heights, materials for the finish on each side and the edges, fills for the floor plan, and section that represent its construction components, plus other settings that affect how it is drawn (Projected with Overhead vs. Symbolic, for example) and when it is seen (e.g., Show on Home Story Only vs. Show on All Relevant Stories), etc. Parameter Transfer is a set of methods using the eye-dropper and syringe tools to pick up and transfer all or part of the parameters between elements, saving time and ensuring consistency. Follow the below link for more details...
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Quick Layers Palette (ArchiCAD Insights Tutorial)
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Drafting >
ArchiCAD’s Quick Layers palette is a complement to the Layer Settings dialog box that allows layers to be turned on and off or locked on the fly to suit various needs. It is elegant, intuitive, and compact, and it has a memory of layer states so you can retrace steps and undo and redo layer manipulations instantly. Follow the below link for more details...
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Adobe After Effects: Impact: A Sample of Football Promo Video
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
Hi and welcome as Mr. Shoiab Khan is back and going to show us a tutorial which is very informative and exciting too, as it is widely used to create a promo for sportin events like Football and other major events. The method used to create this sample football promo is a simple yet very powerful method of explosion and explode objects in contact in after effects. I hope you will surely enjoy this lovely little video tutorial which is around 36 minutes in length. Follow the below link for more details...
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3ds Max: Multi Sub Object
Source - Maxafter.com   Category - 3ds Max >  Modeling >
In this tutorial Mr. Shoiab Khan is going to show us a simple and yet very powerful method of multi sub object in 3ds max and the author will also show us how to apply multiple materials to a single mesh object in 3ds max. This video tutorial is 30 minutes long and I assure you that you will surely enjoy this one. Follow the below link for more details...
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Adobe After Effects: Camera Motion Track
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
In this tutorial Mr. Shoiab Khan is going to show us to learn Motion Tracking and retrieve camera motion data from live footage and apply that data to a footage to match it. Follow the below link for more details...
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Adobe After Effects: Rolling Banner Effect
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
In this tutorial on creating an animation scene in which you are going to see Rolling Banners effect. this tutorial is created by Mr. Shoiab Khan along with nice illustrations. So let us go through this lovely little video tutorial posted in maxafter.com and created by Shoaib Khan. The duration of the tutorial is approximately 31 minutes in length, I hope you will enjoy this tutorial and will learn new things. Follow the below link for more details...
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Adobe After Effects: Butterfly Effect
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
In this tutorial on creating an animation scene in which you are going to see butterfly flying effect created using Particulars and by attaching the Particulars to butterflies leaving trails, this tutorial is created by Mr. Shoiab Khan along with nice illustrations. So let us go through this lovely little video tutorial posted in maxafter.com and created by Shoaib Khan. The duration of the tutorial is approximately 29 minutes in length, I hope you will enjoy this tutorial and will learn new things. Follow the below link for more details...
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Adobe After Effects: Watch Zoom Part Three
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
This is third part of the tutorial on creating an animation scene in which you are going to see that a camera moves into an gentlemen's wrist watch and shows all the internal parts while zooming through it, this tutorial is created by Mr. Shoiab Khan along with nice illustrations. In this part the author is going to show us post production part in Adobe After Effects to create a nice setup for the animation scene. So let us go through this lovely little video tutorial posted in maxafter.com and created by Shoaib Khan. The duration of the tutorial is approximately 23 minutes in length, I hope you will enjoy this tutorial and will learn new things. Follow the below link for more details...
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Adobe After Effects: Watch Zoom Part Two
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
This is second part of the tutorial on creating an animation scene in which you are going to see that a camera moves into an gentlemen's wrist watch and shows all the internal parts while zooming through it, this tutorial is created by Mr. Shoiab Khan along with nice illustrations. In this part the author is going to show us how he manipulates in Adobe Photoshop to create a nice setup for the animation scene. So let us go through this lovely little video tutorial posted in maxafter.com and created by Shoaib Khan. The duration of the tutorial is approximately 35 minutes in length, I hope you will enjoy this tutorial and will learn new things. Follow the below link for more details...
