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Welcome to CG Online Tutorials
Welcome to CG Online Tutorials - This is a tutorial index web page and you can find useful computer graphic tutorials linked from other web sites. Please note that we would be constantly updating this page by adding quality links. If you want to suggest a tutorial please do contact us, you can find our email address at the bottom of the web page.
 
 

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  Computer Graphics Resources
 
Occlusion in 3dsmax
Source - ozgurustundag.com   Category - 3ds Max >  Lighting >
Computers and application software are evolving at a tremendous pace. New methods and technical improvements are being introduced with every software release and today creating photorealistic renderings is just a couple of mouse clicks away. Follow the below link for more details...
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Blender to SketchUp – A Workaround for Texturing Organic Shapes
Source - SketchupArtists   Category - SketchUp >  Data Exchange >
Although SketchUp is one of the easiest and fastest applications for architectural modeling when it comes to organic forms, texturing and rendering organic shapes it falls short and has not as yet solved this issue. The major problem of SketchUp is that it triangulates things thus making it difficult for smoothing and UV mapping of textures. Check out my tutorial for the workaround. Follow the below link for more details...
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A Watercolor and Line Drawing Ink Effect
Source - SketchupArtists   Category - SketchUp >  Drafting >
This tutorial is not about rendering but how to compose a watercolor and ink effect using a few simple steps. I am using a rendered image in order to add depth, particularly on some main areas. I use a couple of styles and V-Ray for a render image in some of the steps. Follow the below link for more details...
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Making of H.M.C.S Snowberry
Source - SketchupArtists   Category - SketchUp >  Modeling >
I was always fascinated by the way some people built everything in models in such detail and decided to start the ‘ Candy’ series, trying to emulate them, but by only using Sketchup with no other external applications for modeling. This tutorial is a quick overview of ‘Eye Candy 3' The H.M.C.S. Snowberry. I go through some tools that I used and how some of it was built. All the plug-ins used in this tutorial are widely available on SketchUp sites and forums. Follow the below link for more details...
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Pencil Overlay
Source - SketchupArtists   Category - SketchUp >  Administration >
This tutorial has stemmed out of the need to produce attractive “hand made” images which are to be used when discussing architectural projects with clients and planning authorities alike. Follow the below link for more details...
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Making of a Classic Room
Source - SketchupArtists   Category - SketchUp >  Modeling >
The ‘Classic Room’ scene was fully modeled in SketchUp with the help of some free available plug-ins. It is a classic style room with details of moldings, illuminated with natural light from the scene and only the light support in the middle of the room is a resolved V-Ray emitting material. Follow the below link for more details...
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V-Ray Image Post-Processing in Photoshop
Source - SketchupArtists   Category - SketchUp >  Rendering >
This tutorial has been designed for those people who are not using Photoshop as much as they should in their post-processing workflow or not using it on a regular basis. It incorporates lots of hints and tips and shows what can be done in the post-processing of a V-ray output image of a SketchUp model. Follow the below link for more details...
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Tradigital Drawing Using the Simple Composite Method
Source - SketchupArtists   Category - SketchUp >  Miscellaneous >
The following Tradigital Drawing was generated for academic purposes and does not represent any actual project. I built the SketchUp model from components found in the SketchUp 3D warehouse and from FormFonts. Follow the below link for more details...
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Fast Way to Achieve a Nice Digital Watercolor Render
Source - SketchupArtists   Category - SketchUp >  Rendering >
In this tutorial we are going to achieve a nice digital watercolor render using SketchUp and the new render engine ‘Twilight’. We will also do a little post-processing with Photoshop (or your desired photo editor). Follow the below link for more details...
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Render Settings in Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Customization >
Shaderlight gives you a choice of rendering modes to optimise your workflow. Learn how optimise your Shaderlight settings in the following video. Follow the below link for more details...
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Lighting using Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Lighting >
Shaderlight uses physically based lighting features to give your visualisation the edge. The videos below give you an overview of the different lighting options available in Shaderlight and Shaderlight Pro as well as how to use them to achieve photorealistic results. Follow the below link for more details...