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Adobe After Effects: Watch Zoom Part One
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
In this new and very special tutorial that Shoaib Khan is going to show us how to create an animation scene in which you are going to see that a camera moves into an gentlemen's wrist watch and shows all the internal parts while zooming through it showing rusty watch machinery, the author has given the tutorial another name as "Journey Through Time". This tutorial is special because it is done done in Adobe Photoshop and Adobe After Effects and also tiny bits are done in 3ds Max, which if you like can be done in Adobe Photoshop instead of Photoshop. So let us go through this lovely little video tutorial posted in maxafter.com and created by Shoaib Khan. The duration of the tutorial is approximately 26 minutes in length, I hope you will enjoy this tutorial and will learn new things. Follow the below link for more details...
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Adobe After Effects: Multiple Tv Screen Effect
Source - Maxafter.com   Category - Adobe After Effects >  Motion Graphics >
In this new and exciting tutorial Shoaib Khan is going to show us how to create an animation scene in which multiple TV screens are displayed with the help of CC Tiler and Grid and also it is spiced up with other powerful effects like Optic Componsation. It is really an exciting tutorial to watch. Follow the below link for the video tutorial which around 21 minutes in length. Follow the below link for more details...
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Adobe After Effects: Growing 3D Boxes
Source - Maxafter.com   Category - Adobe After Effects >  Visual Effects (VFX) >
In this tutorial Shoaib Khan is going to show us how to create an animation scene in which boxes spill out in different paths. The author shows how it is done using 3ds Max Particles which follow a path and later the post production work is done in Adode After Effects. See and enjoy the video tutorial which is 31 minutes long. Follow the below link for more details...
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Adobe After Effects: 3D Text Explosion part 2
Source - Maxafter.com   Category - Adobe After Effects >  Text and Tiles >
This is part two of the tutorial on creating a 3D Text Explosion in 3ds Max and later rendering the scene in Adobe After Effects. This tutorial was posted by Mr. Shoib Khan and in MaxAfter website. Follow the below link for more details...
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Adobe After Effects: 3D Text Explosion part 1
Source - Maxafter.com   Category - Adobe After Effects >  Text and Tiles >
This tutorial is about creating a 3D Text Explosion in 3ds Max and later rendering the scene in Adobe After Effects. This tutorial was posted by Mr. Shoib Khan and in MaxAfter website. Follow the below link for more details...
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Adobe After Effects: Handwritten Text using Photoshop and After Effects
Source - motionworks.net   Category - Adobe After Effects >  Text and Tiles >
Text that seemingly writes itself on is a cool effect and one of those techniques that a motion graphics artist just has to know. But just how do you do it? Whel there are a number of ways to create this effect in After Effects, you could use Write On effect, Vector Paint or masks for example, but in this tutorial the author will us his favourite technique using After Effects Brush Tools. Follow the below link for more details...
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Adobe After Effects: Create a Tattered Flag and 3D Flag
Source - motionworks.net   Category - Adobe After Effects >  Visual Effects (VFX) >
Zaxworks 3D Flag is an awesome plug-in for creating all kinds of dynamic waving flags, penants, banners and backgrounds. In this tutorial we'll take a look at how to use After Effects to turn a relatively unrealistic flag into on that's old and tattered with loads of character. To complete this tutorial you will also need Cycore's CC Toner, included on the After Effects install disk. Follow the below link for more details...
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Adobe After Effects: Interface Navigation
Source - motionworks.net   Category - Adobe After Effects >  Basic Training >
This tutorial was created to introduce the unified interface new in Adobe After Effects 7.0, but it’s still useful if you are using After Effects CS3 or CS4. Follow the below link for more details...
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Creating a video wall using 3D Invigorator and Shine
Source - motionworks.net   Category - Adobe After Effects >  Visual Effects (VFX) >
This project uses Zaxwerks 3D Invigorator and Trapcode’s Shine to create a simple yet effective video wall useful for opening sequences, promos, idents etc. Play the file Video Wall.mov and note that there are nine “monitors” which make up the wall. The monitors are not just flat plains but have thickness. Also note the reflection of the wall on the ground and the light rays. At the end of the zoom the video wall fits exactly into the full frame position, enabling you to smoothly transition to other full frame footage. Follow the below link for more details...