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Using Materials in Shaderlight for SketchUp
Source - Shaderlight   Category - SketchUp >  Materials >
Designed to work seamlessly with your SketchUp model, Shaderlight's material editor applies most suitable Shaderlight parameters to SketchUp’s library materials which you can then fine tune by adjusting the type, finish and bump map. The videos below outline how to achieve the perfect finish to your render. Follow the below link for more details...
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Animate your SketchUp scenes with Shaderlight
Source - Shaderlight   Category - SketchUp >  Animation >
A new button on your Shaderlight toolbar access a simple interface that enables you to render your SketchUp scenes as a series of animated frames. Only available in Shaderlight Pro v2, the new animation feature will really set your presentations apart. Find out how to use this new feature by watching the video below. Follow the below link for more details...
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Rendering with Shaderlight for SketchUp and using the NEW Replace Me feature
Source - Shaderlight   Category - SketchUp >  Rendering >
One click of a button lets you start rendering with Shaderlight however the videos below outline some of the additional tools available such as the NEW Replace Me rendering feature that lets you render detailed models without filling your SketchUp scene with geometry. Follow the below link for more details...
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Create a Fake Render in Photoshop
Source - SketchUpARTISTS   Category - SketchUp >  Data Exchange >
This tutorial is going to show you how to ‘fake’ a render using Photoshop. It is very simple and straight forward and I hope you find it very useful as it could be one quick option in your work process. Follow the below link for more details...
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A Quick and Simple Render Technique
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
While trying to evolve in the cruel world of virtual rendering, you may have seen many tutorials, all presenting super advanced master techniques, but you can’t stop feeling that their starting point is always a bit above your current skills, and their goal far away from your current needs. Follow the below link for more details...
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Making of Hotel Room
Source - SketchUpARTISTS   Category - SketchUp >  Materials >
How to create a right mood in your interior design presentation? Obviously SketchUp can do some things but if you want to investigate further and create a real life photo-realistic environment you will have to use real life materials, light sources or simply you will have to post process it with a renderer. Follow the below link for more details...
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Finer Shadows and Edges in Podium Renders
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
Podium renders are really very nice and you can make them even better with a few little tweaks. Sometimes fine details are missed during the render process, and maybe you need to have them or by adding this further detail would improve your renders. If this is the case then this tutorial is for you. Follow the below link for more details...
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Making of Beauty Salon
Source - SketchUpARTISTS   Category - SketchUp >  Materials >
Phunguyen In this V-Ray for SketchUp tutorial I will be covering the use of materials and light to create this interior lighted Beauty Salon image. Follow the below link for more details...
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Photomontage Tutorial
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
This tutorial is going to show you how to blend a render into a real photo. This is my post-processing method. Follow the below link for more details...
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SketchUp to Artlantis
Source - SketchUpARTISTS   Category - SketchUp >  Modeling >
Let’s take a simple SketchUp model: several colored boxes, a plan, a texture…here we are, the stage is set. Follow the below link for more details...
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Lesbian Vampire Killers Tutorial Part 2
Source - SketchUpARTISTS   Category - SketchUp >  Lighting >
I posted a tutorial on one of my background paintings for ‘Lesbian Vampire Killers’ a few months ago, which seemed to go down really well. It has been translated into French (thanks to Frenchy Pilou), posted on a Brazillian SKetchUp user-group, and hit my server with nearly 7GB of bandwidth. Follow the below link for more details...
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Drawing Clouds in Piranesi
Source - SketchUpARTISTS   Category - SketchUp >  Drafting >
We have yet another great tutorial by Wang. He uses a brush technique he has developed to draw clouds with giving a beautiful watercolor effect to them. Follow Wang’s tutorial and achieve some great clouds in your images. Follow the below link for more details...
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Pencil Sketch Tutorial
Source - SketchUpARTISTS   Category - SketchUp >  Drafting >
We are delighted to add to our growing list of tutorials this tutorial by Wang (AKA Snoopywang). It is a short tutorial on using a raster brush you maKe yourself and then using it to create a pencil sketch drawing in Piranesi. This technique could also be used in other painting software and as Wang states “In fact, the brush is not important, the most important thing is your imagination. Follow the below link for more details...
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The Making of Bahamas
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
Nguyen Tran Huy Vu In this tutorial we are featuring “the making of the Bahamas villa”. A competition work by an architecture student from Vietnam, Nguyen Tran Huy Vu. In his tutorial he demonstrates the basics of SketchUp to 3DS Max & Vray workflow. Follow the below link for more details...
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Making of Marina
Source - SketchUpARTISTS   Category - SketchUp >  Rendering >
I hope that this tutorial on my evolving SU post-processing techniques proves useful to you. I have received some positive feedback and e-mails from people asking me how this is done. For some time now I have been experimenting on various techniques in the aim of producing high quality CG professional render output, yet one with a subtle brush and line work touch that resembles the natural effect of SketchUp. Here then is the basic process. Follow the below link for more details...
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MAXWELL RENDER: MULTILIGHT
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Lighting >
This is simply an explanation of what "multilighting" is in Maxwell renderer, and why it's so damned useful. Follow the below link for more details...
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USING RHINO TO BUILD A SCI-FI CHAIR
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Modeling >
This is a basic tutorial on Rhino, explaining some simple functions and tips to help you. Note there are usually many ways to accomplish the same thing in Rhino using NURBs, this is just one way. Follow the below link for more details...
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USING RHINO TO BUILD THE RAILING OF A SAILING SHIP
Source - Silverblades-Suitecase.com   Category - Rhinoceros 3D >  Modeling >
This is a basic tutorial on Rhino, explaining some simple functions and tips to help you. The goal is to make a curved, rounded-edged railing that you could see on a sailing ship, or old fashioned wooden constructions from forts, bars, fantasy work etc. Follow the below link for more details...
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Modeling Relaistic Eyes In Rhinoceros 3D
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This will explain how I make eyes more realistic using two or three simple spheres and a blend. When we're done, you'll all be able to give your creatures and characters realistic looking, shading, and behaving eyes! Follow the below link for more details...
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Creating a Metal Pop Top with Rhinoceros 3D
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This is a fairly detailed tutorial written for beginning and intermediate level users. Its primary goal is to teach you some of the modeling skills you will need to create a variety of objects with Rhinoceros 3D, not to mention showing you how to model a bottle pop-top. Follow the below link for more details...
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Raised lettering in Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Text >
How to put text on a path (curve) and raise the text on a curved surface accurately. Follow the below link for more details...
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Modeling a Simple Couch in Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
In this tutorial, I will show you how to model this simple couch model. We will be working with Curves, Extrude, Blend, Fillet, Join, Patch, and various Surface commands. make sure you are familiar with Rhino and have, at least, done the tutorials in the Help Menu. Follow the below link for more details...
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Barbutte Rhino Tutorial
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This is a tutorial on one method of modeling a Barbutte helmet with Rhino. This was a project inspired by the Renderosity Rhino3D Forum's Challenge of the Month for April 2000. This is by no means the only, or best, way of modeling this item, it is just the way I happened to go about it. Follow the below link for more details...
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How to make a faucet in Rhino 2.0
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
A Faucet tutorial. You will learn commands like: Osnap, Sweep Along 2 Rails, Rebuild, Environment Map, Blend surface, Smooth, Extrude and Split. Follow the below link for more details...
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How to make a car rim with Rhino
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
Here is a tutorial that will teach you one of the many ways to make a car rim using Rhino. Follow the below link for more details...
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How to make complex buttons
Source - Renderosity   Category - Rhinoceros 3D >  Basics >
This tutorial will show you how to make buttons and hatches that fit perfectly in solid surfaces using "Boolean Intersection". Follow the below link for more details...
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Boolean Union with Surfaces
Source - Renderosity   Category - Rhinoceros 3D >  Basics >
One Command, Four Results This tutorial will show you how and why the "boolean Union" can work using surfaces and how you can predict your results. Follow the below link for more details...
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Boolean Difference, Not just for solids
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
This tutorial will show you how to use the "boolean Difference" with soloids and surfaces. Follow the below link for more details...
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CullControlPolygon
Source - Renderosity   Category - Rhinoceros 3D >  Modeling >
CullControlPolygon, What is it and why do I care? For Rhino 3D If you work with organics, you need to know how this works as it will save you many hours of hiding points. The command is called "CullControlPolygon". What it does is hide the control points on the back side (the side facing away from you) of a surface so you can work with the ones facing you. Follow the below link for more details...