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Adobe After Effects Tutorial - Speed Particles
Source - VIDEO COPILOT   Category - Adobe After Effects >  Visual Effects (VFX) >
Use expressions to drive particles based on speed and create sandy like particles that fly off of text. Follow the below link for more details...
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Adobe After Effects Tutorial - 3D Shadows
Source - VIDEO COPILOT   Category - Adobe After Effects >  Text and Titles >
Cast 3D shadows onto live action footage by using shadow diffusion and special material options. Follow the below link for more details...
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Adobe After Effects Tutorial - Meteor Crash 3D p1
Source - VIDEO COPILOT   Category - Adobe After Effects >  Visual Effects (VFX) >
Create ground destruction in 3D Max using particle flow and create Render motion blur and shadows for AE compositing. Follow the below link for more details...
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Adobe After Effects Tutorial - Meteor Crash AE p2
Source - VIDEO COPILOT   Category - Adobe After Effects >  Visual Effects (VFX) >
Composite 3D Debris and create meteor smoke trail and dust atmosphere and street cracking. Follow the below link for more details...
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Adobe After Effects Tutorial Soul Removal
Source - VIDEO COPILOT   Category - Adobe After Effects >  Motion Graphics >
Create Energy particle system in After Effects along with facial Distortion and handy expressions. Follow the below link for more details...
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Adobe After Effects Tutorial Energy Wipe
Source - VIDEO COPILOT   Category - Adobe After Effects >  Text and Titles >
In this tutorial the author shows us how to create a fluid energy wipe with built-in particles. Follow the below link for more details...
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AutoCAD 2010: Getting Ready for 3D
Source - CADTutor   Category - AutoCAD >  User Interface >
This video tutorial describes how to prepare the AutoCAD 2010 user interface (UI) ready for a 3D drawing project. Follow the below link for more details...
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AutoCAD 2010: The 3D Primitives
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial follows on from the Getting ready for 3D tutorial and describes how each of the 3D primitives work. Follow the below link for more details...
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AutoCAD 2010: Basic 3D Editing with Grips & Gizmos
Source - CADTutor   Category - AutoCAD >  User Interface >
This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Follow the below link for more details...
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AutoCAD 2010: The ViewCube
Source - CADTutor   Category - AutoCAD >  User Interface >
This tutorial introduces the ViewCube and describes how it can be used for effectively navigating your 3D drawings. Follow the below link for more details...
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AutoCAD 2010: Ground Shadows
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial explains how to turn ground shadows on and how they help in defining the relationship between 3D objects and the ground plane. Follow the below link for more details...
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AutoCAD 2010: Subobject Editing with Filters
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces the subobjects (Face, Edge and Vertex), describes how best to select them and demonstrates how they can be edited. Follow the below link for more details...
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AutoCAD 2010: Extrude & Press/Pull
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces the AutoCAD extrusion tools, Extrude and Press/Pull. A good understanding of both tools is important for developing 3D modeling skills. Follow the below link for more details...
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AutoCAD 2010: 3D Move & 3D Rotate
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces two of the most useful Modify tools for 3D, 3D Move and 3D Rotate and demonstrates how powerful 3D Rotate can be when combined with Polar Tracking. Follow the below link for more details...
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AutoCAD 2010: 3D Scale & 3D Align
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces the 3D Scale and 3D Align tools. Although 3D Scale is a bit of a damp squib, 3D Align is very powerful and can get you out of all sorts of scrapes if you know how to use it correctly. Follow the below link for more details...
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AutoCAD 2010: 3D Mirror
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces the 3D Mirror tool. This is similar to the normal 2D Mirror tool but it enables you to define a mirror about and plane in 3D space and there are a number of command line options to help you define that plane. Follow the below link for more details...