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Display Modes as Analysis
Source - cadjunkie   Category - Rhinoceros 3D >  Rendering >
Welcome to our first edition of Tip O’ the Horn! Here at cadjunkie, we’re proud to introduce our very first episode from Rhino Master and VFX Blaster Scott Schneider! In this episode, Scott will go over some quick techniques for analyzing your model on the fly for those ultra-intense speed-modeling sessions! In the next episode, we’ll be showing you how to create these render modes on your own. The topics covered in this video are as follows: Why analyze on the fly? and Tips for setting up your render modes (***Free Registration Required***). Follow the below link for more details...
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Easy Shut Lines in Rhino
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
One of the great features in Rhino 5 is the ability to apply shut lines. Any adjacent surfaces that have a break between them (such as panels on a car or aircraft) are referred to as shut lines. In this video we’ll go over some quick tips for showing multiple iterations of panel break-ups in a non-destructive manner. By working this way, a designer is able to visualize multiple ways of breaking up a form without having to re-model the mesh for each design iteration. The topics covered in this video are as follows: What are shut lines and why do they matter? Non-destructive edits on a model to show iterations of shut lines and Importing mesh to modo for final mock-up presentations (***Free Registration Required***). Follow the below link for more details...
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Barrel Rifling (Twisting)
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In this episode we’ll take a look at a quick technique for creating barrel rifling for a gun design. By using a gun that was modeled for Men in Black III as an example, we’ll start from scratch and walk through the steps for creating a twist that we’ll Boolean from our barrel tube. The topics covered in the video are as follows: Using Polar Array, Twisting geometry and Using Boolean to subtract geometry (***Free Registration Required***). Follow the below link for more details...
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Delete Hole Command
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In this episode we’ll take a look at the painstaking process of deleting holes from geometry. The traditional way to delete multiple holes in a model is to go through one by one, however the Delete Hole Command is a valuable resource for those needing this particular feature in a model. Additionally, this command works for any shape of hole, not just circular holes. The topics that are covered in the video are as follows: Review of traditional way to delete holes, Overview of Delete Hole command and Using Delete Hole command on non-circular shapes (***Free Registration Required***). Follow the below link for more details...
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Setting up PictureFrames
Source - cadjunkie   Category - Rhinoceros 3D >  Materials >
In this episode of Tip of the Horn, we’ll take a look at setting up PictureFrames in Rhino. PictureFrames are a powerful tool when you need a background reference image. Unlike Background Bitmaps, PictureFrames allow you more control and flexibility with your images. The author also covers the following topics in the video: Importing images, Resizing to match specific dimensions and Aligning multiple reference images to the same origin (***Free Registration Required***). Follow the below link for more details...
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Freeform NURBS Surfaces
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
In parts 1 and 2 of this introduction to NURBS, we’ll be building a simple ceramic-style pitcher using freeform NURBS surfaces. Follow the below link for more details...
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Revolve Surface
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Using a simple revolve surface for multiple parts of a space blaster design. Follow the below link for more details...
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Rhino Basics, Week 06
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the sixth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. This week we’ll begin work on our clocks, and as such we will begin the process of modeling the internal components that will be used in the clock. Each group will be expected to model their own internal components, and keep in mind that the quality and thoroughness of these models will influence your final grade! Follow the below link for more details...
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Rhino Basics, Week 04
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the fourth week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. This week we’ll be looking at Non-Uniform Rational B-Splines, or ‘NURBS’. Rhino is a NURBS modeler, so it’s critical that we take some time to understand at least the basics. There are eight videos posted in this page and covers the following topis: Reviewing basic surface editing tools, trim, fillet, blend, offset, project, defining NURBS, drawing CV curves, degree 2, 3, 5, and 7, curvature graphs, NURBS in 3D, U and V directions, surface rebuild, basic surfacing tools, loft, sweep one rail, sweep two rails, revolve, setPt, modeling basic coffee carafe, intro ‘primary’ vs. ‘secondary’ surfaces, intro revolve, intro to patch, twisting a trimmed surface, rebuilding after using ‘twist’ and ‘bend’ functions. Follow the below link for more details...
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Rhino Basics, Week 03
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the third week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. The goal for this week is to take what we learned about precision 2D drawing tools in week 02 and apply it to the construction of 3D surface models. We will also be looking at the difference between “solid” and “surface” modeling, along with the basic tenants of the latter. There are six videos in this and it covers the following topics: Numerical entry for 3D shapes, Intro to Solids-As-Surfaces, Intro to back-faces, and back face colors, C-Plane standard views, Set C-Plan to object, Boolean subtract as solid trim, Seems and Naked Edges, ShowEdges command, Intro surface trim / untrim, Intro NURBS UV, Intro ‘manifold surface’ building, Using C-Planes practically, Basic precision in 3D, Intro WireCut tool, 2D rotate vs. 3D rotate, Intro to ArrayPolar, Intro to Array, Intro ‘Record History’ with ArrayPolar, Demonstrate surface modeling, Precision C-Plane placement, Beginning a cell phone model and Intro Blended Fillets. Follow the below link for more details...
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Rhino Basics, Week 02
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the second week in a series on the fundamentals of Rhino, as taught at Otis College of Art & Design in the spring semester of 2010. In this part the author will be discussing about the fundamentals of precision drafting in Rhino using the grid snap, OSnaps, numerical tool inputs, transform tools, and the trim/explode/join tools and will also cover some 3D tools also. Follow the below link for more details...
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Rhino Basics, Week 01
Source - cadjunkie   Category - Rhinoceros 3D >  Basics >
This is the first video in a ground-up Rhino class taught at Otis College of Art & Design created by Adam OHern and posted in cadjunkie.com. In this part of the tutorial the author shows how to open a new document, maximizing/restoring a viewport, navigating in 3D space (rotate, pan, zoom), how to create a basic rectangle, about zoom extents, zoom selected, how to select/delete, about basic box tool, shaded/wireframe viewports, basic sphere tool, drag move, drag with ‘elevator mode’, polygon tool, curve boolean basics, enter/space/right-click equivalency, left-right vs right-left box select and solid boolean basics (add/subtract/intersect). Follow the below link for more details...
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Rhino iPhone; Part 3
Source - cadjunkie   Category - Rhinoceros 3D >  Rendering >
In the previous two installments (part 1, part 2) of this series, we modeled an iPhone 3GS with precision in Rhino. At the end of part 2, we exported that data to modo for rendering. In this, the final installment of the iPhone series, we’ll set up a basic rendering in modo. Follow the below link for more details...
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Rhino iPhone; Part 2
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
This is the second half of my series covering the basic surfacing of an iPhone in Rhino, intended for ambitious beginners. You can see the beginning of the iPhone tutorial here, or to start at the very basics of Rhino. Follow the below link for more details...
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Rhino iPhone; Part 1
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Creating clean exterior surfaces for an object as deceptively-simple as the iPhone can be trickier than it looks! Sure, there are simpler ways to create roughly the shape of the phone, but I want control! Follow the below link for more details...
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iPad “crowned” surface in Rhino
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Building a crowned surface is a very common challenge in CAD, and one that can be tricky to the uninitiated. Several people have asked me how to model the back of an iPad lately, so here I’m going to show the basic idea in a couple of very quick vids. I hope this helps! Follow the below link for more details...
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The Dreaded 3-Way Corner
Source - cadjunkie   Category - Rhinoceros 3D >  Modeling >
Many beginning surfacers struggle with 3-way corners. By simply establishing a “dominant” corner, you can avoid the pitfalls associated with three-sided tertiary surfaces. Don’t worry, it’s not as hard as it sounds! Follow the below link for more details...
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Rhinocers 3D Free Tutorial - modeling a remote control
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
In this tutorial, you will model a simple remote control with Rhinoceros 3D, similar to the one on this image. There are no flat surfaces in this model, so almost all of the main surfaces will be created using sweeps, revolves, etc... Skill level is novice to intermediate. Follow the below link for more details...
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Rhinoceros 3D Tutorial - Modeling a trackball mouse
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
The rhinoceros level 2 training manual starts with an exercise to model this trackball mouse. With all the knowledge of the level 1 manual you should be able to create something like this easily. Follow the below link for more details...
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Rhinoceros 3D Free Tutorial - modeling an ashtray
Source - Aversis   Category - Rhinoceros 3D >  Modeling >
This Rhinoceros 3D tutorial is intended for novice users. I teaches very basic rhinoceros concepts like curve creation, revolve and boolean difference. Follow the below link for more details...