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AutoCAD 2010: 3D Array
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Follow the below link for more details...
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AutoCAD Tip – Lessons in Layers
Source - Cadalyst Video Gallery   Category - AutoCAD >  Layers >
Take a look at some of the new Layer command functionality in AutoCAD 2008. Follow the below link for more details...
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AutoCAD Tip - Layer States Made Easy
Source - Cadalyst Video Gallery   Category - AutoCAD >  Layers >
Use AutoCAD's Layer States Manager to set up layer states; edit or delete existing layer states; and export layer states for use in other files. Follow the below link for more details...
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AutoCAD Tip – Automatically Translate Layer Names
Source - Cadalyst Video Gallery   Category - AutoCAD >  Layers >
AutoCAD's Laytrans command automatically translates an existing set of layer names to a different set of layer names. Follow the below link for more details...
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AutoCAD Tip – Let AutoCAD Check Your Standards
Source - Cadalyst Video Gallery   Category - AutoCAD >  Customization >
Using this powerful but little-known function, you can check any AutoCAD file for standards compliance -- and even automatically fix nonstandard styles. Follow the below link for more details...
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AutoCAD Tip – Convert Drawings to Raster Format
Source - Cadalyst Video Gallery   Category - AutoCAD >  Data Exchange >
Autodesk's Lynn Allen explains how to configure AutoCAD to convert drawings to PDF or other raster file format -- including a quick tip for reducing PDF file sizes. Follow the below link for more details...
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AutoCAD Tip – More Tips for Handling Text
Source - Cadalyst Video Gallery   Category - AutoCAD >  Text >
Bring text into AutoCAD from a file, such as an MS Word document. And, take advantage of improved dynamic columns and spell check features in v2008. Follow the below link for more details...
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AutoCAD Tip – Effortless Mtext
Source - Cadalyst Video Gallery   Category - AutoCAD >  Text >
Save time and trouble using these tips about paragraph text formatting, and have a little fun, too. Follow the below link for more details...
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AutoCAD Tip – Improve Your Dtext Dexterity
Source - Cadalyst Video Gallery   Category - AutoCAD >  Text >
Improve how you handle single-line text. You can even change it to mtext! Follow the below link for more details...
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AutoCAD Tip – Make the Most of Dynamic Input
Source - Cadalyst Video Gallery   Category - AutoCAD >  Drafting >
These quick tips show a few of the ways you can use AutoCAD's new dynamic input functionality to make your drawing life a little bit easier. Follow the below link for more details...
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AutoCAD Tip – Easy Tangent Arcs and Lines
Source - Cadalyst Video Gallery   Category - AutoCAD >  Text >
Create tangent arcs and lines with one click; add multiple text entries while in Dtext. Follow the below link for more details...
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AutoCAD Tip – Rev Up Your Right Click
Source - Cadalyst Video Gallery   Category - AutoCAD >  User Interface >
Here's the secret to using your mouse for Enter as well as to access shortcut menus in AutoCAD. Follow the below link for more details...
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AutoCAD Tip – Know Your User Interface
Source - Cadalyst Video Gallery   Category - AutoCAD >  User Interface >
Your user interface contains these great time-saving tools that you may not know about. Follow the below link for more details...
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AutoCAD Tip – Cool Key Combinations
Source - Cadalyst Video Gallery   Category - AutoCAD >  User Interface >
These key combinations will help you quickly get to the drawings, viewports, and snaps you want. Follow the below link for more details...
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AutoCAD Tip – Use the F1 Key to Escape
Source - Cadalyst Video Gallery   Category - AutoCAD >  User Interface >
Don't remove that F1 key; make it work to your advantage. I'm going to show you a much easier way to take control of the F1 key and convert it to something that's a little more friendly. Follow the below link for more details...
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Intro to Maya - Complete Lava Lamp Project
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this project we take a look at Modeling, Dynamics, Lighting and Shading within Maya. We create the basic lava lamp you can see below covering the entire pipeline. Follow the below link for more details...