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Rhinoceros 3D Free Tutorial - Accurate 2D drawing
Source - Aversis   Category - Rhinoceros 3D >  Drafting >
Drawing nice and clean curves are the basics of everything inside Rhinoceros 3D. It's important that you know how to use the different curve tools. Usually a complex curve can be drawn much better with a combination of smaller curve segments, instead of trying to draw it with the 'control point curve' tool. Follow the below link for more details...
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The Curse of the Polygon
Source - HYDRAULIC DESIGN   Category - Rhinoceros 3D >  Rendering >
The purpose of this article is to try to answer the most common question that from new Rhino users. That question is "Why doesn't this look right/smooth/aligned in shaded views and/or renderings?" The short answer is, "render meshes." Long answer, "render meshes suck." Follow the below link for more details...
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Modeling an Earring
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Yet another T-Splines tutorial. This one will show you how to design and model an earring in Rhino 4. Follow the below link for more details...
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Design a Ring with T-Splines
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
This tutorial will cover some basics of designing and modeling a ring with T-Splines and Rhino 4. Follow the below link for more details...
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Learn how to model a bottle
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
In this tutorial we will try to make a Domestos bottle. Not so accurate, but close enough! In this tutorial I will show you how to model a plastic bottle. To be more precise, this is a Domestos bottle. But the same method can be used to model any kind of bottle like shampoo bottle. Follow the below link for more details...
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Modeling Rowenta Hair Dryer
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Here is one organic tutorial, helping you with some standard shapes and objects. Check this one! Follow the below link for more details...
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Help modeling air circulator
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Lets make air circulator this time. I’ll help you with basics here and we will model one nice model in the end. Follow the below link for more details...
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Modeling CREATIVE speaker
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
This one is a bit longer tutorial than previous ones. This time I’m showing you how to model computer speakers. As you might notice, all these tutorials are pretty much the same. This is the method I use, and find very good. First, make the shape of the model, and then cut the details. Follow the below link for more details...
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Modeling Kent hair brush
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Learn how easy is to model this simple hair brush. You won’t even need help in this tutorial. Follow the below link for more details...
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Modeling car rim
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
Just another car rim tutorial, after which will follow tire thread tutorial and hopefully brake disc. Follow the below link for more details...
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Modeling cinch connector
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
You will learn how to easily and fast a 3d model of cinch connector in Rhinoceros in this quick help. I have left out some parts and details, so you can try that out by yourself. Follow the below link for more details...
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Modeling Vernier Caliper
Source - rhino3dhelp   Category - Rhinoceros 3D >  Modeling >
In this tutorial I will help you with the basics of modeling a slide rule. It is pretty simple, but there is a lot to have in mind while modeling. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 3 of Rhino 3D building organic button tutorial. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of Rhino 3D building organic button tutorial. Follow the below link for more details...
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Rhino 3D: Building organic button (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is a 3D model making tutorial is that geared mainly towards product and industrial design. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 4)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 4 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 3 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of this Rhino 3D tutorial on creating a styling detail. Follow the below link for more details...
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Rhino3D: Organic styling detail (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
High precision organic 3D modelling of design styling details is the forte of Rhino 3D. Follow the below link for more details...
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Creating Depth of Field (DOF) using Yafray – Blender
Source - STUDIOROLA   Category - Blender >  Rendering >
This is a Yafray – Blender 3D tutorial. To understand this tutorial, we need to have a basic knowledge of Blender 3D. If you are new to Blender 3D, click here for basic introductory resources on the software. In Photography, the depth of field (DOF) is the part of a photograph that appears in focus. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 3)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is part 3 of this Rhino3D tutorial on shelling or building wall thickness. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is part 2 of this Rhino3D tutorial on shelling or building wall thickness. Follow the below link for more details...
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Rhino 3D: Shelling or building wall thickness (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
As of this writing, Rhino3D (version 4) does not have default Shelling ability. According to the Rhino homepage, Version 5 of this popular 3D modelling program may include Shelling ability. This will be a most welcoming function. Follow the below link for more details...
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Product Rendering using Yafray via Blender 3D
Source - STUDIOROLA   Category - Blender >  Rendering >
This tutorial pertains to the old Yafray. For good documentation of the Yafaray Renderer, you may want to download Yafaray-Blender PDF Ebook. For this tutorial, you will need to know how to use Blender 3D, a 3D modeling, rendering and animation software. If you are unfamiliar with the basics of Blender 3D, click here for introductory resources on this software. Follow the below link for more details...