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Wire Mesh Modeling in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
Learn to create a wire grill pattern in Maya with geometry instead of textures by wrapping a curve net around a polygon shape and getting the mesh to conform. This tutorial is made by Rick Mulawa, more of his modeling training can be found in the Free Friday section on the forum. Follow the below link for more details...
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Use Background Shader Maya
Source - SimplyMaya   Category - Autodesk Maya >  Materials >
This week Jay explains how you can incorporate a 3d model onto a 2d background with Maya's use background shader. The method shown here will allow you to cast shadows onto an image and make the model sit more realistically in a composite. We take look at alpha channels, isolating shadows in a render and how the appearance of shadows can be controlled within Maya using the shader node itself, as well as how to gain a higher level of control in post applications. Follow the below link for more details...
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Creating Chains in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this tutorial we show you how to create chains in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Making a Golf Ball with GeoSphere
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this tutorial we show you how to model a golf ball in Maya with the GeoSphere script and how it will create a better result than using Maya's platonic solids and smoothing an icosaderon. You'll learn how to use MEL scripts in Maya, what the five platonic solids are, as well as some modeling basics like chamfer vertices, subdividing edges, offsetting extruded faces and smoothing geometry. Follow the below link for more details...
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NURBs Surfacing Tools - BIRAIL
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
This is a short tutorial on how to use Maya's Birail1 and Birail2 surfacing tools in response to a recent user inquiry. Maya's NURB's toolset can generate very clean and infinately scalable surfaces. NURBs curves networks can beused to create extremely complex surfaces and is used extensively in industrial design from vehicle to cellphone design. The NURB's surfaces can also be easily converted to polygons or subd's so their value to the polygon and subd modeler should not be over looked. This tutorial is intended for people that have no idea what the Mental Ray Approximation Editor is. If your sitting there thinking what on earth is it, then watch this. This tutorial is free to all. Follow the below link for more details...
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Mental Ray Approximation Editor
Source - SimplyMaya   Category - Autodesk Maya >  Mental Ray >
A very brief look at the Mental Ray Approximation Editor. This tutorial is intended for people that have no idea what the Mental Ray Approximation Editor is. If your sitting there thinking what on earth is it, then watch this. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Maya Batch Rendering Tutorial
Source - SimplyMaya   Category - Autodesk Maya >  Rendering >
A basic batch rendering tutorial done in Maya 2011. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Dynamics Solid Shatter
Source - SimplyMaya   Category - Autodesk Maya >  Effects >
Quick look at the Maya Solid Shatter effect. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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How to render a movie in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Rendering >
Short and sweet mini tutorial as we get asked this question a fair bit on our forum. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Two-manifold vs. non-manifold geometry
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
A look at Two-manifold vs. non-manifold polygonal geometry in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Model a Low Poly Hand in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
Follow along as we show you how to model a low poly hand in Maya 2008. This tutorial was originally created by us for 3DArts Magazine. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Bevel vs Smooth in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
A quick look at the difference between bevel and smooth in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Easy Depth of Field in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Rigging >
In this tutorial we create a simple camera rig to give you an easy visual way to control DOF in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Modeling a Coca-Cola Bottle Cap
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
Learn to make realistic bottle caps in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Model a twisted wire that follows a path
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
Model a twisted wire that follows a path. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Particle Kill Fields in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Particles >
Simple way to kill of Particles / nParticle in Maya. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Goal Oriented nParticles in Maya for Morphing
Source - SimplyMaya   Category - Autodesk Maya >  Particles >
Quick look at some hard surface modeling techniques. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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Hard Surface Modeling In Maya
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
Quick look at some hard surface modeling techniques. This tutorial is free to all, if you would like to open an account at SimplyMaya please use the register link at the top of every page. Follow the below link for more details...
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MR Using the Physical Sun and Sky Environment
Source - SimplyMaya   Category - Autodesk Maya >  Mental Ray >
In this tutorial with Jason Edwards we look at setting up a turntable render for characters and illumination with mental ray's Physical Sun and Sky. We go over the different nodes that make up Physical Sun and Sky and create a nice looking render with haze and soft shadows. Follow the below link for more details...
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Render Passes in Maya and Compositing in Nuke
Source - SimplyMaya   Category - Autodesk Maya >  Miscellaneous >
Get started with creating composites in Nuke with this tutorial where we cover how to render out multiple passes in mental ray followed by compositing these in Nuke. Follow the below link for more details...
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Modeling Tips - Symmetry & Translation
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
This tutorial shares some helpful modeling tips for how to work on objects with symmetry in Maya. We look at how to setup and move between multiple poses for modeling, rendering and assembly by keyframing the transform coordinates for an object, in order to get an assembled object back to the origin so that we can work on it with symmetry without losing the assembly pose. Follow the below link for more details...
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Modeling Tips - Fitting tracks to wheels
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this video we give you some hard surface modeling tips on how you can use the EP curve tool for tangents and bridge geometry to create tracks around the wheels for tank type vehicles in Maya. Follow the below link for more details...
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How to Render Wireframe on Shaded in Maya
Source - SimplyMaya   Category - Autodesk Maya >  Mental Ray >
Learn how to create wireframe renders of your models in Maya with this tutorial using the mental ray rendering engine. We go over smooth and unsmooth base mesh rendering and rendering poly faces on a model with contour rendering in mental ray. Follow the below link for more details...
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Simple Dynamic Object Placement
Source - SimplyMaya   Category - Autodesk Maya >  Basic >
This tutorial takes you through the process of using Maya's active and passive rigid bodies to quickly place multiple objects into your scene without getting any intersecting geometry. Object placement using dynamic simulations is a very handy technique to know as this could potentially save you hours of work when you need to place numerous objects onto complex irregular surfaces. Follow the below link for more details...
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Lighting Dome with Final Gather
Source - SimplyMaya   Category - Autodesk Maya >  Lighting >
In this video you will learn a little bit about how Mental Ray's Final Gather feature works, by creating a sky dome and using the ambient color of a material to work as the main source of light in your scene. Using this type of dome light is a quick and easy way to get some overall illumination in a render, and will allow you to display your models in a much nicer way than with the default light set in Maya. Follow the below link for more details...
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Ambient Occlusion Render Layers
Source - SimplyMaya   Category - Autodesk Maya >  Rendering >
Ambient Occlusion is a lighting technique which is used to fake Global Illumination and will give an impression of better lighting in your renders by enhancing shadowing effects in certain areas on a model. In this tutorial we'll show you how to render out a separate Ambient Occlusion layer in Mental Ray in addition to a master layer using Maya's render layers. These two layers are then composited together in Photoshop. Follow the below link for more details...
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Three-Point Lighting
Source - SimplyMaya   Category - Autodesk Maya >  Lighting >
Lighting is essential when you want to display your models properly. In this tutorial we'll show you how to light up your finished models with this classic Hollywood lighting scheme, which is commonly applied in 3D as it lends depth to a potentially flat subject. When lighting an object in Maya and rendering it out your goal is to convey as much of the 3D shape that is present in your model over to a 2D image, and placing your lights in the correct places will help you to do this. Three-Point Lighting is a good starting point if lighting is a new field to you, and using this scheme you'll see that you can get some nice results in a quick and easy way. Follow the below link for more details...
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Interior Design - Modeling a Room
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this tutorial we will cut out the initial shape of the room in the render seen above. Using simple box modeling techniques we start with a polygon cube and use the insert edge loop and extrude tools to cut out holes for the sky light and windows. We also work with the bridge tool and snap vertices to create solid inside walls and the basic structure for a kitchen area. Follow the below link for more details...
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Glass Jug with NURBS and Dielectric Material
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this project we create a NURBS glass jug model. The first part covers the modeling process where we use the CV curve tool to build a curve around which we revolve the surface of the jug. Using NURBS and curves techniques like the one explained in this tutorial will allow you to generate household objects like cups, mugs and plates really quickly so it's very useful to learn. Follow the below link for more details...