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Bringing Rhino files into Blender 3D
Source - STUDIOROLA   Category - Rhinoceros 3D >  Data Exchange >
This tutorial is for people who want to use Blender 3D as the rendering platform for 3D models that were created in Rhino 3D or otherwise. Follow the below link for more details...
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Rhino 3D: Building drafted surfaces (Part 2)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
This is Part 2 of the Rhino 3D Building drafted surfaces tutorial. Follow the below link for more details...
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Rhino 3D: Building drafted surfaces (Part 1)
Source - STUDIOROLA   Category - Rhinoceros 3D >  Modeling >
Unlike general 3D modeling, product and industrial design CAID modeling must be precise and accurate. This is to ensure that the built model can be used for eventual tooling and mould making for production. Follow the below link for more details...
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Blender 3D: Creating metallic material
Source - STUDIOROLA   Category - Blender >  Materials >
To create metallic material, we will need to input information into the Material panel. Metallic surfaces are highly reflective. We will need to make the surface appear reflective. To do that, firstly go to Mirror Trans, turn on Ray Mirror. Next, we need to give RayMir a value. The higher the value, the more reflective the surface becomes. Use the Preview Panel to get a feel of the value that is required for your situation. Follow the below link for more details...
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Product Rendering using Blender 3D
Source - STUDIOROLA   Category - Rhinoceros 3D >  Rendering >
For much of my design projects, I need a good renderer to render the 3D product models that I have created using Rhino3D. Blender 3D has been a reliable rendering program for many of these industrial design and 3D projects. If you are already familiar with the file importing process, below are some pointers for creating more realistic renderings using Blender 3D as a Rendering Program. Follow the below link for more details...
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Pro/ENGINEER Tutorial 5 - Advanced Assembly Operations
Source - NC State University   Category - Pro/Engineer >  Assembly >
This tutorial will concentrate on creating an assembly with multiple parts. In the previous tutorial, a simple assembly of two parts was created using a mate and align operation. These operations will be used to create an assembly of seven different parts, including many parts that are brought in multiple times. Follow the below link for more details...
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Setting Up Toon Renders
Source - SmithMicro   Category - Poser >  Rendering and Lighting >
The Firefly engine in Poser can produce amazingly detailed, photorealistic renders- but it can also generate a cel-shaded look for more stylized images. Here's how-Poser's Firefly render engine can create beautiful, photorealistic images- but it can also be used to create a classic "cel-shaded" cartoon look. In this tutorial we'll use Firefly and the Material Room to create a cel-shaded toon render. Follow the below link for more details...
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Sculpting a Modular Stone Staircase in Autodesk Mudbox
Source - cgtuts+   Category - Mudbox >  Modeling >
In this tutorial you will learn the fundamentals of sculpting hi-poly environment art. We will cover the process of creating an optimized base mesh in 3ds Max, and then export it into Autodesk Mudbox to sculpt in the details, starting with the larger forms, eventually working our way down to the smaller details, and finally using alphas to add surface detail. Follow the below link for more details...
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Character - Modeling A Head - Part 6 - Patching
Source - Luxology   Category - Modo >  Modeling >
This part six of video tutorial series created by Dion Burgoyne from Luxology and shows us how to create human head from start to finish using Modo 102. In this part of the tutorial the author shows us how to work on cleaning up the geometry and patching to complete the shape of the face. Follow the below link for more details...
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Dr Seuss Style Cartoon Elephant
Source - SimplyLightwave.com   Category - Lightwave 3D >  Modeling >
In this fun little modeling project we create a Dr Seuss style cartoon elephant. We start off by cutting up some image planes in Photoshop based on reference sketches and move into Modeler to set up backdrops. Follow the below link for more details...
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Houdini – Creating Waterfall with FLIP Fluids Tutorial
Source - CG Terminal   Category - Houdini >  Particles >
This tutorial will teach you how to set up a waterfall with FLIP fluids in Houdini 12 using a specially designed emitter. You will then learn how to use velocity and surface information to generate white water and splashes. Follow the below link for more details...