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Mirroring Blend Shapes
Source - SimplyMaya   Category - Autodesk Maya >  Animation >
In this short animation project with we'll look at how we can save a lot of time when creating facial animations by mirroring blend shapes from right side to left and using an animation deformer. Creating blend shapes in Maya can be a time-consuming process, so duplicating over and using the techniques shown here can save you hours of work. Follow the below link for more details...
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Introduction to Game Texturing
Source - SimplyMaya   Category - Autodesk Maya >  Textures >
In this tutorial Michael McKinley from Zombie Studios shows you how it's done by modeling an arched brick wall using some common polygon modeling tools like point snap, extrude, fill hole and append to poly tool. The surface information from this high resolution wall is then baked into a normal map using Maya's transfer surface abilities and assigned to a corresponding low poly model allowing you to display this illusion of high res geometry which is not actually present on the model itself. Follow the below link for more details...
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3D Studio Max Creating volumetric clouds
Source - VertexTemplates   Category - 3ds Max >  Materials >
This tutorial is going to show us how to create a volumetric clouds in 3ds Max. Follow the below link for more details...
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3D Studio Max The power of Radia Array
Source - VertexTemplates   Category - 3ds Max >  Basic >
In this tutorial you will learn how to create a 2D radial array (slightly more complex Then the common 1D array), the purpose of this tutorial is to familiarize yourself with max's powerful array tool. Follow the below link for more details...
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3D Studio Max Welding Vertices
Source - VertexTemplates   Category - 3ds Max >  Basic >
Polygonal modeling is basic, and the serious modeler understands his or her polygonal modeling toolset completely. This current series of lessons represents nothing other than my own very careful attempt to clarify for myself the ways in which the new generation Editable Poly object differs from the traditional Editable Mesh. Follow the below link for more details...
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3D Studio Max ROLLING A BALL ALONG A PATH
Source - The 3D Studio   Category - 3ds Max >  Animation >
This is a very simple tutorial describing how to animate a ball or a wheel rolling down an irregular path. It was devised by my in answer to a need for a car which could drive around corners but still have the wheels rotate accordingly. I assume you know a fair amount about MAX and won't bother explaining every little detail. Follow the below link for more details...
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3D Studio Max REALISTIC TEXTURING
Source - VertexTemplates   Category - 3ds Max >  Textures >
In this tutorial we'll be looking at techniques for using textures and materials to create realistic objects. Follow the below link for more details...
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3D Studio Max Polygon Basics
Source - VertexTemplates   Category - 3ds Max >  Basic >
Let's continue our exploration by comparing the top sections of the Editable Mesh and Editable Poly panels Follow the below link for more details...
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3D Studio Max Body Modeling - Modeling with Meshsmooth
Source - VertexTemplates   Category - 3ds Max >  Character Modeling >
This tutorial gives a basic overview of how a 3D anime character created. It is loosely based off of a spline modeling tutorial from Hash Animation Master. Follow the below link for more details...
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3D Studio Max Lathe Tutorial
Source - VertexTemplates   Category - 3ds Max >  Basic >
A Lathe works the same way a carpenter's lathe works in reality. Lathe wraps a 2D spline around a center point to make it a 3D shape which is perfectly round on the harmonizing axis on which it was spun. Follow the below link for more details...
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3D Studio Abstract Objects
Source - VertexTemplates   Category - 3ds Max >  Basic >
Although 3DS Max is usually used to create animation and sometimes realistic objects and effects, Max can also be used to create some wonderfully abstract images. Following this tutorial allows you to quickly create one of these creations while learning about polygons and vertices. By manipulating parts of an object you can model them to look like anything your mind can imagine. Follow the below link for more details...
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3D Studio Exploding a Box
Source - VertexTemplates   Category - 3ds Max >  Basic >
Whenever one thinks of 3D effects, explosions often come to mind. With this tutorial you will learn how to create one of the simplist explosion effects there is, that of a 3D box. Follow the below link for more details...
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3D Studio Material Editior
Source - VertexTemplates   Category - 3ds Max >  Materials >
3D objects may be cool, but they are nothing without a good material to wrap them with. This tutorial will introduce you to the material editor which provides just about every feature you would ever want customize for a material. Follow the below link for more details...
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3D Studio Fire Animation
Source - VertexTemplates   Category - 3ds Max >  Particles >
This tutorial leaves off from where the Fire Material Tutorial ended. The most amazing part about creating a material that can be used to create the illusion of fire is that it can be controlled. If you would like to have a bowl of fire and for the fire to drip down off the edges, this is possible. If you would like the fire to travel through pipes or forced to hit a wall and then spread out, this is possible. The material, when placed upon a PArray can be forced to conform to any spacewarp and therefore can be bent to your will for your scene. Follow the below link for more details...
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3D Studio PArrays, Spacewarps, and Visibility
Source - VertexTemplates   Category - 3ds Max >  Particles >
The bomb spacewarp is often good for quick explosions, however, close inspection reveals paper thin pieces of debris that simply fall through floors and cannot be acted upon by other forces. If an explosion requires debris and some control over the pieces a PArray (Particle Array) can help. The PArray can create explosive visuals and allow forces, such as gravity, wind, and deflectors to act upon the pieces. Follow the below link for more details...
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3D Studio Connecting and Animating Bones
Source - VertexTemplates   Category - 3ds Max >  Rigging >
Connecting and animating bones is one of the fundamental skills required for making computer-generated animation. This tutorial will how to do it and in spoonodelic style, nonetheless. The following tutorial works best if you have a character that you have created and would now like to animate. Follow the below link for more details...
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Adobe After Effects Tutorial Bluescreen 101
Source - VertexTemplates   Category - Adobe After Effects >  Basic Training >
The goal of this tutorial is to create a moving object/person that can then be pulled from the background and placed into another scene. This is not unlike selecting a part of an image in Photoshop with the Magic Wand tool and pasting the portion onto another picture. Follow the below link for more details...
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3D Studio MAX Tutorial Rendering
Source - VertexTemplates   Category - 3ds Max >  Rendering >
After completing a particular scene or animation you will probably want to distribute your work in some way. There are several Render options available in 3D Studio Max, although some are not as obvious as others. The following goes through the main parts of the Render Scene options. Follow the below link for more details...
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3D Studio MAX Tutorial 2-Rail Shapes
Source - VertexTemplates   Category - 3ds Max >  Basic >
Using the 2-Rail surface, you can create random, twisted 3D shapes with little effort. Fantastic eh, now let's get started. Follow the below link for more details...
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3D Studio MAX Tutorial Lofts
Source - VertexTemplates   Category - 3ds Max >  Basic >
What do you get when you take a 2D shape, make it move along a path, and in the process create a new shape? A Loft! These wonders are often used for creating piping and similar objects. Follow the below link for more details...
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Ocean Water in 3ds max
Source - The 3D Studio   Category - 3ds Max >  Materials >
Learn how to create very realistic ocean water and waves in 3d studio max. Includes a a .max file with the project so you can see the end result. Will work in most any version of max from v3 and up. Follow the below link for more details...
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Sliders Wiring Part 2 of Series
Source - The 3D Studio   Category - 3ds Max >  Animation >
This section of the 2 part tutorial covers how to link animatable properties up to visual sliders and use mathematical calculations to determine the end result. Follow the below link for more details...
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Morphing Part 1 of Series
Source - The 3D Studio   Category - 3ds Max >  Animation >
This tutorial covers the morph modifier and how to use it to animate the surface of objects. Usefull for character facial animation. Follow the below link for more details...
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Tutorial Realistic Afterburn Explosion
Source - The 3D Studio   Category - 3ds Max >  Effects >
This tutorial shows how to use Sitni Sati Afterburn to create realistic explosions inside 3d studio max. Follow the below link for more details...
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Moving Text Around a Path
Source - FlashKit.com   Category - 3ds Max >  Animation >
Learn the simple technique of creating and animating 3d text with the use of a path. Follow the below link for more details...
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