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Frame by frame text effect
Source - FlashFridge.com   Category - Flash >  Text Effects >
Make a frame by frame text effect in flash 8. Using this lesson, you will also learn how to convert any text into a Movie Clip Symbol, how to use Free Transform Tool (Q) to rotate it, how to create motion tween and much more! You don't have to use action script code to make this lesson. You can use this lesson for some text banner or some presentation. Follow the below link for more details...
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Corel draw tutorial creating Shield
Source - CorelforDummy Blog   Category - CorelDRAW >  Buttons >
In this tutorial, the author is going to show us how to 'Shield' button in CorelDRAW. Follow the below link for more details...
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How to create a realistic looking coin in Cinema 4D
Source - Rate My Funeral   Category - Cinema 4D >  Modeling >
In this video I show you how to create a realistic looking coin in Cinema 4D, we go over the texturing and take a little look into creating some dynamics including how to do a neat coin spin! Follow the below link for more details...
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Making Bottles in Bryce Part 1
Source - Brycetech.com   Category - Bryce 3D >  Modeling >
Here you will learn some basic considerations when creating your own bottles. You will see how the bottles were made in the "New Drink" image which should give the basics for making images with your own Bryce modeled bottles. Keep in mind that any object that has reflection, refraction, and transparency will take a while to render. The more complex and the larger the quantity of them, the longer it will take. Follow the below link for more details...
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A cool looking Inkdrop in Blender
Source - BlenderDiplom   Category - Blender >  Particles >
Inkdrops are heavily used in Motion Graphics and Design. Usually one needs to search through stock footage archives to find a fitting drop, which often also means to pay license fees. Thanks to Blender, you can now easily create perfect Inkdrops that can be tailored to your project's needs. Follow the below link for more details...
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How to use holes wizard in Autodesk Inventor?
Source - GRABCAD   Category - Autodesk Inventor >  Modeling >
In this short tutorial the author Abhijeet will show a beginner to use holes wizard in Autodesk Inventor. Follow the below link for more details...
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How to add a taper/draft angle
Source - GRABCAD   Category - SolidWorks >  Modeling >
If you need to add a draft angle of 5 degrees to the upper part of the object. The top face needs to get smaller so that the molds pulls away from this face. The draft angle needs to continue all around the part. The top face is a straight plane but the side around the plane has different heights making sweeps and drafts impossible to use. To get solve the problem, follow the below link where it is shown how to add a tapper/draft angle. Follow the below link for more details...
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Convert normal map to bump map
Source - GRABCAD   Category - Adobe Photoshop >  Textures and Tiles >
In this tutorial we are going to learn how to convert normal map to bump map in Adobe Photoshop. Follow the below link for more details...
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Terrain Modeling using Solid Element Operations
Source - Eric Bobrow's Blog   Category - ArchiCAD >  Modeling >
In this quick little 8 minute demonstration, I show how to work with terrain models using Solid Element Operations (SEO) and Complex Profiles to simplify, speed up and improve your construction documentation. There are some simple “tricks” in this video that may open your eyes to new possibilities! Follow the below link for more details...
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AutoCAD 2010: 3D Array
Source - CADTutor   Category - AutoCAD >  Modeling >
This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Follow the below link for more details...
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Interior Design - Modeling a Room
Source - SimplyMaya   Category - Autodesk Maya >  Modeling >
In this tutorial we will cut out the initial shape of the room in the render seen above. Using simple box modeling techniques we start with a polygon cube and use the insert edge loop and extrude tools to cut out holes for the sky light and windows. We also work with the bridge tool and snap vertices to create solid inside walls and the basic structure for a kitchen area. Follow the below link for more details...
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Adobe After Effects Tutorial Bluescreen 101
Source - VertexTemplates   Category - Adobe After Effects >  Basic Training >
The goal of this tutorial is to create a moving object/person that can then be pulled from the background and placed into another scene. This is not unlike selecting a part of an image in Photoshop with the Magic Wand tool and pasting the portion onto another picture. Follow the below link for more details...
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Ocean Water in 3ds max
Source - The 3D Studio   Category - 3ds Max >  Materials >
Learn how to create very realistic ocean water and waves in 3d studio max. Includes a a .max file with the project so you can see the end result. Will work in most any version of max from v3 and up. Follow the below link for more details...
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